[Opensim-dev] Synchronous or Asynchronous.. Packet handler synchronicity

2009-12-13 Thread Teravus Ovares
Hello Again I just wanted to update the people subscribed to opensim-dev about the current situation with regards to packet handler synchronicity and thread context. The History: Shortly after OpenSimulator started, it was decided that each user should have it's own packet processing thread.

Re: [Opensim-dev] Synchronous or Asynchronous.. Packet handler synchronicity

2009-12-13 Thread Frisby, Adam
Since we're defaulting to async - we should probably only make a list of what is known to run fast and what isn't. Just as a quick example - all the terrain packets require some heavyish number crunching and should all be async. Adam -Original Message- From: