In a normal grid use scenario (OSGRID) I believe that most assets
are _initially_ created by uploading them through the viewer. Even
though they can be deleted, few people delete their textures, since
they are always needed for further building. The savings would be
minuscule, IMHO. Assets
Center, Hawthorne, NY
1-914-784-7286
alan_w...@us.ibm.com
From:
Melanie mela...@t-data.com
To:
opensim-dev@lists.berlios.de
Date:
02/09/2009 10:33 AM
Subject:
Re: [Opensim-dev] AssetServer Observations and Suggestions
In a normal grid use scenario (OSGRID) I believe that most assets
regards
Alan
---
T.J. Watson Research Center, Hawthorne, NY
1-914-784-7286
alan_w...@us.ibm.com
From:
Melanie mela...@t-data.com
To:
opensim-dev@lists.berlios.de
Date:
02/09/2009 10:33 AM
Subject:
Re: [Opensim-dev] AssetServer Observations and Suggestions
We have been studying the assets table on OSGrid as it heads toward the disk
full stage and I have a couple of observations and am heading towards a
suggestion. Maybe this is already accounted for in the Cable Beach project,
at which point, this will only indicate that I did not read all the