a diffrent error message with the same meaning when
the region is not found
Before I create a patch, I would like to get some feedback if adding the new
function is the right direction...
NB: I finaly managed to update the RemoteAdmin wiki pages.
Am 10.12.2011 01:46, schrieb Justin Clark-Casey
issues can be isolated to a specific commit. There's no
problem with having one patch rely upon another, as long as the ordering is clear (git will number them 0001, 0002, etc.).
Am 12.12.2011 22:41, schrieb Justin Clark-Casey:
Thanks Michelle. Commented on the Mantis. To be honest, I think
on?
This is a good point. I need to go back and poke at ODE some more to see how many collisions are coming back. But from
my avatar stress testing, the reducing in physics time from reducing the collision number is very real.
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a flat surface, probably far away from any vertex in a
collision mesh.
I suspect if you are seeing different physics statistics it's probably
something else that's contributing to it.
On Tue, Jan 3, 2012 at 1:32 PM, Justin Clark-Casey jjusti...@googlemail.com
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*Sent:* Wednesday, January 04, 2012 7:53 PM
*Subject:* Re: [Opensim-dev] Prospective ODE physics changes
ODE Documentation and examples :)
Regards
Dan
On Wed, Jan 4, 2012 at 2:46 PM, Justin Clark-Casey
jjusti
and documentation.
Regards
Teravus.
On Thu, Jan 5, 2012 at 6:23 PM, Justin Clark-Casey jjusti...@googlemail.com
mailto:jjusti...@googlemail.com wrote:
On 05/01/12 12:19, AJLDuarte wrote:
Hi,
Reading back my previus posts, They may look a bit unfriendly.
If so please
. And also need that only
for local users.
Thank you, Bo
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will probably be what's in opensim git master as of now plus a few later things. I reserve
the right to start cherry-picking commits at any point.
[1] http://opensimulator.org/wiki/0.7.3_Release
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and so should be backward
compatible with older OpenSimulator releases. Nonetheless, I don't recommend trying a release candidate on anything
other than a test grid.
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[2] http://opensimulator.org/wiki/0.7.3_Release
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As always, huge thanks to all the developers, testers and supporters who have contributed to this release. None of this
would be possible without you.
[1] http://opensimulator.org/wiki/Download
[2] http://opensimulator.org/wiki/0.7.3_Release
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On 11/03/12 19:15, Akira Sonoda wrote:
Am 10. März 2012 03:25 schrieb Justin Clark-Casey jjusti...@googlemail.com
mailto:jjusti...@googlemail.com:
I'm sorry to say that you'll have to take the ThreadPool numbers with a
very very very large pinch of salt. I
believe they only refer
at, is that implementing custom functions (e.g. osMyNewFunction()) currently means that
you have to patch OpenSimulator files directly - you can't just add a region module.
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wouldn't rely on the absolute numbers
too much. This might help determine if the issues you're seeing are to do with scripts rather than the simulator itself
per se.
On 11/03/12 19:15, Akira Sonoda wrote:
Am 10. März 2012 03:25 schrieb Justin Clark-Casey jjusti...@googlemail.com
mailto:jjusti
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schrieb Justin Clark-Casey jjusti...@googlemail.com
mailto:jjusti...@googlemail.com:
I'm sorry to say that you'll have to take the ThreadPool numbers with a
very very very large pinch of salt. I
believe they only refer to the built-in mono thread pool and not the
SmartThreadPool which
kind of asset proxy cache could do a much
better job of serving textures and other assets to viewers than the existing
monolithic process? I believe it could even
be moved to a separate server with a different IP address.
On Fri, Mar 16, 2012 at 8:36 PM, Justin Clark-Casey jjusti
.
On 26/03/12 01:36, Ovi Chris Rouly wrote:
Hi Justin,
can I get you to answer a question?
Chris
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That's old news - berlios was subsequently funded.
On 27/03/12 07:31, opensim...@fdg.org wrote:
Hi Justin,
On March 27. 2012 03:08, Justin Clark-Casey wrote:
I recognize the lists are in a bad way at the moment. I'm hoping
berlios.de will fix the problem soon. If not we will need to move
from 0.7.3 version is possible to stop / show /
start all scripts maybe it is possible to
reset all scripts?
stop/start is equivalent to a reset I think, whilst suspend/resume preserve
state.
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the files.
Jason
On Fri, Mar 30, 2012 at 6:34 PM, Justin Clark-Casey jjusti...@googlemail.com
mailto:jjusti...@googlemail.com wrote:
Hi folks. OpenSimulator 0.7.3.1 has just been released [1]. This is a
minor point release on 0.7.3 which contains
a few bug fixes (e.g. osNpcLoadAppearance
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list archive
http://opensim-dev.2196679.n2.nabble.com/ at Nabble.com.
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.
Therefore creating a whole new method just for a single use (OSSL)
seems unnecessary to me.
Looks to me like a case of Don't touch a running system.
Melanie
On 14/04/2012 00:21, Justin Clark-Casey wrote:
I can see an argument for ESTATE_OWNER and ESTATE_MANAGER being separate
categories. I'm assuming
needed in one place and there is already code there that
emulates it.
Melanie
On 14/04/2012 01:08, Justin Clark-Casey wrote:
You are conflating two separate points, a category system for OSSL functions
and the fact that the code is internally
inconsistent in its view of whether an estate manager
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this amazon Cloud instance to my
splunk server i have no statistics about
the viewers during the party ... i probably should do that in future.
I will upgrade to a more recent version next week ...
Thanks a lot!
Akira
Am 19. März 2012 01:57 schrieb Justin Clark-Casey jjusti...@googlemail.com
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in
setting up a grid from the start using this
kind of asset management.
Thanks !
PMint.
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if
there are suggestions for dong so. Thanks, Mark
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could be move them somewhere else.
In my early regression and manual tests there are no obvious issues with making
this change, though I intend to test more.
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to be implemented or planned to be dumped
;)
Greetz
FoTo50
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Shared modules if they do generic things that don't depend on
the state of the individual scenes.
Why do you want to make it NonShared? Any state in particular you are looking
at?
Diva / Crista
On 5/21/2012 3:22 PM, Justin Clark-Casey wrote:
Hi Diva (primarily). Is there any strong reason
.
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(not a huge amount contained in ODEDynamics and ODEPrim but it
does involve math), so if anybody else wants to leap in with patches then please do.
On 06/06/12 00:46, Mike Higgins wrote:
I was talking to Justin Clark-Casey at the OpenSim developers meeting this
morning, and he suggested that the mailing
, but have seen the same problem with old imprudence
1.4b2
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in the groups module. I couldn't find any mention of it
in the documentation.
Thanks,
Blake
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will returns
AGENT + NPC. I think that is an acceptable compromize... I also added an
example script were the true NPC detection
always makes sense ;)
Am 11.07.2012 02:01, schrieb Justin Clark-Casey:
Argus, if your system relies on always reliably identifying unique avatars then
that is simply
something different that
what is defined in OpenSimulator?
And yes, I believe the probability is quite high that they will eventually
define it.
On Wed, Jul 11, 2012 at 5:01 PM, Justin Clark-Casey
jjusti...@googlemail.com wrote:
That's a neat solution, Argus. Since the intention
it and change those. Also, when you look
at it, please look at the command names
and comment about those. They are a little scattered and maybe need to use show as
opposed to list etc.
Thanks for the feedback!
BlueWall
On 07/10/2012 08:02 PM, Justin Clark-Casey wrote:
Hi BlueWall. Interesting
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a surprisingly big project. Unfortunately, I can't help right now as all my consulting time is
being taken up by an existing client.
[1]
http://community.secondlife.com/t5/English-Knowledge-Base/Usernames-and-display-names/ta-p/700173#Section_.2
Regards,
Justin Clark-Casey
On 17/07/12 17:13
briefly at the web, sources only mention that not_at_target may fire multiple times before reaching a target.
They say nothing about the periodicity of such firing.
On 18/07/12 00:45, R.Gunther wrote:
On 2012-07-18 01:31, Justin Clark-Casey wrote:
If you want to increase timer resolution
.nabble.com/ at Nabble.com.
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I was addressing Robert Adams. Sorry, I should have made that clear.
On 20/07/12 23:07, Robert Martin wrote:
On Fri, Jul 20, 2012 at 5:37 PM, Justin Clark-Casey
jjusti...@googlemail.com wrote:
Robert, I feel that load and save of multiple files simultaneously would be
too fragile
up before release are guaranteed to be dealt with
in some way, where those ways can include not fixing.
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hand, may be interesting to do in IRC.
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So what happens when LL defines NPC and it means something different that
what is defined in OpenSimulator?
And yes, I believe the probability is quite high that they will eventually
define it.
On Wed, Jul 11, 2012 at 5:01 PM, Justin Clark-Casey
jjusti...@googlemail.com wrote:
That's a neat
the opensim-dev mailing list archive at Nabble.com.
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these releases. None of this would be possible without your work.
[1] http://opensimulator.org/wiki/Download
[2] http://opensimulator.org/wiki/0.7.4_Release
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about in the larger scheme of things.
Marcus
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(Singularity
Alpha)
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on this server.
The requested URL /opensim-0.7.4-rc1.tar.gz was not found on this server.
Original Message
Subject: [Opensim-dev] OpenSimulator 0.7.4-rc1 now available
From: Justin Clark-Casey jjusti...@googlemail.com
mailto:jjusti...@googlemail.com
when llResetScript is called
[1] http://opensimulator.org/wiki/Download
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lists, everyone who tests and submits
high-quality bug reports, all the developers who contribute patches and all the people who create OpenSimulator
distributions.
[1] http://opensimulator.org/wiki/Download
[2] http://opensimulator.org/wiki/0.7.4_Release
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to be borked.
~ Marv.
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correctly. In a grid like OSgrid my recomendation would thus be to
first update the simulators and at a
later stage flotsam.
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=0B301xueh1kxdNEtEeUVFamU1QUE )
Just my observations this week end.
Akira
2012/10/13 Justin Clark-Casey jjusti...@googlemail.com
mailto:jjusti...@googlemail.com
Hi Michelle. I've now had some more time to think about this. In fact, I
established a proposal summary page at
[1] which I'll
simside. This could then also be used for a gridwide
spamfilter or filtering illigal activities
within the grid.
Havnt had much time though as I have a longer event running which ends on
sunday...
Am 20.10.2012 04:32, schrieb Justin Clark-Casey:
Regarding the groups work, I have now implemented
with this?
http://opensimulator.org/viewgit/?a=commitp=opensimh=1e899704c1c19a8c42ff313677a13f35b46605da
On Fri, Oct 19, 2012 at 7:32 PM, Justin Clark-Casey jjusti...@googlemail.com
mailto:jjusti...@googlemail.com wrote:
Regarding the groups work, I have now implemented an OpenSimulator
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to slow requests in bigger grids such as
OSGrid.
Am 23.10.2012 04:40, schrieb Justin Clark-Casey:
Apologies, it's [1]. Please feel free to edit it as you see fit - I've put
you as one of the proposers. This page
is to keep track of the issue rather than a formal proposal mechanism.
No rush
it to fetch all
presence information in one network call rather than one network call for each presence.
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personal favorit would be E, were C is the core group service and the
optional IM+group notice Service can be run
by closed grid admins or 3rd party in open grids to improve worldwide groupchat
and notice sending usage.
Am 08.11.2012 04:39, schrieb Justin Clark-Casey:
Hi Michelle. Sorry
in Monodevelop that is the IDE of their
commercial products. So, its heritage is
OK and it is actively developed.
Thanks
BlueWall
On 10/26/2012 07:32 PM, Justin Clark-Casey wrote:
My first question is, what do you think of the alternatives to
Mono.Addins, chiefly MEF (Managed Extensibility Framework)? How do
/Servers/XmlRpcGroupsServer/
) and I also tryed using the
php example used by RemoteAdmin. Any ideas?
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of type PresenceInfo.
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side.
Am 10.11.2012 04:44, schrieb Justin Clark-Casey:
What is the nature of the lag in this case? Is is some freezing of the scene
(if inbound packets stop being
processed) or something else? On a naive reading of the code, scene freezing
should not happen since the IM packet is
handled
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really hope something in this direction will be decided, but I'm
not one to know best.
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