Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-10 Thread Dr Scofield
Sean Dague wrote: > Dahlia Trimble wrote: >> When a module moves out of core and to forge, what process would be in place >> to make sure these modules remain compatible when possibly breaking changes >> are made to core? I use the IRC module in some of my regions and I wouldn't >> want to see it b

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Toni Alatalo
ould be argued that bringing that active module, which is >> one small C# file into SVN might be to our advantage for the same reasons we >> are discussing here.Charles >> >> >> From: Sean Dague To: opensim-...@lists.berlios.desent: >> Monday, February 9, 2009 11:3

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Melanie
set of forge module sources > into that directory - which prebuild would then just bundle together into one > big fat glorious module dll, custom to your environment. > Best regards,Stefan AnderssonTribal Media AB > > > > Date: Mon, 9 Feb 2009 11:42:31 -0800From: c...

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Justin Clark-Casey
Sean Dague wrote: > Dahlia Trimble wrote: >> When a module moves out of core and to forge, what process would be in place >> to make sure these modules remain compatible when possibly breaking changes >> are made to core? I use the IRC module in some of my regions and I wouldn't >> want to see it b

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Stefan Andersson
n AnderssonTribal Media AB Date: Mon, 9 Feb 2009 11:42:31 -0800From: c...@pacbell.netto: opensim-...@lists.berlios.desubject: Re: [Opensim-dev] what are the core region modules? which are not? SDague has a good point. And it gets a bit more interesting when one considers the OSSearch module, which

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Charles Krinke
is one small C# file into SVN might be to our advantage for the same reasons we are discussing here. Charles From: Sean Dague To: opensim-dev@lists.berlios.de Sent: Monday, February 9, 2009 11:30:59 AM Subject: Re: [Opensim-dev] what are the core region modules

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Sean Dague
Dahlia Trimble wrote: > When a module moves out of core and to forge, what process would be in place > to make sure these modules remain compatible when possibly breaking changes > are made to core? I use the IRC module in some of my regions and I wouldn't > want to see it broken, and I like to sta

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Dahlia Trimble
What I was trying to say was taking a region module out core would allow core to deviate in compatibility from those modules and not provide any feedback to core developers that a deviation had occurred, nor would it enforce any responsibility to maintain compatibility. In my case I would have to d

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Dahlia Trimble
When a module moves out of core and to forge, what process would be in place to make sure these modules remain compatible when possibly breaking changes are made to core? I use the IRC module in some of my regions and I wouldn't want to see it broken, and I like to stay close to head in all of my r

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Dr Scofield
Melanie wrote: > Hi, > > I believe TreePopulator should be an optional module. k. > Conversely, > Combat is required to be present for the llSetDamage() and related > functions as well as the damage setting in the viewer to work > properly and should therefore be core. ah. ok, makes sense. u

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Justin Clark-Casey
Dr Scofield wrote: > Justin Clark-Casey wrote: >> Dr Scofield wrote: >>> i'm now working on step 2 of the OpenSim.Region.Environment refactor. >>> here is a list of CoreModules and OptionalModules. clearly the later >>> ones are candidates for moving to forge. any comments on the contents of >>> th

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Dr Scofield
Melanie wrote: > Two chat modules? The chat module should certainly be core. sorry. typo. one ChatModule in Core and IRC stuff (which lived in Chat module subdir) which i'd like to move to Optional. DrS/dirk > > Melanie > > > Dr Scofield wrote: >> Dr Scofield wrote: >>> i'm now workin

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Melanie
Two chat modules? The chat module should certainly be core. Melanie Dr Scofield wrote: > Dr Scofield wrote: >> i'm now working on step 2 of the OpenSim.Region.Environment refactor. >> here is a list of CoreModules and OptionalModules. clearly the later >> ones are candidates for moving to forge.

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Melanie
Hi, I believe TreePopulator should be an optional module. Conversely, Combat is required to be present for the llSetDamage() and related functions as well as the damage setting in the viewer to work properly and should therefore be core. Melanie Dr Scofield wrote: > i'm now working on step 2

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Dr Scofield
Justin Clark-Casey wrote: > Dr Scofield wrote: >> i'm now working on step 2 of the OpenSim.Region.Environment refactor. >> here is a list of CoreModules and OptionalModules. clearly the later >> ones are candidates for moving to forge. any comments on the contents of >> these two lists? any modules

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Dr Scofield
Dr Scofield wrote: > i'm now working on step 2 of the OpenSim.Region.Environment refactor. > here is a list of CoreModules and OptionalModules. clearly the later > ones are candidates for moving to forge. any comments on the contents of > these two lists? any modules that should not be in CoreModul

Re: [Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Justin Clark-Casey
Dr Scofield wrote: > i'm now working on step 2 of the OpenSim.Region.Environment refactor. > here is a list of CoreModules and OptionalModules. clearly the later > ones are candidates for moving to forge. any comments on the contents of > these two lists? any modules that should not be in CoreModul

[Opensim-dev] what are the core region modules? which are not?

2009-02-09 Thread Dr Scofield
i'm now working on step 2 of the OpenSim.Region.Environment refactor. here is a list of CoreModules and OptionalModules. clearly the later ones are candidates for moving to forge. any comments on the contents of these two lists? any modules that should not be in CoreModules (and any modules that sh