Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-17 Thread Homer Horwitz
Hi, JPEG2000 isn't quite that unsupported; for details, have a look at http://www.jpeg.org/jpeg2000/ As the textures are stored as j2k streams in the server, and you can't use the jpeg-formatted images in the client directly either, even if you would get them (as for rendering you'll probably nee

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-17 Thread Mike Mazur
Hi, On Tue, 17 Mar 2009 21:44:12 +0200 Tommi Laukkanen wrote: > I noticed that all our HTTP asset providers serve textures as j2k but > I need jpegs or other well supported image formats for MXP. Alternatively you could write a j2k->jpeg converter in your client. Mike _

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-17 Thread Kyle Hamilton
There are a couple of ways, depending on the headers that the clients send. If Linden sends Accept: image/jpeg2000, then the fact that it's already stored as jp2 shouldn't be a problem. If MXP sends Accept: image/jpeg, then an internal jp2 to jpg conversion would need to take place before the dat

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-17 Thread Tommi Laukkanen
Can everyone interested read the patch mantis and provide their comments how we should proceed with this one: http://opensimulator.org/mantis/view.php?id=3308 -tommi ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mail

Re: [Opensim-dev] Moodle3D Phase 1- Sloodle to Opesim

2009-03-17 Thread Tom Willans
Thanks Rich, Just to add it might be helpful if you have a look at the Sloodle site http://www.sloodle.org and register on it before hand. Tom On 17 Mar 2009, at 18:36, Rich White wrote: For those interested in an Opensim/Learning Management Solution the below meeting will take place tomo

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-17 Thread Alan M Webb
That's cool. There are actually a couple I think. Our asset cache work is focussed on extended retrieval, rather than serving, of assets. Best regards Alan --- T.J. Watson Research Center, Hawthorne, NY 1-914-784-7286 alan_w...@us.ibm.com From: Diva Canto To: opensim-dev@lists

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-17 Thread Diva Canto
That also exists here: http://forge.opensimulator.org/gf/project/image-service/ not sure if it's up to date with the latest opensim dlls, but if it isn't, I can make it be. If there's enough interest, that module could eventually move to core. But it's one of those things... Tommi Laukkanen w

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-17 Thread Tommi Laukkanen
I noticed that all our HTTP asset providers serve textures as j2k but I need jpegs or other well supported image formats for MXP. regards, Tommi ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-d

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-17 Thread Diva Canto
There is already a region module in trunk that serves assets via HTTP for standalone. Region/CoreModules/Hypergrid/HGStandaloneAssetService.cs Alan M Webb wrote: Tommi We are working on a "distributed" implementation of the AssetCache which looks in other places if the local "plugged-in" ass

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-17 Thread Alan M Webb
Tommi We are working on a "distributed" implementation of the AssetCache which looks in other places if the local "plugged-in" asset server cannot supply the asset. It is compatible with other instances of itself, and any other autonomous asset servers such as the HTTP based server you have bee

[Opensim-dev] Notice of Forge Downtime, Weds 18th Mar Midnight for 15-30 minutes.

2009-03-17 Thread Frisby, Adam
The switch the forge is located on is having some issues (namely seems to be spewing out CRC overrun errors constantly). As a consequence it, and the network card in the forge will be replaced tomorrow/tonight. Estimated downtime is 15-30 minutes. This affects only forge.opensimulator.org - the

[Opensim-dev] Moodle3D Phase 1- Sloodle to Opesim

2009-03-17 Thread Rich White
For those interested in an Opensim/Learning Management Solution the below meeting will take place tomorrow (hosted by the Sloodle Development Team): What: Moodle 3D Phase 1 - Sloodle to Opensim When: Wednesday 18th at 2pm SL/PDT Where: Sloodle Island in Secondlife: http://slurl.com/

[Opensim-dev] Withdrawing preview config changes for now

2009-03-17 Thread Justin Clark-Casey
I see that there is a general (though not total) lack of support for splitting up the existing OpenSim.ini[.example] in the ways I've previewed. I still believe that it will be necessary to split this file and I think a certain proportion of the proposal has been misunderstood - at no point ha

Re: [Opensim-dev] Withdrawing preview config changes for now

2009-03-17 Thread Sean Hennessee
There is one minor addition to ini configs that I would like to request, which I don't think anyone would object to. Can we have the ability to 'include' other ini files within the current OpenSim.ini, and have those later settings override any previous ones? This way I can have myown.ini file

Re: [Opensim-dev] Accessing textures via HTTP [bayes]

2009-03-17 Thread Tommi Laukkanen
I can try and write a patch. I assume this is only usable in grid. Is there any way to serve assets over http in sandbox mode? regards, Tommi ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev

Re: [Opensim-dev] Voice chat through Asterix

2009-03-17 Thread Dr Scofield
Geetika S wrote: > Hi > > In a nutshell, we run a server on the client side which receives avatar > positions from an in-world script running on an avatar attachment. The > server gives position info to Mumble locally. Am a bit caught up in > something. Will post more details/exes on this soon.

Re: [Opensim-dev] Voice chat through Asterix

2009-03-17 Thread Geetika S
Hi In a nutshell, we run a server on the client side which receives avatar positions from an in-world script running on an avatar attachment. The server gives position info to Mumble locally. Am a bit caught up in something. Will post more details/exes on this soon. Geetika Sharma opensim-dev-b

Re: [Opensim-dev] adding unneeded complexity to OpenSim.ini

2009-03-17 Thread Jeroen van Veen
how does the new format affect loading from xml(webloading)? On Tuesday 17 March 2009 07:26:10 Kyle Hamilton wrote: > any modules for a single file to > contain and maintain. This, fundamentally, was the reason why > Microsoft moved from .ini format to the Registry. (Having multiple > configurat

Re: [Opensim-dev] adding unneeded complexity to OpenSim.ini

2009-03-17 Thread Kyle Hamilton
There are going to be far too many modules for a single file to contain and maintain. This, fundamentally, was the reason why Microsoft moved from .ini format to the Registry. (Having multiple configuration files is much like the Registry, only the registry keys are accessible via the filesystem.