Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)

2017-05-01 Thread tringate
Ubit, I appreciate the information. It certainly helps me understand what some of these functions do. I have been thinking about changing over to using ubOde now for awhile. Many months ago when I tried doing that my residents went nuts because so many things stopped working or worked

Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)

2017-05-01 Thread AJLDuarte
Hi just a few more notes about ubOde: VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT is dominant, if present VEHICLE_HOVER_HEIGHT is a region height Else it is a height relative to water and or terrain according to: If VEHICLE_FLAG_HOVER_WATER_ONLY is present, water is the reference,

Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)

2017-05-01 Thread AJLDuarte
Hi, Sorry Fred, this is not correct VEHICLE_HOVER_HEIGHT can work with terrain, water, higher of both, or fixed value. This is controlled by flags: VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT VEHICLE_FLAG_HOVER_WATER_ONLY VEHICLE_FLAG_HOVER_TERRAIN_ONLY

Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)

2017-05-01 Thread Fred Beckhusen
Tom, I think this is a difference in implementation details. To me, Bullet actually gets it correct. Your script is setting Hover height to go up and down. It is effectively llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, HovHeightBase += .02 ); each click Up and -= 0.02 on Down, while

Re: [Opensim-users] ubODE vs. Bullet

2017-05-01 Thread AJLDuarte
Hi, ubOde and bullet where created in parallel so naturally had different interpretations of details and implementation. Making them more identical is a slow and hard going on process. To check if ubode or bullet are more corret on a feature, one