Hello Marcus, thanks for the patch, I've committed it.
Cheers, Carsten On Fri, Nov 18, 2016 at 6:02 AM, Marcus Lindblom Sonestedt <marcus.lindblom.sonest...@bitaddict.se> wrote: > Attached is a patch that changes StatElemInt(Once) to use 64-bit integers > instead of 32-bits to accumulate the value. > > Since we are now successfully rendering more than 2.1 GB of geometry (!), the > number of geometry bytes processed previously wrapped around to negative in > the statistics foreground. > > We're pushing between 1-2 billion triangles per second on a single Nvidia > 1080 GTX card. > (I think we may be getting double the amount due to how statistics work in > 2.0 w.r.t the rendering setup they have here. Still, it's quite a lot.) > > These kind of problems are the fun kind of problems. :) > > Cheers > /Marcus > -- > Med vänliga hälsningar, > Marcus Lindblom Sonestedt > Systemarkitekt > BIT ADDICT - Passion för utveckling > +46 (0)706 43 63 28 > marcus.lindblom.sonest...@bitaddict.se > www.bitaddict.se > > > ------------------------------------------------------------------------------ > > _______________________________________________ > Opensg-users mailing list > Opensg-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/opensg-users > ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, SlashDot.org! http://sdm.link/slashdot _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users