Hi,
On Fri, 16 Jan 2009 07:42:39 -0500
Sean Dague wrote:
> If [Cable Beach] going to be the default, then it really needs to be
> in trunk, so any core members can work on bugs in it.
This is the goal, for Cable Beach to replace the existing asset server.
> I'd really rather see us on the Addi
; boun...@lists.berlios.de] On Behalf Of Justin Clark-Casey
>> Sent: Thursday, January 15, 2009 6:47 AM
>> To: opensim-dev@lists.berlios.de
>> Subject: Re: [Opensim-dev] Technical assessment of Cable Beach asset
>> server
>>
>> Mike Mazur wrote:
>>>
gt; > -Original Message-
>> > From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
>> > boun...@lists.berlios.de] On Behalf Of Justin Clark-Casey
>> > Sent: Thursday, January 15, 2009 6:47 AM
>> > To: opensim-dev@lists.berlios.de
>
Thursday, January 15, 2009 6:47 AM
> > To: opensim-dev@lists.berlios.de
> > Subject: Re: [Opensim-dev] Technical assessment of Cable Beach asset
> > server
[...]
> > 1) As a general point, is Cable Beach development going to continue
> > externally to OpenSim? Point
Clark-Casey
> Sent: Thursday, January 15, 2009 6:47 AM
> To: opensim-dev@lists.berlios.de
> Subject: Re: [Opensim-dev] Technical assessment of Cable Beach asset
> server
>
> Mike Mazur wrote:
>> Hello,
>>
>> I'd like to present my analysis of the Cable Beach[1
Eugen Leitl kirjoitti:
> On Thu, Jan 15, 2009 at 02:10:13PM +0900, Mike Mazur wrote:
> As an aside from the peanut gallery, it would be nice to have asset
> storage in a distributed cryptographic filestore like Tahoe
> http://allmydata.org/~warner/pycon-tahoe.html
>
that has been my understand
On Thu, Jan 15, 2009 at 02:10:13PM +0900, Mike Mazur wrote:
> Hello,
>
> I'd like to present my analysis of the Cable Beach[1] design & code,
> with the aim to eventually use it as the official OpenSim asset and
> inventory server.
As an aside from the peanut gallery, it would be nice to have ass
Mike Mazur wrote:
> Hello,
>
> I'd like to present my analysis of the Cable Beach[1] design & code,
> with the aim to eventually use it as the official OpenSim asset and
> inventory server.
Hey Mike. Thanks very much for doing this summary. Here are some comments.
Sorry these are grouped toge
Excellent analysis Mike, at realXtend we are also investigating Cable
Beach asset server for reX-NG.
doubleplusone.
Cheers,
On Thu, Jan 15, 2009 at 8:10 AM, Mike Mazur wrote:
> Hello,
>
> I'd like to present my analysis of the Cable Beach[1] design & code,
> with the aim to eventually use it as
Hello,
I'd like to present my analysis of the Cable Beach[1] design & code,
with the aim to eventually use it as the official OpenSim asset and
inventory server.
In this email I'll give a brief summary describing why this project was
developed, describe how it works and highlight a few concerns.
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