: [Opensim-dev] Profiling complex scenes
Lake, Dan wrote:
I work at Intel for Mic Bowman. He mentioned a while back that we are
developing some workloads for understanding the scalability bottlenecks
in OpenSim. I recently created a test which generates 2000 scripted
objects which rotate
Sent: Wednesday, March 18, 2009 1:34 PM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Profiling complex scenes
Lake, Dan wrote:
Justin,
I filed a Mantis entry for the timer_dictionary.patch.
http://opensimulator.org/mantis/view.php?id=3311
Thanks very much Dan
AM
To: opensim-dev@lists.berlios.de
Subject: [Opensim-dev] Profiling complex scenes
I work at Intel for Mic Bowman. He mentioned a while back that we are
developing some workloads for understanding the scalability bottlenecks in
OpenSim. I recently created a test which generates 2000 scripted
Lake, Dan wrote:
I work at Intel for Mic Bowman. He mentioned a while back that we are
developing some workloads for understanding the scalability bottlenecks
in OpenSim. I recently created a test which generates 2000 scripted
objects which rotate and change color at random intervals. The
:29 AM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Profiling complex scenes
Lake, Dan wrote:
I work at Intel for Mic Bowman. He mentioned a while back that we are
developing some workloads for understanding the scalability bottlenecks
in OpenSim. I recently created a test which
, 2009 8:29 AM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Profiling complex scenes
Lake, Dan wrote:
I work at Intel for Mic Bowman. He mentioned a while back that we are
developing some workloads for understanding the scalability bottlenecks
in OpenSim. I recently created
-dev] Profiling complex scenes
Lake, Dan wrote:
I work at Intel for Mic Bowman. He mentioned a while back that we are
developing some workloads for understanding the scalability bottlenecks
in OpenSim. I recently created a test which generates 2000 scripted
objects which rotate and change