Ahh okay... So it seems like it's not just my own setup then. My setup
is much much smaller so I am at a bit of a loss to figure out why mine
would be doing that. I did redo my .ini config files from scratch today
with some slightly different settings in the network areas. Here's
hoping it works out better!
On 4/19/2017 12:00 PM, David Saunders wrote:
Chris,
We be having similar issues with .0,9. But we are quite larger
100+ regions(simulators) spread among 3 different server and the
robust on it dedicated server. The problem we are having is network
issues seams to the robust refuses connections for a few secs and
then all back to normal tell the next time it happens. Since I was
waiting tell the code is released before posting it.
I had planed on trying to run several asset servers to see if this
will offload some of the connections on the robust server. And see if
this will change things. But having 40 avatars I would not think
would overload the robust. But who knows. We have plenty of ram for
overhead for the robust server to live in. ( 40GB advailble)
It seams to be sort of random, our current fix if it happens to much
is restart the region that seams have the connection issue.
But other then that, we been very please with the minor issues that
we have and working to fix.
David.
On Tue, Apr 18, 2017 at 7:46 AM, Chris <mewtwo0...@gmail.com
<mailto:mewtwo0...@gmail.com>> wrote:
Thank you for the quick response. When I say instance, I mean a
separate OpenSim.exe process-- There are 6 of them all connecting
to Robust.exe; everything is running on the same computer and same
network. All my local services are configured with the IP address
that the server has (in this case, 192.168.1.103) with the
exception of the necessary WAN facing addresses needed for outside
people to access it, login service, map service, etc. I would
say... roughly 70 - 80% of teleports are successful with no
problems, but the remaining 20 - 30% result in that issue.
On 4/18/2017 5:44 AM, Luisillo Contepomi wrote:
A question. When you say "instance" mean that is a computer
separated or
is a opensim.exe in the same computer?
I test with all in the same computer:
A computer with windows7 32Gb ram running:
-a moneyserver.exe
-a robust.exe
-a opensim.exe with one varregion in grid
-a opensim.exe with 5 varregions in grid
I can teleport without problems from one to others. All ips
used in
region configurations are external in my local networkd (range
192.168.1.x)
My region ini sample:
-------------------------------
[OceanoRocioN]
RegionUUID = 99999999-918b-489a-aaf6-999999999999
Location = 992,1004
InternalAddress = 192.168.1.9
InternalPort = 9061
AllowAlternatePorts = False
ExternalHostName = 192.168.1.9
PhysicalPrimMax = 64
PhysicalPrimMin = 0.01
NonPhysicalPrimMin = 0.001
NonPhysicalPrimMax = 256
LinksetPrims = 0
ClampPrimSize = False
MaxPrims = 45000
MaxAgents = 50
RegionType = Oceano
MaptileStaticUUID = "ec753b06-545d-4c51-a052-999999999999"
SizeX = 1024
SizeY = 1024
-------------------------------------
Kind regards,
Luisillo
On 18/04/2017 10:21, Chris wrote:
Since my email client decided to ruin my admittedly poor
drawing of my
grid setup with fixed width fonts :)
Server Hardware ---> ROBUST --> OpenSim 1 (Region 1, Region 2)
|
-------> OpenSim 2 (Region 3,
Region 4)
On 4/18/2017 3:15 AM, Chris wrote:
I've recently set up a small test grid consisting of 6
simulator
instances running on OS 0.9.1.0 (Master) in normal
grid mode (not HG).
Everything seems to be working except that on teleport
to another
region in another instance there is randomly a
complete failure of the
teleport. This happens upon communication to the
destination region
resulting in the person teleporting being instantly
logged off the
grid as soon as they attempted the teleport, and they
may even look
like they're missing attachments to depending on if
the viewer
teleport screen went away or not. In the ROBUST
console there is "Got
logout for... (name)" when this happens.
The instance and setup I used looks like this:
There are 4 more OpenSim instances aside from this but
they follow the
same pattern
(Server Hardware)
|
ROBUST
|
/ \
OpenSim 1 OpenSim 2
| | | |
Region 1 Region 2 Region 3 Region 4
So for instance if I teleport from OpenSim 1, Region 1
to OpenSim 2,
Region 4 the chance for disconnect can happen in this
instance. It's
not consistent; sometimes TP works but other times
there is a instant
complete disconnect of the user before the viewer even
tried to get
them to their destination, that is... there's no long
wait at the
teleport progress bar, it's pretty much instantly when
they try to
teleport. This happens both when trying TP within the
LAN for myself
that OS is setup on and also over WAN for other users.
I'm not sure if
this happens if one does say... OpenSim 1, Region 1 to
OpenSim 1,
Region 2. I haven't seen it so far; it's been from
OpenSim 1 to
OpenSim 2 that I see it happen on occasion.
I'm not sure why this would be happening, I've checked
the access
permissions for the destination regions and nothing's
set up to deny
anyone teleporting there. I've tried disabling
antivirus and firewall
to no avail. All instances are on the same server
hardware along side
ROBUST service; there is no communication to any other
OS services
outside of that server system.
Does anyone have any insight to why this is happening?
I'm really at a
loss for it at this point especially since coming from
OS 0.8.x grid
mode and haven't seen this teleport issue there (I did
start from
scratch .ini files when I set up 0.9.1.0).
Thank you!
--
OpenSim: 10 Region Standalone on 0.8.1 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD FX 8320 8-Core 3.5 GHz
Memory: 16 GB DDR3
Database: MySQL 5.1.63 (x64)
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--
OpenSim: 10 Region Standalone on 0.8.1 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD FX 8320 8-Core 3.5 GHz
Memory: 16 GB DDR3
Database: MySQL 5.1.63 (x64)
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