Re: [Opensim-dev] LookingGlass in Wright Plaza

2009-08-26 Thread Frisby, Adam
Second suggestion - don't run debug builds. At stuff like geometry manipulation, the lack of inlining functions/etc causes a major major performance penalty. Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf

Re: [Opensim-dev] LookingGlass in Wright Plaza

2009-08-26 Thread Mister Blue
Both good suggestions. The reason for the culling is to load and unload the vertices and textures from memory because several sims of meshes and textures does overrun memory. It was the simplest solution (an Ogre camera has an 'isVisible' method) but I had considered other solutions. For instance,