Second suggestion - don't run debug builds. At stuff like geometry
manipulation, the lack of inlining functions/etc causes a major major
performance penalty.
Adam
-Original Message-
From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
boun...@lists.berlios.de] On Behalf
Both good suggestions. The reason for the culling is to load and
unload the vertices and textures from memory because several sims of
meshes and textures does overrun memory. It was the simplest solution
(an Ogre camera has an 'isVisible' method) but I had considered other
solutions. For instance,