Hi,
JPEG2000 isn't quite that unsupported; for details, have a look at
http://www.jpeg.org/jpeg2000/
As the textures are stored as j2k streams in the server, and you can't use
the jpeg-formatted images in the client directly either, even if you would
get them (as for rendering you'll probably nee
Hi,
On Tue, 17 Mar 2009 21:44:12 +0200
Tommi Laukkanen wrote:
> I noticed that all our HTTP asset providers serve textures as j2k but
> I need jpegs or other well supported image formats for MXP.
Alternatively you could write a j2k->jpeg converter in your client.
Mike
_
There are a couple of ways, depending on the headers that the clients send.
If Linden sends Accept: image/jpeg2000, then the fact that it's
already stored as jp2 shouldn't be a problem.
If MXP sends Accept: image/jpeg, then an internal jp2 to jpg
conversion would need to take place before the dat
Can everyone interested read the patch mantis and provide their
comments how we should proceed with this one:
http://opensimulator.org/mantis/view.php?id=3308
-tommi
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Thanks Rich,
Just to add it might be helpful if you have a look at the Sloodle
site http://www.sloodle.org and register on it before hand.
Tom
On 17 Mar 2009, at 18:36, Rich White wrote:
For those interested in an Opensim/Learning Management Solution the
below meeting will take place tomo
That's cool. There are actually a couple I think. Our asset cache work is
focussed on extended retrieval, rather than serving, of assets.
Best regards
Alan
---
T.J. Watson Research Center, Hawthorne, NY
1-914-784-7286
alan_w...@us.ibm.com
From:
Diva Canto
To:
opensim-dev@lists
That also exists here:
http://forge.opensimulator.org/gf/project/image-service/
not sure if it's up to date with the latest opensim dlls, but if it
isn't, I can make it be.
If there's enough interest, that module could eventually move to core.
But it's one of those things...
Tommi Laukkanen w
I noticed that all our HTTP asset providers serve textures as j2k but
I need jpegs or other well supported image formats for MXP.
regards,
Tommi
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There is already a region module in trunk that serves assets via HTTP
for standalone.
Region/CoreModules/Hypergrid/HGStandaloneAssetService.cs
Alan M Webb wrote:
Tommi
We are working on a "distributed" implementation of the AssetCache
which looks in other places if the local "plugged-in" ass
Tommi
We are working on a "distributed" implementation of the AssetCache which
looks in other places if the local "plugged-in" asset server cannot supply
the asset. It is compatible with other instances of itself, and any other
autonomous asset servers such as the HTTP based server you have bee
The switch the forge is located on is having some issues (namely seems to be
spewing out CRC overrun errors constantly). As a consequence it, and the
network card in the forge will be replaced tomorrow/tonight.
Estimated downtime is 15-30 minutes.
This affects only forge.opensimulator.org - the
For those interested in an Opensim/Learning Management Solution the
below meeting will take place tomorrow (hosted by the Sloodle
Development Team):
What: Moodle 3D Phase 1 - Sloodle to Opensim
When: Wednesday 18th at 2pm SL/PDT
Where: Sloodle Island in Secondlife:
http://slurl.com/
I see that there is a general (though not total) lack of support for splitting
up the existing OpenSim.ini[.example] in
the ways I've previewed.
I still believe that it will be necessary to split this file and I think a
certain proportion of the proposal has been
misunderstood - at no point ha
There is one minor addition to ini configs that I would like to request,
which I don't think anyone would object to. Can we have the ability to
'include' other ini files within the current OpenSim.ini, and have those
later settings override any previous ones? This way I can have myown.ini
file
I can try and write a patch. I assume this is only usable in grid. Is
there any way to serve assets over http in sandbox mode?
regards,
Tommi
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Geetika S wrote:
> Hi
>
> In a nutshell, we run a server on the client side which receives avatar
> positions from an in-world script running on an avatar attachment. The
> server gives position info to Mumble locally. Am a bit caught up in
> something. Will post more details/exes on this soon.
Hi
In a nutshell, we run a server on the client side which receives avatar
positions from an in-world script running on an avatar attachment. The
server gives position info to Mumble locally. Am a bit caught up in
something. Will post more details/exes on this soon.
Geetika Sharma
opensim-dev-b
how does the new format affect loading from xml(webloading)?
On Tuesday 17 March 2009 07:26:10 Kyle Hamilton wrote:
> any modules for a single file to
> contain and maintain. This, fundamentally, was the reason why
> Microsoft moved from .ini format to the Registry. (Having multiple
> configurat
There are going to be far too many modules for a single file to
contain and maintain. This, fundamentally, was the reason why
Microsoft moved from .ini format to the Registry. (Having multiple
configuration files is much like the Registry, only the registry keys
are accessible via the filesystem.
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