Justin Clark-Casey wrote:
Dr Scofield wrote:
i've been looking at where region modules live in our source tree ---
OpenSim/Region/Modules and OpenSim/Region/Environment/Modules --- and
how they get bundled:
* modules in OpenSim/Region/Modules get their own private DLL
*
Homer Horwitz wrote:
Hi all,
the current system for handling region-modules is slightly broken if
you add/remove regions dynamically (or even for region-restarts). I've
put up some thoughts at
http://opensimulator.org/wiki/New_Region_Modules for discussion.
Please answer on the associated
OpenSim's 2nd birthday is tommorrow (Jan 29th), and it would be really
great if as many people as possible could put up a blog post about
OpenSim tomorrow. Tell the world about your experiences with OpenSim,
whatever they may be. Screen shots are always appreciated in blog posts.
Once you do,
Hi,
In Cable Beach all asset information is split over two datatypes:
- the Metadata class[1]
- a byte array containing the actual asset data
In OpenSim we have the AssetBase class[2] which contains asset metadata
and data together. I'd like to modify the AssetBase class in OpenSim
so it's
I'd be much more of a fan of having each module a seperate dll. Files
are cheap too. :) And that makes it very clear to people what they are
loading, and what they aren't loading.
(On the fear of talking about performance prematurely)
Won't that cause problems for the JIT'er?
Normally
Tleiades wrote:
I'd be much more of a fan of having each module a seperate dll. Files
are cheap too. :) And that makes it very clear to people what they are
loading, and what they aren't loading.
(On the fear of talking about performance prematurely)
Won't that cause problems for the