You bring up some great talking points, Michael, and I'll try to address them 
in a logical order:



1)  I agree the submission of one large patch is a bad idea.  We would like for 
the developers to be informed of our work in-situ and even participate if they 
want.  Since this is a major effort, we will be holding weekly IPT meetings in 
MOSES to discuss progress.



2)  Does the OpenSimulator project have a formal patch acceptance process?  
What is your testing and QC regimen?  If you don't have these practices in 
place, I'd be happy to help you formulate.



3)  We are attempting to actively engage this list so that you are all aware of 
our work.  If you want to be involved, please speak up.



4)  We are acutely aware that we are building on open source software and 
abiding by all licensing terms.  Further, we have made our enhancements and 
grid management software available via GitHub for anyone to download and use.  
We will be working from our GitHub on this physics effort and you are welcome 
to download the latest code at any time.  We will also be submitting patches of 
our progress periodically to the community once we understand what the 
submission process is.  https://github.com/M-O-S-E-S



I can only make the code available to you, I cannot make you use it.  We are 
not concerned with backwards compatibility, nor are we concerned with SL 
compatibility.  It is likely there will be a situation where the OS core 
developers may like the new performance or functionality we are working on but 
you may need to massage the code to align it with your requirements.



v/r -doug







Douglas Maxwell, MSME
Science and Technology Manager
Virtual World Strategic Applications
U.S. Army Research Lab
Human Research & Engineering Directorate
Simulation & Training Technology Center
(c) (407) 242-0209<tel:%28407%29%20242-0209>
________________________________
From: opensim-dev-boun...@opensimulator.org 
[opensim-dev-boun...@opensimulator.org] on behalf of Sean M 
[mondesire.s...@gmail.com]
Sent: Monday, March 16, 2015 4:40 PM
To: opensim-dev@opensimulator.org
Subject: Re: [Opensim-dev] PhysX Integration into OpenSim

Thanks for the response Michael. Our PhysX-OpenSim development is now underway. 
We wanted to make the announcement and let the dev community know of our plans 
to share the fruit of our labor.

On Mon, Mar 16, 2015 at 11:56 AM, Michael Emory Cerquoni 
<nebadon2...@gmail.com<mailto:nebadon2...@gmail.com>> wrote:
Sounds great Sean, however I must say that submitting monolithic patches into 
OpenSimulator is not something we tend to accept or encourage, it would be 
considerably better if development was actively done in smaller pieces so it 
could be tested on a very wide audience as development is occurring so that the 
OpenSimulator team can have a say in the process and help out with testing as 
well, I hardly speak for the entire collective but I can offer my perspective 
on things being involved in this project from nearly the beginning, I do look 
forward to seeing what you guys can come up with and I do hope you consider 
working closer with the OpenSimulator development team and not try to pull off 
this massive feat in a closed environment, I would hate to see all this work be 
done and then not end up in OpenSimulator code base.

On Mon, Mar 16, 2015 at 11:49 AM, Sean M 
<mondesire.s...@gmail.com<mailto:mondesire.s...@gmail.com>> wrote:
Greetings,

The MOSES Team has begun the integration of Nvidia's PhysX physics engine into 
OpenSim. The effort's motivation stems from a deep review of the capabilities 
PhysX can bring the simulator and a number of discovered limitations that 
exists with ODE and BulletSim. Abstractly, we want to improve the overall 
performance of physics in our grids. Specifically, we turn to PhysX for its 
internal multi-threaded capabilities (not just relying on physics being 
executed on a separate thread from the OpenSim core), optimized performance 
with the use of dedicated GPUs, and the potential to bring more realistic 
physics to the system (vehicle movement, n-bodied physics, etc). Upon 
completion of this effort, the integrated code will be shared with the 
community.

PhysX: http://www.geforce.com/hardware/technology/physx
MOSES: http://www.militarymetaverse.org/

Best regards,
Sean Mondesire, Ph.D.
MOSES: Virtual World Research Team

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--
Michael Emory Cerquoni

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