Re: [Opensim-dev] Refactoring SceneObjectGroup - Introducing Components

2009-12-19 Thread Frisby, Adam
-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Morgaine Sent: Saturday, 19 December 2009 12:36 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Refactoring SceneObjectGroup - Introducing Components On Fri, Dec 11, 2009 at 11:47 AM, Frisby, Adam

Re: [Opensim-dev] Refactoring SceneObjectGroup - Introducing Components

2009-12-15 Thread Frisby, Adam
Bumpity Bump. If I don't hear any comments on this, I'm going to assume the proposal is sound and have carte blanche to break OpenSim at my whim. ;) (find the original post for the attachment.) Regards, Adam From: opensim-dev-boun...@lists.berlios.de

Re: [Opensim-dev] Refactoring SceneObjectGroup - Introducing Components

2009-12-15 Thread diva
] Refactoring SceneObjectGroup - Introducing Components Hi, in fact, yes. Anyone who has private modules is in for a rather painful rewrite. That goes double for SOP/SOG extensions. Ommelettes and eggs... Melanie d...@metaverseink.com wrote: I have a question. How does this impact

Re: [Opensim-dev] Refactoring SceneObjectGroup - Introducing Components

2009-12-15 Thread Charles Krinke
patches to follow your vision. Charles From: Frisby, Adam a...@deepthink.com.au To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de Sent: Tue, December 15, 2009 3:04:56 AM Subject: Re: [Opensim-dev] Refactoring SceneObjectGroup - Introducing Components