Toni,
Hm, trying to get what you are saying exactly .. are you saying this is
something that applies to both the server and clients?
no, only the clients
Where do you create the shared python objects? On either end, and then
those are sent across and deserialized? I know how pickles work
Maróy Ákos kirjoitti:
Now I finally understand what you are after, after reading about x-plane
on the net and your original message again..
X-plane is a standalone non-networked app, a single player simulation.
You want to make it networked, and consider using the OpenSim server for
that?
Toni,
Now I finally understand what you are after, after reading about x-plane
on the net and your original message again..
X-plane is a standalone non-networked app, a single player simulation.
You want to make it networked, and consider using the OpenSim server for
that?
yes.
Toni,
Cool idea.
:)
In OpenSim they are called ClientViews.They implement a protocol which
clients can use to connect to the server. The prominent one is for the
SL(tm) viewer, but there is an experimental one for another new VW
protocol called MXP, and at least an IRC one as well. Also
On Sep 3, 2009, at 5:55 PM, Maróy Ákos wrote:
region module loader for OpenSim once and probably you could use it to
write a ClientView too if you prefer that to C#. But C# is also nice,
kind of a mix of C++ and Python -- if those are what you know from
actually it's not that simple. for
Maróy Ákos kirjoitti:
space, and write client plugins for the simulators to connect (for
example, using X-Plane as the flight simulator). For this, I need to
integrate the client as a plugin to these applications, which is done
using C / C++ or Python in the case of X-Plane, for example.