Hello Victor,
On 2014-09-27 22:05, Victor Haefner wrote:
> I got it to work, I think it was that I had to commit changes in the
> main Thread before rendering and not afterwards.
glad to hear it. Yes, the commit should happen before rendering/merging
your changelists elsewhere, that way
Hi,
I got it to work, I think it was that I had to commit changes in the main
Thread before rendering and not afterwards.
thanks and best regards,
Victor
On Fri, Sep 26, 2014 at 10:43 PM, Victor Haefner
wrote:
> Hi Carsten,
>
> thanks for those clarifications about changelists, but I still am
Hi Carsten,
thanks for those clarifications about changelists, but I still am confused
about the difference between commit and apply.
I made a standalone working example of my problem (c++11), my next step
will be to merge it in my project.. hope it will work :)
this needs two cluster multicast cl
Hello Victor,
On 2014-09-25 21:35, Victor Haefner wrote:
> I see nothing on the cluster client and I get this output:
> ...
> WARNING: New container type 'GeoPnt3fProperty' local id '6476' remote id
> '1100' dies because of missing ref counts.
> WARNING: New container type 'GeoVec3fPropert
Hi all,
I am trying to parellelize the rendering of all my Windows.
The first step towards this is to render in another thread:
Main thread:
...
// RenderActionRefPtr ract
BarrierRefPtr barrier = Barrier::get("MDW", true);
if (barrier->getNumWaiting() == 1) {
barrier->enter(2);
barrier->ente