Hello Patrick,
On 11/01/2011 05:38 PM, Patrick Hartling wrote:
> On Nov 1, 2011, at 4:58 PM, Carsten Neumann wrote:
>> I'm not up to speed on the GIF spec or the loader, but your description
>> sounds absolutely reasonable to me.
>
> I cannot claim to be terribly knowledgeable about the GI
Hello,
currently I'm evaluating the geometry shader for silhouette
calculations. For that to work I do need to provide adjacency
information for my render primitives.
So I did the following:
- full triangulation of my mesh
- hashing of the adjancency information
-
Hello Johannes,
On 11/02/2011 09:37 AM, Johannes Brunen wrote:
> currently I'm evaluating the geometry shader for silhouette
> calculations. For that to work I do need to provide adjacency
> information for my render primitives.
>
> So I did the following:
>
> - full triangulation
On Nov 1, 2011, at 7:01 PM, Carsten Neumann wrote:
> Hello Patrick,
>
> On 11/01/2011 06:03 PM, Patrick Hartling wrote:
>> I have been evaluating the use of FTGL (most likely the SVN trunk
>> version) with OpenSG 2, and I was wondering if anyone has
>> recommendations for the integration pr
Hi Patrick,
On 11/02/2011 01:33 PM, Patrick Hartling wrote:
>
> Our current need is to be able to apply borders to the glyphs in order to
> improve readability. I haven't been able to figure out how to do that with
> OSG::TextTXFFace, but I may not have looked at the code thoroughly enoug