Re: [Opensim-dev] AssetServer Observations and Suggestions

2009-02-09 Thread Melanie
In a normal grid use scenario (OSGRID) I believe that most assets are _initially_ created by uploading them through the viewer. Even though they can be deleted, few people delete their textures, since they are always needed for further building. The savings would be minuscule, IMHO. Assets

Re: [Opensim-dev] AssetServer Observations and Suggestions

2009-02-09 Thread Alan M Webb
Center, Hawthorne, NY 1-914-784-7286 alan_w...@us.ibm.com From: Melanie mela...@t-data.com To: opensim-dev@lists.berlios.de Date: 02/09/2009 10:33 AM Subject: Re: [Opensim-dev] AssetServer Observations and Suggestions In a normal grid use scenario (OSGRID) I believe that most assets

Re: [Opensim-dev] AssetServer Observations and Suggestions

2009-02-09 Thread Melanie
regards Alan --- T.J. Watson Research Center, Hawthorne, NY 1-914-784-7286 alan_w...@us.ibm.com From: Melanie mela...@t-data.com To: opensim-dev@lists.berlios.de Date: 02/09/2009 10:33 AM Subject: Re: [Opensim-dev] AssetServer Observations and Suggestions

[Opensim-dev] AssetServer Observations and Suggestions

2009-02-08 Thread Charles Krinke
We have been studying the assets table on OSGrid as it heads toward the disk full stage and I have a couple of observations and am heading towards a suggestion. Maybe this is already accounted for in the Cable Beach project, at which point, this will only indicate that I did not read all the