Hi All,
Carsten Neumann wrote:
>> the priority just an assigned value, e.g something like 10 for time
>> sensors and 50 for blenders. The change is from the last time sensor
>> (prio 10) to the first blender (prio 50). The effect is that it is
>> guaranteed that after all time sensors ar
Hi,
On Wed, 2009-08-19 at 18:29 -0500, Carsten Neumann wrote:
> [argh, forgot something]
>
> Carsten Neumann wrote:
> > The VRML interpolators are derived from AnimChannel and to use them
> > Animation and AnimBlender are simply dropped from the picture. In other
> > words the Animation, AnimC
Hi,
On Wed, 2009-08-19 at 18:20 -0500, Carsten Neumann wrote:
> Hello Gerrit,
>
> sorry for the delay, other things temporarily took priority ;)
no problem ;)
> Gerrit Voß wrote:
> yes, this part is not in the patch yet, but I like it.
>
> What do you think?
I'll have a look. But quic
[argh, forgot something]
Carsten Neumann wrote:
> The VRML interpolators are derived from AnimChannel and to use them
> Animation and AnimBlender are simply dropped from the picture. In other
> words the Animation, AnimChannel, AnimBlender part becomes a sort of
> black box that does what I nee
Hi,
On Sun, 2009-08-16 at 21:24 -0500, Carsten Neumann wrote:
> Hello,
>
> > On Tue, 2009-08-11 at 11:25 -0500, Carsten Neumann wrote:
> > hmm, not 100% sure. One line of thought I had was to route the times
> > into the blender and let the blender poll the interpolators. That's kind
> > o
Hello,
Gerrit Voß wrote:
> sorry for the delay, my yearly cold just hit me taking my brain out
> the last few days.
oh, hope you are getting better.
> On Tue, 2009-08-11 at 11:25 -0500, Carsten Neumann wrote:
> hmm, not 100% sure. One line of thought I had was to route the times
> into th
Hi,
sorry for the delay, my yearly cold just hit me taking my brain out
the last few days.
On Tue, 2009-08-11 at 11:25 -0500, Carsten Neumann wrote:
> [some follow up ideas]
>
> Hello,
>
> Carsten Neumann wrote:
> > where I don't have a good solution yet (but really need one, so ideas
>
[some follow up ideas]
Hello,
Carsten Neumann wrote:
> where I don't have a good solution yet (but really need one, so ideas
> very welcome), is the blending of multiple animations; I see two
> difficulties this introduces:
> 1) the output of multiple interpolators has to be temporarily
Hello Gerrit,
Gerrit Voß wrote:
> I finally managed to factor out the csm animation bits. They are
> currently not commit into the svn but available from
>
> http://www.cgmt.org/user/gerrit/OpenSG.svn.git/
>
> in the animation branch.
thanks. I've been looking at it during the day.
> L
Hi Pablo!
Pablo Carneiro Elias ha scritto:
> Hi.. does this animation framework supports rotation/translation
> animation? like moving an object through a path using splines possibly?
>
> I don't want to animate meshes, but only position/rotation. can I do
> it with your framework?
>
> thanks
>
Hi.. does this animation framework supports rotation/translation animation?
like moving an object through a path using splines possibly?
I don't want to animate meshes, but only position/rotation. can I do it with
your framework?
thanks
[]'s Pablo
On Thu, May 8, 2008 at 6:04 AM, Carlo Orru <[EM
Hi Dominik!
Dominik Rau ha scritto:
> Hi Carlo.
>
> First of all: thanks again. I guess you're doing quite hard work
> with that code. Second: It compiles and works fine here.
>
> Some points and questions after looking (very shortly) at it:
>
> As I can see, you're using "using namespace std;
Hi Sebastian!
Sebastian Knödel ha scritto:
> Hi there,
>
> I just tried to compile your framework but received a compile error (see
> log).
> Probably my OpenSG build is too old.
> We use the latest stable Release OpenSG 1.8 (revision 1.1).
> Which one do you use?
> Current daily build?
> Unfortu
Hi Carlo.
First of all: thanks again. I guess you're doing quite hard work
with that code. Second: It compiles and works fine here.
Some points and questions after looking (very shortly) at it:
As I can see, you're using "using namespace std;" and
"OSG_USING_NAMESPACE" in your headers - th
Hi there,
I just tried to compile your framework but received a compile error (see
log).
Probably my OpenSG build is too old.
We use the latest stable Release OpenSG 1.8 (revision 1.1).
Which one do you use?
Current daily build?
Unfortunately we have to stay with this release, so I appreciate any
Hello Carlo,
Carlo Orru wrote:
> Carsten Neumann ha scritto:
>> hm, I was excited to take a look over the weekend, but the link does not
>> work for me :(
>>
>> $ wget http://user.augmented-reality.it/test/AnimationFramework.zip
>> --15:55:44-- http://user.augmented-reality.it/test/Anima
Hi Carsten!
Carsten Neumann ha scritto:
> hm, I was excited to take a look over the weekend, but the link does not
> work for me :(
>
> $ wget http://user.augmented-reality.it/test/AnimationFramework.zip
> --15:55:44-- http://user.augmented-reality.it/test/AnimationFramework.zip
> =>
Hello Carlo,
Carlo Orru wrote:
> Hi!
>
> I have just finished testing and documenting my animation framework and
> now I would like to get your feedback!
> Some currently supported features are:
>
> - Two interpolation types (work is still in progress here... ;)):
>- Nea
Hi Dominik!
Dominik Rau ha scritto:
> Hi Carlo.
>
> Am 09.04.2008 um 12:15 schrieb Carlo Orru:
>
>
>> I have just finished testing and documenting my animation framework
>> and
>> now I would like to get your feedback!
>>
>
>
> Awesome! I'm sure a lot of people were eagerly awaiting this
Hi Carlo.
Am 09.04.2008 um 12:15 schrieb Carlo Orru:
> I have just finished testing and documenting my animation framework
> and
> now I would like to get your feedback!
Awesome! I'm sure a lot of people were eagerly awaiting this (I
was... ;) ). I hope I'll find some time to take a look at
Hello Alexandra,
Alexandra Wolyniec wrote:
> Hello!
> The animation of the translation is working right now. Thank you, also for
> the explications.
> Now I'm trying to use the slerpThis-function to animate a rotation. I'm not
> sure, if I passed the values right. Probably not, because i
;
To:
Sent: Thursday, February 21, 2008 6:56 PM
Subject: Re: [Opensg-users] Animation of a translation
> Hello Alexandra,
>
> Alexandra Wolyniec wrote:
>> Hello!
>> I'm trying to form a translation by using functions.
>> So I wrote this function to make an easy tr
Hello Alexandra,
Alexandra Wolyniec wrote:
> Hello!
> I'm trying to form a translation by using functions.
> So I wrote this function to make an easy transformation along the y axis:
>
> void animation_vertical(Vec3f cube_init_vec, Vec3f cube_end_vec, int
> frame_total){
>
> M
Marcus Roth wrote:
>> [..]
>>
>>> And if you have other suggestions for a master thesis
>>> within OpenSG, please let me know! Another thought of mine
>>> was to add Shadow Volumes to OpenSG, but I don't know
>>> if that's sufficiently "scientific/innovative" for a thesis,
>>> but if you add "
> [..]
>> And if you have other suggestions for a master thesis
>> within OpenSG, please let me know! Another thought of mine
>> was to add Shadow Volumes to OpenSG, but I don't know
>> if that's sufficiently "scientific/innovative" for a thesis,
>> but if you add "soft" and "real-time", it might w
[..]
> And if you have other suggestions for a master thesis
> within OpenSG, please let me know! Another thought of mine
> was to add Shadow Volumes to OpenSG, but I don't know
> if that's sufficiently "scientific/innovative" for a thesis,
> but if you add "soft" and "real-time", it might work out
Quoting Antonio Bleile <[EMAIL PROTECTED]>:
> Hi,
>
> as there's still a lack of animation support in OpenSG,
> and as Dirk said in the past that it won't be trivial
> to add it to OpenSG (mainly because of clustering and
> multiple viewports), I thought it would be good to let
> it to a talented
ok, thanks a lot. :)
2007/1/24, Dirk Reiners <[EMAIL PROTECTED]>:
Hi Rafael,
Rafael Sabbagh Armony wrote:
> Hi,
>
> is there any support for animation of objects on OpenSG? Something like
> keyframes, for example?
> Something that you set the timeframe and it updates automatically?
N
Hi Rafael,
Rafael Sabbagh Armony wrote:
> Hi,
>
> is there any support for animation of objects on OpenSG? Something like
> keyframes, for example?
> Something that you set the timeframe and it updates automatically?
Not at this time. The goal of OpenSG was to support arbitrary numbers
Dirk Reiners wrote:
> Hi Allen, hi Marcus,
>
> On Thu, 2006-08-17 at 06:43 -0500, Allen Bierbaum wrote:
>> I think one of the reasons for this is that OpenSceneGraph has an app
>> traversal to update animations and other changes in the graph. OpenSG
>> currently doesn't support this as a
Hi Allen, hi Marcus,
On Thu, 2006-08-17 at 06:43 -0500, Allen Bierbaum wrote:
>
> I think one of the reasons for this is that OpenSceneGraph has an app
> traversal to update animations and other changes in the graph. OpenSG
> currently doesn't support this as a first class traversal.
Hi Marcus,
On Thu, 2006-08-17 at 11:38 +0200, Marcus Lindblom wrote:
>
> VRML? ;) It's what we use, but it kinda sucks for more advanced things.
Yep.
> Since OpenSG currently has very little support for animation, I doubt
> that this will happen just because we get a Collada loader. I
Hi Lars,
On Mon, 2005-02-21 at 07:55, [EMAIL PROTECTED] wrote:
> Hey,
>
> What is the trigger to invoke an animation thats already built into a
> .vrml model using openSG ?
OpenSG by itself doesn't support VRML animations, sorry about that.
Dirk
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