Re: [Opensg-users] MultiDisplayWindow and threads

2014-09-29 Thread Carsten Neumann
Hello Victor, On 2014-09-27 22:05, Victor Haefner wrote: I got it to work, I think it was that I had to commit changes in the main Thread before rendering and not afterwards. glad to hear it. Yes, the commit should happen before rendering/merging your changelists elsewhere, that way

Re: [Opensg-users] MultiDisplayWindow and threads

2014-09-27 Thread Victor Haefner
Hi, I got it to work, I think it was that I had to commit changes in the main Thread before rendering and not afterwards. thanks and best regards, Victor On Fri, Sep 26, 2014 at 10:43 PM, Victor Haefner victor.haef...@gmail.com wrote: Hi Carsten, thanks for those clarifications about

Re: [Opensg-users] MultiDisplayWindow and threads

2014-09-26 Thread Carsten Neumann
Hello Victor, On 2014-09-25 21:35, Victor Haefner wrote: I see nothing on the cluster client and I get this output: ... WARNING: New container type 'GeoPnt3fProperty' local id '6476' remote id '1100' dies because of missing ref counts. WARNING: New container type 'GeoVec3fProperty'

Re: [Opensg-users] MultiDisplayWindow and threads

2014-09-26 Thread Victor Haefner
Hi Carsten, thanks for those clarifications about changelists, but I still am confused about the difference between commit and apply. I made a standalone working example of my problem (c++11), my next step will be to merge it in my project.. hope it will work :) this needs two cluster multicast

[Opensg-users] MultiDisplayWindow and threads

2014-09-25 Thread Victor Haefner
Hi all, I am trying to parellelize the rendering of all my Windows. The first step towards this is to render in another thread: Main thread: ... // RenderActionRefPtr ract BarrierRefPtr barrier = Barrier::get(MDW, true); if (barrier-getNumWaiting() == 1) { barrier-enter(2);