Re: [Opensg-users] PointChunk

2010-05-06 Thread Carsten Neumann
Hello Andreas, Andreas Halm wrote: > Related to that is the question, which is the simplest way to query > PROGRAM_UNDER_NATIVE_LIMITS_ARB. Currently I have vertex and fragment > programs in chunks and would like to know if it runs in hardware, ideally > while initializing which is done in

Re: [Opensg-users] PointChunk

2010-05-06 Thread Andreas Halm
rceforge.net > Subject: Re: [Opensg-users] PointChunk > > Hello Andreas, > > Andreas Halm wrote: > > There is a slight problem using PointChunk on ATI cards - it only > > supports GL_POINT_SPRITE_NV. Although the ids and the whole code are > the > > same, I

Re: [Opensg-users] PointChunk

2010-05-05 Thread Carsten Neumann
Hello Andreas, Andreas Halm wrote: > There is a slight problem using PointChunk on ATI cards – it only > supports GL_POINT_SPRITE_NV. Although the ids and the whole code are the > same, I guess it only tests for the NV extension instead of using the > ARB one (or testing against OpenGL