Hello Marcus,

thanks for the patch, I've committed it.

    Cheers,
         Carsten

On Fri, Nov 18, 2016 at 6:02 AM, Marcus Lindblom Sonestedt
<marcus.lindblom.sonest...@bitaddict.se> wrote:
> Attached is a patch that changes StatElemInt(Once) to use 64-bit integers 
> instead of 32-bits to accumulate the value.
>
> Since we are now successfully rendering more than 2.1 GB of geometry (!), the 
> number of geometry bytes processed previously wrapped around to negative in 
> the statistics foreground.
>
> We're pushing between 1-2 billion triangles per second on a single Nvidia 
> 1080 GTX card.
> (I think we may be getting double the amount due to how statistics work in 
> 2.0 w.r.t the rendering setup they have here.  Still, it's quite a lot.)
>
> These kind of problems are the fun kind of problems. :)
>
> Cheers
> /Marcus
> --
> Med vänliga hälsningar,
> Marcus Lindblom Sonestedt
> Systemarkitekt
> BIT ADDICT - Passion för utveckling
> +46 (0)706 43 63 28
> marcus.lindblom.sonest...@bitaddict.se
> www.bitaddict.se
>
>
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