[Opensim-dev] Let's post-tag 0.6.3 [Was: some instability ahead r8399+]

2009-02-16 Thread Stefan Andersson
Um, that's basically what the 'stable' and 'post-fixes' should be considered - so basically, we should have found a good rev and bumped up to 0.6.3 before doing any destabilizing work. Good fixes still can go into the corresponding post-fixes branch, so basically, the post-fixes should be

Re: [Opensim-dev] Please do not revert fixes without careful comtemplation

2009-02-16 Thread Antti Kokko
Hi, One example is here http://realxtendserver.svn.sourceforge.net/. Choose Authentication. There is NHibernateHandler and under that is Bulk. Best, - Antti 2009/2/16 Tommi Laukkanen tommi.s.e.laukka...@gmail.com Hello It would be nice to have somekind of short term solution to fix the

Re: [Opensim-dev] Please do not revert fixes without careful comtemplation

2009-02-16 Thread Melanie
Again, I'd like to stress that I believe this is too dangerous to do for anything other than textures. It is also not really needed for things other than textures, since the other assets are comparatively small, textural data. I would not want to risk even the smallest chance of a hash

Re: [Opensim-dev] Please do not revert fixes without careful comtemplation

2009-02-16 Thread Frisby, Adam
Hence me suggesting stronger hashes - there's no known attacks on anything above or equal to 160bit, plus to calculate an attack you'd have to have the hash of the original to begin with, which shouldn't be something revealed to an end user. Adam -Original Message- From:

Re: [Opensim-dev] Groups in OpenSim

2009-02-16 Thread Michael Huntington
Hi Ruud, Here are some of the features currently set in stone for development.. DeepThink seems to be setting the foundation for groups.. making sure it functions correctly ... If any developers would like to add on to this, that would be great. Groups Group Chat Group Permissions Group Titles

Re: [Opensim-dev] Please do not revert fixes without careful comtemplation

2009-02-16 Thread Tommi Laukkanen
Hello That works if we have property accessors directly exposed from AssetBase to all metadata fields. Then we can write mapping with those accessors and ignore the metadata aggregate. regards, Tommi On Mon, Feb 16, 2009 at 1:54 PM, Mike Mazur mma...@gmail.com wrote: Hi, On Mon, Feb 16,

Re: [Opensim-dev] Please do not revert fixes without careful comtemplation

2009-02-16 Thread Tommi Laukkanen
Plus you could use those hashes to distribute the assets to several backed databases in similar manner as hashmap works. If a database becomes too full you can always split it to sub databases and move assets there in analogy with hashmap internal datastructure. Basicly all hashmap performance

Re: [Opensim-dev] Please do not revert fixes without careful comtemplation

2009-02-16 Thread Melanie
Hello, that was a typo. The correct word was textual. All asset types besides textures are text. Melanie Charles Krinke wrote: Sorry, the other assets are not just small texture data. We have terrainImages, amongst other things. Our assets table in OpenSim contains lots of things

Re: [Opensim-dev] Groups in OpenSim

2009-02-16 Thread James Stallings II
This is a great thread y'all keep up the great work :) Mike, all I have to say to you about this is *Thank you SO much* :) Cheers On Mon, Feb 16, 2009 at 8:39 AM, Michael Huntington mellom...@gmail.comwrote: Hi Ruud, Here are some of the features currently set in stone for development..

Re: [Opensim-dev] Please do not revert fixes without careful comtemplation

2009-02-16 Thread Melanie
No. Terrain images are textures. They are assets referring to jp2 streams. That makes them textures. And, AFAIK, all other assets are text. Melanie Charles Krinke wrote: I am so sorry that we are having communications difficulties. Terrain Images, are, I believe, neither textual nor text.

[Opensim-dev] Any OpenSim viewers being built from scratch?

2009-02-16 Thread Michael Huntington
I know this isn't a viewer related dev group... but...I was wondering if anyone was building a viewer that wasn't so tied down to SecondLife? Basically a viewer that has been built from the ground up with OpenSim in mind. The viewers so far have been the biggest OpenSim eyesore for me... if anyone

Re: [Opensim-dev] Any OpenSim viewers being built from scratch?

2009-02-16 Thread Charles Krinke
Dear Mike: As Dahlia said, the IdealistViewer is a good candidate as it begins to add features. Many of us have high hopes for IdealistViewer during the course of this year. As OpenSim, we have decided to stay in SecondLife viewer compatible so we are measuring the operation and performance

Re: [Opensim-dev] Please do not revert fixes without careful comtemplation

2009-02-16 Thread Melanie
Yes, I did forget sounds. Probably because they never reached critical mass on any system I have anything to do with. Though, a lot seem to exist, judged by the number of gestures. As for images, I call them all textures, because any image could be used as a texture. They are all jp2 steams, so

Re: [Opensim-dev] Please do not revert fixes without careful comtemplation

2009-02-16 Thread Melanie
And that I am in 100% agreement on. Melanie Charles Krinke wrote: Well, it really doesnt matter what one calls them. Binary data, text, whatever. The point is that we have a number of issues with our assets table in OpenSim that a bit of thought would help. 1. We have a significant