t; /Stefan
>
>
>> -Original Message-
>> From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
>> boun...@lists.berlios.de] On Behalf Of Shack Dougall
>> Sent: den 17 september 2009 17:28
>> To: opensim-dev@lists.berlios.de
>> Subject: R
lists.berlios.de [mailto:opensim-dev-
> boun...@lists.berlios.de] On Behalf Of Shack Dougall
> Sent: den 17 september 2009 17:28
> To: opensim-dev@lists.berlios.de
> Subject: Re: [Opensim-dev] scene import/export to another app: oar?
> dotscene? collada?
>
> I'm excited to
Thanks for the link Shack, it looks pretty cool - hopefully I'll get the
opportunity to take a look soon myself and maybe make some comments.
Shack Dougall wrote:
> I'm excited to see this discussion and would just like to mention the
> HPA format (Hierarchical Prim Archive) which is what Prim C
I'm excited to see this discussion and would just like to mention the
HPA format (Hierarchical Prim Archive) which is what Prim Composer for
3ds Max uses to store its scenes.
https://liferain.com/projects/hpa/
When I started Prim Composer, I looked at the existing formats such as
OAR and rejec
Justin Clark-Casey kirjoitti:
>> I've now been leaning against writing OAR support elsewhere exactly
>> 'cause it is the internal structure and perhaps awkward for what need
>>
> That's theoretically true, but I should think that the old format will still
> be
> loadable in some way since
Toni Alatalo wrote:
> Paul Fishwick kirjoitti:
>> Could OAR be generalized to include scene graphs with meshes? That would
>> be really nice as it would create two things not currently supported:
>> hierarchical scene graphs and triangular mesh. If an importer is written to
>> opensim,
>>
>
>
Paul Fishwick kirjoitti:
> Could OAR be generalized to include scene graphs with meshes? That would
> be really nice as it would create two things not currently supported:
> hierarchical scene graphs and triangular mesh. If an importer is written to
> opensim,
>
It is possible. A simple hack
Could OAR be generalized to include scene graphs with meshes? That would
be really nice as it would create two things not currently supported:
hierarchical
scene graphs and triangular mesh. If an importer is written to opensim,
then it is
a matter of coaxing the viewer to render these.. In your l
Toni Alatalo wrote:
> Hi,
>
> I started looking into implementing scene exchange between Opensim and
> Blender yesterday, and am planning to continue later today. Was reading
> OARs and the code in OpenSim.Region.Framework.Scenes.Serialization ..
> where SceneObjectPart #region XML Schema seems
Hi,
I started looking into implementing scene exchange between Opensim and
Blender yesterday, and am planning to continue later today. Was reading
OARs and the code in OpenSim.Region.Framework.Scenes.Serialization ..
where SceneObjectPart #region XML Schema seems to be the fields that are
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