Hi all,
the gl_ProjectionMatrix allows me to compute the up and right vector in
view coordinates.
vec4 right = gl_ProjectionMatrix*vec4(1,0,0);
vec4 up = gl_ProjectionMatrix*vec4(0,1,0);
I can use those vectors to create a nice quad in the geometry shader.
The problem is when using head tracking
Hello Victor,
On 11/04/2014 06:17 PM, Victor Haefner wrote:
the gl_ProjectionMatrix allows me to compute the up and right vector in
view coordinates.
vec4 right = gl_ProjectionMatrix*vec4(1,0,0);
vec4 up = gl_ProjectionMatrix*vec4(0,1,0);
I can use those vectors to create a nice quad
Hello Carsten,
Thanks a lot! this is exactly what I needed!! :)
best regards,
Victor
On Tue, Nov 4, 2014 at 6:30 PM, Carsten Neumann carsten.p.neum...@gmail.com
wrote:
Hello Victor,
On 11/04/2014 06:17 PM, Victor Haefner wrote:
the gl_ProjectionMatrix allows me to compute the up