Re: [Opensg-users] webassembly port

2019-11-05 Thread Victor Haefner
Hello Carsten, > unless GLUTWindow also derives from a NativeWindow ..oh, I missed that, just confirmed it X) I guess I will try to write some kind of dummy native window for GLUTWindow this should also simplify the compilation of passivewindow etc.. thanks! best regards, Victor On Tue, Nov

Re: [Opensg-users] webassembly port

2019-11-05 Thread Carsten Neumann
Hello Victor, as you've noticed NativeWindow is a typedef for the platform specific implementation of accessing an OpenGL context. PassiveWindow is intended for cases where you supply an OpenGL context that you have created for use by OpenSG. As such you are correct that if you don't need that

[Opensg-users] webassembly port

2019-11-05 Thread Victor Haefner
Hi all, I am attempting a webassembly port of OpenSG ..I got to over 60% :D I'm stuck at VRPassiveWindow.h including VRNativeWindow.h As far as I can tell there are 4 native windows, X, Win32, Cocoa and EAGL Does anybody know how to proceed from there? Would I even need the passive window?