Re: [Opensg-users] Very slow perfomance using Textures on IRIX

2005-07-21 Thread Johannes Behr
Hi, > Nonetheless, they are 324 independent appearances, so in theory an > application could start changing each one of them individually and > expect them all to be different. That almost never happens, but if you > have a VRML purist on the team, almost never is not good enough (Hi > Johannes! ;

Re: [Opensg-users] Very slow perfomance using Textures on IRIX

2005-07-18 Thread Dirk Reiners
Hi Christoph, On Mon, 2005-07-18 at 17:07 +0200, Christoph Anthes wrote: > Hello, > > I have a problem runing OpenSG 1.4 on our Onyx system. I was trying to > measure the performance of the system using different texture sizes. > Somehow textures seam to slow down the system immensely.

Re: [Opensg-users] Very slow perfomance using Textures on IRIX

2005-07-18 Thread Matthias Stiller
Hello Christoph, I just loaded the model into VRED and got approx 2 fps on an octane with v10 graphics. BUT after optimizing away redundant materials the framerate increased to OVER 40fps in fullscreen mode (1280x1024). This optimization is done automatic when using performer. So if you simply

[Opensg-users] Very slow perfomance using Textures on IRIX

2005-07-18 Thread Christoph Anthes
Hello, I have a problem runing OpenSG 1.4 on our Onyx system. I was trying to measure the performance of the system using different texture sizes. Somehow textures seam to slow down the system immensely. With models without textures we produce framerates of 20 frames with 200.000 triangles. W