Hello Michael,
On 08/06/2014 10:22 AM, Michael Raab wrote:
we have some problems, actually crashes, on client laptop that use Intel
HD chips. The problems are linked to the usage of BlendChunk's and I
think we have narrowed it down to the BlendEquation.
It seems Intel HD chips and
Hello Marcel,
On 08/06/2014 01:53 PM, Marcel Weiler wrote:
This line should probably be
this-addTessEvaluationShader(value);
yup, absolutely, good catch, fixed.
Also it would be nice if there were functions for reading tessellation
shader programs directly in a
Hello Carsten,
3.) OSGImage: Added simple hash calculation to be able to compare images
faster.
+ this-_hashCode = seed;
+ for(UInt32 i=0; i_mfPixel.size(); ++i)
+ {
+ this-_hashCode =
+ this-_hashCode * prime + (Int32)((_mfPixel[i]));
+ }
+
+ this-_hashCode = seed;
err, it looks to me
Hello Michael,
On 08/06/2014 03:08 PM, Michael Raab wrote:
quick update on that. Finally I found a laptop that has a Intel HD
Graphics board. Indeed extension GL_ARB_imaging is not supported while
GLversion is 4.0.0.
I changed the hasExtOrVersion() calls back to hasExtension() and the
Hello Michael,
On 08/07/2014 11:52 AM, Michael Raab wrote:
Caching the hash value along with the image would be a useful feature as
at certain times we do material optimizations which include the
necessity to compare images quickly.
Computing the hash values over and over would cause