Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Butch Arnold

Hi Karl,

When this stops working, can you check the xengine status in the console?
I see the results you have included here, but is this before or after 
the communication stops?


We had a similar issue back in December on 3rd Rock Grid and when things 
stopped working, checking the xengine status would always show scripts 
waiting for load.
Can you see if this is the case for you?  When this stops working does 
xengine status show scripts waiting for load?
If so, I can share the steps we took to correct our issues which might 
work for you as well.


Additionally, which version of opensim are you running?

~Butch


On 6/1/2015 11:35 AM, Karl Dreyer wrote:


Hello everyone... I have a member that is experiencing a strange 
issue. He has server and client modules (in world prims using 
llRegionSay  llRegionSayTo to communicate commands to client 
prims).  When the simulator is restarted, all works properly as 
expected BUT then, after what seems to be a random length of time it 
seems that communcations on the sim cease to function.  i.e. It's 
almost as if the llRegionSay  llRegionSayTo cease to work properly. 
 the client prims aren't receiving the messages from the servers. 
 What makes this even more strange is that it doesn't happen with all 
of them and the prims being effected is random.. in other words, an 
hour after the sim is restarted (for example) a subset of the servers 
are failing to properly send messages but the subset of scripts 
effected seems to be different each time.


I have had my resident go through and confirm that channel settings 
are set correctly and that there is no channel confusion or conflicts 
...  the scripts themselves seem to be OK.  I also had him test this 
system on a blank sim or a sim with considerably less scripts and the 
system works flawlessly.


My first thought was that there was an issue with the listeners in the 
receiving prims and we're hitting some sort of  imposed limit to the 
number of listeners or listener events allowed on a region.  I found 
in the OpenSimDefaults.ini file that there is in fact a 
max_listens_per_region setting and a max_listens_per_script setting. 
 My first inclination was that he was hitting one of these limits so, 
I modified these settings to 0 so that the system would not impose any 
limits and unfortunately, this did not fix the issue.


Is there somewhere else in the ini files or hardcoded in the simulator 
code itself where a limitation is being set?  If not, what else could 
be causing this behavior?


Below is a dump of some of the relevant statistics for the region in 
question.  Any assistance would be greatly appreciated.


CONNECTION STATISTICS
Client logouts due to no data receive timeout: 0
SAMPLE FRAME STATISTICS
Dilatn  SimFPS  PhyFPS  AgntUp  RootAg  ChldAg  Prims   AtvPrm  AtvScr 
 ScrLPS
  1.00  5453.8 0.0   0   06623 01760   
5
PktsIn  PktOut  PendDl  PendUl  UnackB  TotlFt  NetFt   PhysFt  OthrFt 
 AgntFt

ImgsFt
15  24   0 0   019.1 0.0 0.0 0.0 0.0
   0.0
MEMORY STATISTICS
Heap allocated to OpenSim   : 645 MB
Last heap allocation rate   : 0.323 MB/s
Average heap allocation rate: 0.202 MB/s
Process memory  : 1270 MB
Status of XEngine instance
Scripts loaded : 1760
Scripts waiting for load   : 0
Max threads: 100
Min threads: 2
Allocated threads  : 12
In use threads : 2
Work items waiting : 0
Events queued  : 0
Events processed   : 214185
Sensors  : 8
Dataserver requests: 0
Timers   : 46
Listeners  : 61



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Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Karl Dreyer



This dump is after the issue presents itself and it's not showing any
scripts waiting for load.  That's what is really strange.  They
all work perfectly for an underterminate amount of time then, a random
subset of them just stop.
I will point out that when I adjusted
the max_listens_per_script  max_listens_per_region, I
adjusted the ini files for a different region (smacks myself in the head)
so I just finished adjusting the correct files and am not restarting the
simulator.  We'll see if that takes care of it.
Also, what's
the word on increasing the MaxThreads setting from 100 to lets say
300 ...  Could that setting be imposing some sort of limitation and
would adjusting it up cause any unexpected negative side
effects?
Kind Regards,
Karl
 Hi Karl,



 When this stops working, can you check the xengine status in the
console?

 I see the results you have included here, but is this before or
after

 the communication stops?



 We had a similar issue back in December on 3rd Rock Grid and when
things

 stopped working, checking the xengine status would always show
scripts

 waiting for load.

 Can you see if this is the case for you? When this stops working
does

 xengine status show scripts waiting for load?

 If so, I can share the steps we took to correct our issues which
might

 work for you as well.



 Additionally, which version of opensim are you running?



 ~Butch





 On 6/1/2015 11:35 AM, Karl Dreyer wrote:



 Hello everyone... I have a member that is experiencing a
strange

 issue. He has server and client modules (in world prims using

 llRegionSay  llRegionSayTo to communicate commands to
client

 prims). When the simulator is restarted, all works properly as

 expected BUT then, after what seems to be a random length of time
it

 seems that communcations on the sim cease to function. i.e.
It's

 almost as if the llRegionSay  llRegionSayTo cease to work
properly.

 the client prims aren't receiving the messages from the
servers.

 What makes this even more strange is that it doesn't happen with
all

 of them and the prims being effected is random.. in other words,
an

 hour after the sim is restarted (for example) a subset of the
servers

 are failing to properly send messages but the subset of
scripts

 effected seems to be different each time.



 I have had my resident go through and confirm that channel
settings

 are set correctly and that there is no channel confusion or
conflicts

 ... the scripts themselves seem to be OK. I also had him test
this

 system on a blank sim or a sim with considerably less scripts and
the

 system works flawlessly.



 My first thought was that there was an issue with the listeners
in the

 receiving prims and we're hitting some sort of imposed limit to
the

 number of listeners or listener events allowed on a region. I
found

 in the OpenSimDefaults.ini file that there is in fact a

 max_listens_per_region setting and a max_listens_per_script
setting.

 My first inclination was that he was hitting one of these limits
so,

 I modified these settings to 0 so that the system would not
impose any

 limits and unfortunately, this did not fix the issue.



 Is there somewhere else in the ini files or hardcoded in the
simulator

 code itself where a limitation is being set? If not, what else
could

 be causing this behavior?



 Below is a dump of some of the relevant statistics for the region
in

 question. Any assistance would be greatly appreciated.



 CONNECTION STATISTICS

 Client logouts due to no data receive timeout: 0

 SAMPLE FRAME STATISTICS

 Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr

 ScrLPS

 1.00 54 53.8 0.0 0 0 6623 0 1760

 5

 PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt

 AgntFt

 ImgsFt

 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0

 0.0

 MEMORY STATISTICS

 Heap allocated to OpenSim : 645 MB

 Last heap allocation rate : 0.323 MB/s

 Average heap allocation rate: 0.202 MB/s

 Process memory : 1270 MB

 Status of XEngine instance

 Scripts loaded : 1760

 Scripts waiting for load : 0

 Max threads : 100

 Min threads : 2

 Allocated threads : 12

 In use threads : 2

 Work items waiting : 0

 Events queued : 0

 Events processed : 214185

 Sensors : 8

 Dataserver requests : 0

 Timers : 46

 Listeners : 61







 ___

 Opensim-users mailing list

 Opensim-users@opensimulator.org


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 ___

 Opensim-users mailing list

 Opensim-users@opensimulator.org

 http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users







___

Karl M. Dreyer Jr.

In World Avi : Damean Paolino

Island Oasis, LLC Co-Founder | CIO

http://www.islandoasis.biz



Notice: The contents of this email and any files transmitted with it are
confidential and intended solely for the individual or entity to whom it
is addressed. The content of this email message is 

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread BoneZ

Hi Karl,

I think since your xengine status results show you are only using 2 
threads.. I'm not sure it would do you any good to increase max threads.


~Butch

On 6/1/2015 12:53 PM, Karl Dreyer wrote:


This dump is after the issue presents itself and it's not showing any 
scripts waiting for load.  That's what is really strange.  They all 
work perfectly for an underterminate amount of time then, a random 
subset of them just stop.


I will point out that when I adjusted the max_listens_per_script 
 max_listens_per_region, I adjusted the ini files for a different 
region (smacks myself in the head) so I just finished adjusting the 
correct files and am not restarting the simulator.  We'll see if that 
takes care of it.


Also, what's the word on increasing the MaxThreads setting from 100 to 
lets say 300 ...  Could that setting be imposing some sort of 
limitation and would adjusting it up cause any unexpected negative 
side effects?


Kind Regards,

Karl

 Hi Karl,

 When this stops working, can you check the xengine status in the 
console?

 I see the results you have included here, but is this before or after
 the communication stops?

 We had a similar issue back in December on 3rd Rock Grid and when things
 stopped working, checking the xengine status would always show scripts
 waiting for load.
 Can you see if this is the case for you? When this stops working does
 xengine status show scripts waiting for load?
 If so, I can share the steps we took to correct our issues which might
 work for you as well.

 Additionally, which version of opensim are you running?

 ~Butch


 On 6/1/2015 11:35 AM, Karl Dreyer wrote:

 Hello everyone... I have a member that is experiencing a strange
 issue. He has server and client modules (in world prims using
 llRegionSay  llRegionSayTo to communicate commands to client
 prims). When the simulator is restarted, all works properly as
 expected BUT then, after what seems to be a random length of time it
 seems that communcations on the sim cease to function. i.e. It's
 almost as if the llRegionSay  llRegionSayTo cease to work properly.
 the client prims aren't receiving the messages from the servers.
 What makes this even more strange is that it doesn't happen with all
 of them and the prims being effected is random.. in other words, an
 hour after the sim is restarted (for example) a subset of the servers
 are failing to properly send messages but the subset of scripts
 effected seems to be different each time.

 I have had my resident go through and confirm that channel settings
 are set correctly and that there is no channel confusion or conflicts
 ... the scripts themselves seem to be OK. I also had him test this
 system on a blank sim or a sim with considerably less scripts and the
 system works flawlessly.

 My first thought was that there was an issue with the listeners in the
 receiving prims and we're hitting some sort of imposed limit to the
 number of listeners or listener events allowed on a region. I found
 in the OpenSimDefaults.ini file that there is in fact a
 max_listens_per_region setting and a max_listens_per_script setting.
 My first inclination was that he was hitting one of these limits so,
 I modified these settings to 0 so that the system would not impose any
 limits and unfortunately, this did not fix the issue.

 Is there somewhere else in the ini files or hardcoded in the simulator
 code itself where a limitation is being set? If not, what else could
 be causing this behavior?

 Below is a dump of some of the relevant statistics for the region in
 question. Any assistance would be greatly appreciated.

 CONNECTION STATISTICS
 Client logouts due to no data receive timeout: 0
 SAMPLE FRAME STATISTICS
 Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr
 ScrLPS
 1.00 54 53.8 0.0 0 0 6623 0 1760
 5
 PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt
 AgntFt
 ImgsFt
 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0
 0.0
 MEMORY STATISTICS
 Heap allocated to OpenSim : 645 MB
 Last heap allocation rate : 0.323 MB/s
 Average heap allocation rate: 0.202 MB/s
 Process memory : 1270 MB
 Status of XEngine instance
 Scripts loaded : 1760
 Scripts waiting for load : 0
 Max threads : 100
 Min threads : 2
 Allocated threads : 12
 In use threads : 2
 Work items waiting : 0
 Events queued : 0
 Events processed : 214185
 Sensors : 8
 Dataserver requests : 0
 Timers : 46
 Listeners : 61



 ___
 Opensim-users mailing list
 Opensim-users@opensimulator.org
 http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

 ___
 Opensim-users mailing list
 Opensim-users@opensimulator.org
 http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users



___
Karl M. Dreyer Jr.
In World Avi : Damean Paolino
Island Oasis, LLC Co-Founder | CIO
http://www.islandoasis.biz

Notice: The contents of this email and any files transmitted with it 
are 

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Dahlia Trimble
Do you know whether it's the listener or the sender which is failing? Also,
I've heard there are problems with llSleep() so if any of the scripts are
using that it might be contributing to the problem.

On Mon, Jun 1, 2015 at 10:06 AM, BoneZ bo...@dogzhouse.com wrote:

  Hi Karl,

 I think since your xengine status results show you are only using 2
 threads.. I'm not sure it would do you any good to increase max threads.

 ~Butch


 On 6/1/2015 12:53 PM, Karl Dreyer wrote:

 This dump is after the issue presents itself and it's not showing any
 scripts waiting for load.  That's what is really strange.  They all work
 perfectly for an underterminate amount of time then, a random subset of
 them just stop.

 I will point out that when I adjusted the max_listens_per_script
  max_listens_per_region, I adjusted the ini files for a different region
 (smacks myself in the head) so I just finished adjusting the correct files
 and am not restarting the simulator.  We'll see if that takes care of it.

 Also, what's the word on increasing the MaxThreads setting from 100 to
 lets say 300 ...  Could that setting be imposing some sort of limitation
 and would adjusting it up cause any unexpected negative side effects?

 Kind Regards,

 Karl

  Hi Karl,
 
  When this stops working, can you check the xengine status in the console?
  I see the results you have included here, but is this before or after
  the communication stops?
 
  We had a similar issue back in December on 3rd Rock Grid and when things
  stopped working, checking the xengine status would always show scripts
  waiting for load.
  Can you see if this is the case for you? When this stops working does
  xengine status show scripts waiting for load?
  If so, I can share the steps we took to correct our issues which might
  work for you as well.
 
  Additionally, which version of opensim are you running?
 
  ~Butch
 
 
  On 6/1/2015 11:35 AM, Karl Dreyer wrote:
 
  Hello everyone... I have a member that is experiencing a strange
  issue. He has server and client modules (in world prims using
  llRegionSay  llRegionSayTo to communicate commands to client
  prims). When the simulator is restarted, all works properly as
  expected BUT then, after what seems to be a random length of time it
  seems that communcations on the sim cease to function. i.e. It's
  almost as if the llRegionSay  llRegionSayTo cease to work properly.
  the client prims aren't receiving the messages from the servers.
  What makes this even more strange is that it doesn't happen with all
  of them and the prims being effected is random.. in other words, an
  hour after the sim is restarted (for example) a subset of the servers
  are failing to properly send messages but the subset of scripts
  effected seems to be different each time.
 
  I have had my resident go through and confirm that channel settings
  are set correctly and that there is no channel confusion or conflicts
  ... the scripts themselves seem to be OK. I also had him test this
  system on a blank sim or a sim with considerably less scripts and the
  system works flawlessly.
 
  My first thought was that there was an issue with the listeners in the
  receiving prims and we're hitting some sort of imposed limit to the
  number of listeners or listener events allowed on a region. I found
  in the OpenSimDefaults.ini file that there is in fact a
  max_listens_per_region setting and a max_listens_per_script setting.
  My first inclination was that he was hitting one of these limits so,
  I modified these settings to 0 so that the system would not impose any
  limits and unfortunately, this did not fix the issue.
 
  Is there somewhere else in the ini files or hardcoded in the simulator
  code itself where a limitation is being set? If not, what else could
  be causing this behavior?
 
  Below is a dump of some of the relevant statistics for the region in
  question. Any assistance would be greatly appreciated.
 
  CONNECTION STATISTICS
  Client logouts due to no data receive timeout: 0
  SAMPLE FRAME STATISTICS
  Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr
  ScrLPS
  1.00 54 53.8 0.0 0 0 6623 0 1760
  5
  PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt
  AgntFt
  ImgsFt
  15 24 0 0 0 19.1 0.0 0.0 0.0 0.0
  0.0
  MEMORY STATISTICS
  Heap allocated to OpenSim : 645 MB
  Last heap allocation rate : 0.323 MB/s
  Average heap allocation rate: 0.202 MB/s
  Process memory : 1270 MB
  Status of XEngine instance
  Scripts loaded : 1760
  Scripts waiting for load : 0
  Max threads : 100
  Min threads : 2
  Allocated threads : 12
  In use threads : 2
  Work items waiting : 0
  Events queued : 0
  Events processed : 214185
  Sensors : 8
  Dataserver requests : 0
  Timers : 46
  Listeners : 61
 
 
 
  ___
  Opensim-users mailing list
  Opensim-users@opensimulator.org
  http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
 
  

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Damean Paolino
Actually, it is definitely the listener that is failing.  The reason why I say 
that is because when the failure occurs; it doesn’t only effect the 
“server/client” prims.. but any script using a listener on the sim..  such as 
MLP’s ..  the menu comes up but the script never “hears” the reply.

 

From: opensim-users-boun...@opensimulator.org 
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Dahlia Trimble
Sent: Monday, June 01, 2015 3:21 PM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Script engine issue [listeners]

 

Do you know whether it's the listener or the sender which is failing? Also, 
I've heard there are problems with llSleep() so if any of the scripts are using 
that it might be contributing to the problem.

 

On Mon, Jun 1, 2015 at 10:06 AM, BoneZ bo...@dogzhouse.com 
mailto:bo...@dogzhouse.com  wrote:

Hi Karl,

I think since your xengine status results show you are only using 2 threads.. 
I'm not sure it would do you any good to increase max threads.

~Butch

 

On 6/1/2015 12:53 PM, Karl Dreyer wrote:

This dump is after the issue presents itself and it's not showing any scripts 
waiting for load.  That's what is really strange.  They all work perfectly for 
an underterminate amount of time then, a random subset of them just stop.

I will point out that when I adjusted the max_listens_per_script  
max_listens_per_region, I adjusted the ini files for a different region (smacks 
myself in the head) so I just finished adjusting the correct files and am not 
restarting the simulator.  We'll see if that takes care of it.

Also, what's the word on increasing the MaxThreads setting from 100 to lets say 
300 ...  Could that setting be imposing some sort of limitation and would 
adjusting it up cause any unexpected negative side effects?

Kind Regards,

Karl

 Hi Karl,

 When this stops working, can you check the xengine status in the console?
 I see the results you have included here, but is this before or after
 the communication stops?

 We had a similar issue back in December on 3rd Rock Grid and when things
 stopped working, checking the xengine status would always show scripts
 waiting for load.
 Can you see if this is the case for you? When this stops working does
 xengine status show scripts waiting for load?
 If so, I can share the steps we took to correct our issues which might
 work for you as well.

 Additionally, which version of opensim are you running?

 ~Butch


 On 6/1/2015 11:35 AM, Karl Dreyer wrote:

 Hello everyone... I have a member that is experiencing a strange
 issue. He has server and client modules (in world prims using
 llRegionSay  llRegionSayTo to communicate commands to client
 prims). When the simulator is restarted, all works properly as
 expected BUT then, after what seems to be a random length of time it
 seems that communcations on the sim cease to function. i.e. It's
 almost as if the llRegionSay  llRegionSayTo cease to work properly.
 the client prims aren't receiving the messages from the servers.
 What makes this even more strange is that it doesn't happen with all
 of them and the prims being effected is random.. in other words, an
 hour after the sim is restarted (for example) a subset of the servers
 are failing to properly send messages but the subset of scripts
 effected seems to be different each time.

 I have had my resident go through and confirm that channel settings
 are set correctly and that there is no channel confusion or conflicts
 ... the scripts themselves seem to be OK. I also had him test this
 system on a blank sim or a sim with considerably less scripts and the
 system works flawlessly.

 My first thought was that there was an issue with the listeners in the
 receiving prims and we're hitting some sort of imposed limit to the
 number of listeners or listener events allowed on a region. I found
 in the OpenSimDefaults.ini file that there is in fact a
 max_listens_per_region setting and a max_listens_per_script setting.
 My first inclination was that he was hitting one of these limits so,
 I modified these settings to 0 so that the system would not impose any
 limits and unfortunately, this did not fix the issue.

 Is there somewhere else in the ini files or hardcoded in the simulator
 code itself where a limitation is being set? If not, what else could
 be causing this behavior?

 Below is a dump of some of the relevant statistics for the region in
 question. Any assistance would be greatly appreciated.

 CONNECTION STATISTICS
 Client logouts due to no data receive timeout: 0
 SAMPLE FRAME STATISTICS
 Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr
 ScrLPS
 1.00 54 53.8 0.0 0 0 6623 0 1760
 5
 PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt
 AgntFt
 ImgsFt
 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0
 0.0
 MEMORY STATISTICS
 Heap allocated to OpenSim : 645 MB
 Last heap allocation rate : 0.323 MB/s
 Average heap allocation rate: 0.202 MB/s
 Process memory : 1270 MB
 Status of XEngine 

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Damean Paolino
It’s difficult to say…  I would think the ending behavior would be the same 
either way.  What I do know is when run on a different sim with zero or less 
scripts; the behavior is as expected.  I will have him check to see if he is 
using the llSleep command in his scripts.

 

 

 

From: opensim-users-boun...@opensimulator.org 
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Dahlia Trimble
Sent: Monday, June 01, 2015 3:21 PM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Script engine issue [listeners]

 

Do you know whether it's the listener or the sender which is failing? Also, 
I've heard there are problems with llSleep() so if any of the scripts are using 
that it might be contributing to the problem.

 

On Mon, Jun 1, 2015 at 10:06 AM, BoneZ bo...@dogzhouse.com 
mailto:bo...@dogzhouse.com  wrote:

Hi Karl,

I think since your xengine status results show you are only using 2 threads.. 
I'm not sure it would do you any good to increase max threads.

~Butch

 

On 6/1/2015 12:53 PM, Karl Dreyer wrote:

This dump is after the issue presents itself and it's not showing any scripts 
waiting for load.  That's what is really strange.  They all work perfectly for 
an underterminate amount of time then, a random subset of them just stop.

I will point out that when I adjusted the max_listens_per_script  
max_listens_per_region, I adjusted the ini files for a different region (smacks 
myself in the head) so I just finished adjusting the correct files and am not 
restarting the simulator.  We'll see if that takes care of it.

Also, what's the word on increasing the MaxThreads setting from 100 to lets say 
300 ...  Could that setting be imposing some sort of limitation and would 
adjusting it up cause any unexpected negative side effects?

Kind Regards,

Karl

 Hi Karl,

 When this stops working, can you check the xengine status in the console?
 I see the results you have included here, but is this before or after
 the communication stops?

 We had a similar issue back in December on 3rd Rock Grid and when things
 stopped working, checking the xengine status would always show scripts
 waiting for load.
 Can you see if this is the case for you? When this stops working does
 xengine status show scripts waiting for load?
 If so, I can share the steps we took to correct our issues which might
 work for you as well.

 Additionally, which version of opensim are you running?

 ~Butch


 On 6/1/2015 11:35 AM, Karl Dreyer wrote:

 Hello everyone... I have a member that is experiencing a strange
 issue. He has server and client modules (in world prims using
 llRegionSay  llRegionSayTo to communicate commands to client
 prims). When the simulator is restarted, all works properly as
 expected BUT then, after what seems to be a random length of time it
 seems that communcations on the sim cease to function. i.e. It's
 almost as if the llRegionSay  llRegionSayTo cease to work properly.
 the client prims aren't receiving the messages from the servers.
 What makes this even more strange is that it doesn't happen with all
 of them and the prims being effected is random.. in other words, an
 hour after the sim is restarted (for example) a subset of the servers
 are failing to properly send messages but the subset of scripts
 effected seems to be different each time.

 I have had my resident go through and confirm that channel settings
 are set correctly and that there is no channel confusion or conflicts
 ... the scripts themselves seem to be OK. I also had him test this
 system on a blank sim or a sim with considerably less scripts and the
 system works flawlessly.

 My first thought was that there was an issue with the listeners in the
 receiving prims and we're hitting some sort of imposed limit to the
 number of listeners or listener events allowed on a region. I found
 in the OpenSimDefaults.ini file that there is in fact a
 max_listens_per_region setting and a max_listens_per_script setting.
 My first inclination was that he was hitting one of these limits so,
 I modified these settings to 0 so that the system would not impose any
 limits and unfortunately, this did not fix the issue.

 Is there somewhere else in the ini files or hardcoded in the simulator
 code itself where a limitation is being set? If not, what else could
 be causing this behavior?

 Below is a dump of some of the relevant statistics for the region in
 question. Any assistance would be greatly appreciated.

 CONNECTION STATISTICS
 Client logouts due to no data receive timeout: 0
 SAMPLE FRAME STATISTICS
 Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr
 ScrLPS
 1.00 54 53.8 0.0 0 0 6623 0 1760
 5
 PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt
 AgntFt
 ImgsFt
 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0
 0.0
 MEMORY STATISTICS
 Heap allocated to OpenSim : 645 MB
 Last heap allocation rate : 0.323 MB/s
 Average heap allocation rate: 0.202 MB/s
 Process memory : 1270 MB
 Status of XEngine instance