Hello Carsten,
> unless GLUTWindow also derives from a NativeWindow
..oh, I missed that, just confirmed it X)
I guess I will try to write some kind of dummy native window for GLUTWindow
this should also simplify the compilation of passivewindow etc..
thanks!
best regards,
Victor
On Tue, Nov
Hello Victor,
as you've noticed NativeWindow is a typedef for the platform specific
implementation of accessing an OpenGL context. PassiveWindow is
intended for cases where you supply an OpenGL context that you have
created for use by OpenSG. As such you are correct that if you don't
need that
Hi all,
I am attempting a webassembly port of OpenSG
..I got to over 60% :D
I'm stuck at VRPassiveWindow.h including VRNativeWindow.h
As far as I can tell there are 4 native windows, X, Win32, Cocoa and EAGL
Does anybody know how to proceed from there?
Would I even need the passive window?