Hello Andreas,
Andreas Halm wrote:
> Related to that is the question, which is the simplest way to query
> PROGRAM_UNDER_NATIVE_LIMITS_ARB. Currently I have vertex and fragment
> programs in chunks and would like to know if it runs in hardware, ideally
> while initializing which is done in
rceforge.net
> Subject: Re: [Opensg-users] PointChunk
>
> Hello Andreas,
>
> Andreas Halm wrote:
> > There is a slight problem using PointChunk on ATI cards - it only
> > supports GL_POINT_SPRITE_NV. Although the ids and the whole code are
> the
> > same, I
Hello Andreas,
Andreas Halm wrote:
> There is a slight problem using PointChunk on ATI cards – it only
> supports GL_POINT_SPRITE_NV. Although the ids and the whole code are the
> same, I guess it only tests for the NV extension instead of using the
> ARB one (or testing against OpenGL