Re: [Opensg-users] Shader Uniform Update
Hello Michael, On Wed, Apr 6, 2016 at 2:28 AM, Michael Raabwrote: > Hi, > I just realized that it is necessary to commit changes to trigger the call > to the gl update procedure for shader uniforms. > The reason is that in > > bool
[Opensg-users] Shader Uniform Update
Hi, I just realized that it is necessary to commit changes to trigger the call to the gl update procedure for shader uniforms. The reason is that in bool ShaderProgramVariables::updateMapSVariable(const Char8 *name, const ValueType ) and