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> Betreff: Re: [Opensg-users] MultipassMaterial and PolygonForeground
> Hello Michael,
>
> On 02/10/2011 02:07 AM, Michael Raab wrote:
> > MPM
> > - ChunkMaterial_1
> > -- MaterialChunk
> > --- Lit = True
> > --- ColorMate
Hello Michael,
On 02/10/2011 02:07 AM, Michael Raab wrote:
> MPM
> - ChunkMaterial_1
> -- MaterialChunk
> --- Lit = True
> --- ColorMaterial = GL_AMBIENT_AND_DIFFUSE
> --- BackColorMaterial = GL_AMBIENT_AND_DIFFUSE
> - ChunkMaterial_2
> -- MaterialChunk
> --- Diffuse (0.3;0.4;1.0)
> --- Li
forge.net
> Betreff: Re: [Opensg-users] MultipassMaterial and PolygonForeground
> Hello Josef,
>
> On 02/09/2011 06:09 AM, Josef Grunig wrote:
> > yes, it works fine for me. I said I'm not used to OpenSG coding... ;-)
>
> ok, thanks for testing.
&
Hello Josef,
On 02/09/2011 06:09 AM, Josef Grunig wrote:
> yes, it works fine for me. I said I'm not used to OpenSG coding... ;-)
ok, thanks for testing.
> Anyway my code comes from the basis of the
> RenderAction::getMaterialStates() method; probably there might be some
> possible refac
Hi Carsten,
yes, it works fine for me. I said I'm not used to OpenSG coding... ;-)
Anyway my code comes from the basis of the
RenderAction::getMaterialStates() method; probably there might be some
possible refactoring too.
You may have noticed I've added a GLMatrixMode(GL_PROJECTION) before
the s
Hello Josef,
On 02/08/2011 03:42 AM, Josef Grunig wrote:
I've noticed that Multipass Materials weren't correctly handled by
OpenSG 1.8 when added to a PolygonForeground:
http://www.mail-archive.com/opensg-users@lists.sourceforge.net/msg07826.html
Here I attach the whole cpp I modified s
Dear OpenSG users,
I've noticed that Multipass Materials weren't correctly handled by
OpenSG 1.8 when added to a PolygonForeground:
http://www.mail-archive.com/opensg-users@lists.sourceforge.net/msg07826.html
Here I attach the whole cpp I modified starting from a quite old
revision of OpenSG. Sor