Re: [Opensim-dev] client API bindings?

2009-09-04 Thread Maróy Ákos
Toni, Hm, trying to get what you are saying exactly .. are you saying this is something that applies to both the server and clients? no, only the clients Where do you create the shared python objects? On either end, and then those are sent across and deserialized? I know how pickles work

Re: [Opensim-dev] client API bindings?

2009-09-04 Thread Toni Alatalo
Maróy Ákos kirjoitti: Now I finally understand what you are after, after reading about x-plane on the net and your original message again.. X-plane is a standalone non-networked app, a single player simulation. You want to make it networked, and consider using the OpenSim server for that?

Re: [Opensim-dev] client API bindings?

2009-09-04 Thread Maróy Ákos
Toni, Now I finally understand what you are after, after reading about x-plane on the net and your original message again.. X-plane is a standalone non-networked app, a single player simulation. You want to make it networked, and consider using the OpenSim server for that? yes.

Re: [Opensim-dev] client API bindings?

2009-09-03 Thread Maróy Ákos
Toni, Cool idea. :) In OpenSim they are called ClientViews.They implement a protocol which clients can use to connect to the server. The prominent one is for the SL(tm) viewer, but there is an experimental one for another new VW protocol called MXP, and at least an IRC one as well. Also

Re: [Opensim-dev] client API bindings?

2009-09-03 Thread Toni Alatalo
On Sep 3, 2009, at 5:55 PM, Maróy Ákos wrote: region module loader for OpenSim once and probably you could use it to write a ClientView too if you prefer that to C#. But C# is also nice, kind of a mix of C++ and Python -- if those are what you know from actually it's not that simple. for

Re: [Opensim-dev] client API bindings?

2009-09-02 Thread Toni Alatalo
Maróy Ákos kirjoitti: space, and write client plugins for the simulators to connect (for example, using X-Plane as the flight simulator). For this, I need to integrate the client as a plugin to these applications, which is done using C / C++ or Python in the case of X-Plane, for example.