Re: [Opensim-dev] Running FreeSwitch with OpenSim

2010-05-19 Thread Jor3l Boa
Thanks to Dirk got it working (voice enabled) but FreeSwitch keeps giving me diff errors.. Will try with the users-list of FS to solve it, thanks to all 2010/5/18 Dirk Krause dirk.kra...@pixelpark.com I uploaded the 5.1 versions here: http://drop.io/biu1lqd -- Dirk -Ursprüngliche

[Opensim-dev] Asset Cache Sourcecode?

2010-05-19 Thread Rob Nelson
Hello. I have added voxel terrain to OpenSim and am now prevented from testing my changes due to issues with the flotsam asset cache, which still requires the ITerrainModule interface that my fork no longer provides. I suspect there are many other changes I need to make in external add-in

Re: [Opensim-dev] Asset Cache Sourcecode?

2010-05-19 Thread Melanie
Hi, the flotsam cache source code it part of the OpenSim tree. However, I'm a bit concerned that you are not providing ITerrainModule, as any terrain module should. Why would you break compatibility in such a way? Melanie Rob Nelson wrote: Hello. I have added voxel terrain to OpenSim and

Re: [Opensim-dev] Asset Cache Sourcecode?

2010-05-19 Thread Melanie
Hi again, on reviewing the ITerrainModule interface, I am absolutely certain that you should provide that interface. It was put there for a reason, and is used by active code that requires it to be provided by a module. LSL as well as some console and remote admin commands depend on it. Melanie

Re: [Opensim-dev] Asset Cache Sourcecode?

2010-05-19 Thread Rob Nelson
I'm aware of that, but voxels are not a heightmap. They're 3D points defining the shape of the land mass, allowing for overhangs and floating chunks of land. Where one would ask for a floating point height at (x,y) with a heightmap, one would have to ask if point (x,y,z) is solid. Compatibility

Re: [Opensim-dev] Asset Cache Sourcecode?

2010-05-19 Thread Melanie
Hi, I gather that you do understand that this will then be a full fork. I would guess that there is no chance to integrate this in core unless ITerrainModule is provided in such a way that OpenSim can load either your voxel terrain module, or a heightmap module. Invalidating the heightmap mode

Re: [Opensim-dev] Asset Cache Sourcecode?

2010-05-19 Thread Rob Nelson
I understand. As a viewer developer, my code would be forfeit anyway. I already consider it a full fork due to the massive amount of changes I'm adding to the backend, storage (I've had to create a brand new file format for storing the voxels, and heightmap loaders are useless except for

Re: [Opensim-dev] Controlling bots on server side

2010-05-19 Thread Olli Aro
We have done similar applications by having a .Net web service for the robot (using the client library) and then remote system (such as your mobile phone) calling that in order to move the robot. Regards, Olli -Original Message- From: opensim-dev-boun...@lists.berlios.de

[Opensim-dev] Freeswitch on Diva distribution?

2010-05-19 Thread Dirk Krause
Hi Crista/Diva (or anyone - maybe Rob?), is there any known issue with the Diva distro and Freeswitch? We are trying to get this to run for some time now without success. In the OpenSim-In-A-Box the Freeswitch to OpenSim connection works with another version flawlessly; if we try this with the

Re: [Opensim-dev] Freeswitch on Diva distribution?

2010-05-19 Thread diva
From all that's been said here, FreeSwitch seems to be really hard to get going. I never tried it. As far as I know, there's nothing inherently prohibitive in using Freeswitch with the hg-standalone in d2. You will need to add the [FreeSwitchVoice] configuration to MyWorld.ini, and make sure

Re: [Opensim-dev] Asset Cache Sourcecode?

2010-05-19 Thread Michael Cortez
I have added voxel terrain to OpenSim and am now prevented from testing my changes due to issues with the flotsam asset cache, which still requires the ITerrainModule interface I won't really speak as to whether or not you should include the ITerrainModule, except to mention that it could

Re: [Opensim-dev] Asset Cache Sourcecode?

2010-05-19 Thread Rob Nelson
I only know that I was getting an ITerrainModule doesn't exist exception last night, and it was while loading FlotsamAssetCache. I believe it ended up being in one of the dependencies, or perhaps the CoreModules XML add-in file, I can't remember. It runs perfectly now (aside from the fact that I

Re: [Opensim-dev] AssetLoader to selectively load assets based on timestamps ?

2010-05-19 Thread Justin Clark-Casey
Alex Reatov wrote: Hello, The AssetLoader uploads all pre-defined assets to the database on each startup, unless the feature is disabled in the config file. The proposed change is to keep in the DB a dummy asset with a timestamp in it, attempt to read that asset in AssetLoader, then load only