Hi,
> Nonetheless, they are 324 independent appearances, so in theory an
> application could start changing each one of them individually and
> expect them all to be different. That almost never happens, but if you
> have a VRML purist on the team, almost never is not good enough (Hi
> Johannes! ;
Hi Christoph,
On Mon, 2005-07-18 at 17:07 +0200, Christoph Anthes wrote:
> Hello,
>
> I have a problem runing OpenSG 1.4 on our Onyx system. I was trying to
> measure the performance of the system using different texture sizes.
> Somehow textures seam to slow down the system immensely.
Hello Christoph,
I just loaded the model into VRED and got approx 2 fps on an octane with
v10 graphics. BUT after optimizing away redundant materials the
framerate increased to OVER 40fps in fullscreen mode (1280x1024). This
optimization is done automatic when using performer. So if you simply
Hello,
I have a problem runing OpenSG 1.4 on our Onyx system. I was trying to
measure the performance of the system using different texture sizes.
Somehow textures seam to slow down the system immensely. With models
without textures we produce framerates of 20 frames with 200.000
triangles. W