Please allow me to elaborate about the MOSES Team’s PhysX integration:
· We are not reinventing the wheel: InWorldz [1] has successfully
integrated PhysX into 2010’s OpenSim 0.6.5 with impressive aircraft [2]and
ground vehicle [3, 4]movement. We commend Elenia and David from InWorldz
for
It would be sad if this were ultimately for Windows only, as that would
rule out its use by a large segment of the OpenSim community.
-ste
On 3/18/15 4:13 PM, Sean M wrote:
Mike,
Yes, PhysX.net is the targeted wrapper.
Cross compatibility would be nice to maintain but is not a required
GPU is not required for PhysX there is a cpu level it can operate at as
well, and while GPu support is good, I would also be surprised if
OpenSimulator could actually fully utilize a GPU before mono would barf
anyway, mono can only handle so much threading and even offloading all of
that
on a other note, if GPU support is the end goal for MOSES team, it should
be noted that Bullet also can do GPU support and even multi-threaded cpu
support, as it stands right now its only single thread for Bulletsim,
though it can be loaded into a separate thread removed from the simulator
Subject: Re: [Opensim-dev] PhysX Integration into OpenSim
Thanks for the response Michael. Our PhysX-OpenSim development is now underway.
We wanted to make the announcement and let the dev community know of our plans
to share the fruit of our labor.
On Mon, Mar 16, 2015 at 11:56 AM, Michael
Sounds great Sean, however I must say that submitting monolithic patches
into OpenSimulator is not something we tend to accept or encourage, it
would be considerably better if development was actively done in smaller
pieces so it could be tested on a very wide audience as development is
occurring
Thanks for the response Michael. Our PhysX-OpenSim development is now
underway. We wanted to make the announcement and let the dev community know
of our plans to share the fruit of our labor.
On Mon, Mar 16, 2015 at 11:56 AM, Michael Emory Cerquoni
nebadon2...@gmail.com wrote:
Sounds great