Hello Dirk
On Tuesday 12 July 2005 17:36, Dirk Reiners wrote:
> Hi Marcus,
> On Tue, 2005-07-12 at 09:55 +0200, Marcus Lindblom wrote:
> > Sure. Sorry for causing some ruckus. I just got a bit worried about
> > to the long-term effects (w.r.t. future developments of OpenSG) by
> > this change
Hi Marcus,
On Tue, 2005-07-12 at 09:55 +0200, Marcus Lindblom wrote:
>
> Understood. I just wanted to get my head around it. :) This would of
> course preclude the use of a 'default' material at the top node, but
> I suppose no-one uses that.
Not right now, no.
> Also, I was thinking
Dirk Reiners wrote:
Hi Marcus,
On Sat, 2005-07-09 at 01:55 +0200, Marcus Lindblom wrote:
Hmm.. Does this mean that it is will not be possible to define a global
state that is selectively overriden by chunks in MaterialGroups further
down in the graph?
That is currently not possib
Hi Marcus,
On Sat, 2005-07-09 at 01:55 +0200, Marcus Lindblom wrote:
>
> Hmm.. Does this mean that it is will not be possible to define a global
> state that is selectively overriden by chunks in MaterialGroups further
> down in the graph?
That is currently not possible, and this chan
On Saturday 09 July 2005 01:55, Marcus Lindblom wrote:
> Dirk Reiners wrote:
> >The highest MaterialGroup should probably have the highest priority.
> >That's easy to fix, I just would like to hear if anybody has an
> > argument against changing this behavior before I change it.
>
> Hmm.. Does this
Dirk Reiners wrote:
The highest MaterialGroup should probably have the highest priority.
That's easy to fix, I just would like to hear if anybody has an argument
against changing this behavior before I change it.
Hmm.. Does this mean that it is will not be possible to define a global
state
Hi Jacques-Andre,
On Thu, 2005-07-07 at 15:21 -0400, Jacques-Andre Boulay wrote:
> Forget my question, I finally find a way to solve the problem since I realize
> that I only need the VertebraGeometryNode and not its parents. Maybe the
> problem was caused by the UnknownNode that maybe a
Forget my question, I finally find a way to solve the problem since I realize
that I only need the VertebraGeometryNode and not its parents. Maybe the
problem was caused by the UnknownNode that maybe already contains a material
core (which is maybe a problem in itself?).
JA
Selon Jacques-Andre
Hi,
I'm trying to add transparency via the use of a material group to a part of a
vrml model and it's not working. The part of the model is a specific vertebra
from a spine. The vertebra graph structure is as follow:
VertebraTransformNode
|
|
UnknownNode
|
|
VertebraGeometr