Unity and OpenSimulator are not designed to cover the same application
space. Uinty is designed for mostly single player gaming and adds a few
features to help support multiplayer; whereas OpenSimulator is more
designed for multi-user shared collaborative experiences. You can build a
multi-user
Dear Alan,
Thanks, could you share with us if all the funcationalities, scripting,
behaviors in the opensim region were also translated into the unity scene?
I have had many people tell me what you just said, and they walk away with
the impression that all functionalities are maintained, I just
'Opensim is a multi platform server envirionment. So I guess opensim runs
on non graphical evririonments.
It would not really make sense to wanna run opensim on a tablet, it is not
much fun looking at the console with endless debug messages all the time. '
:) You are really witty, I am impressed.
Some good posts with links here I look forward to reading!
voice ---
Ramesh, from what I've seen there is no off-the-shelf browser-only voice
client that works with Unity. One or two are sold in the Unity store,
but the voice quality is not what I'd call suitable for collaboration,
Did people see Maria Korlova's post today ? I got it in a different[
opensim ] thread, in the Digest.
I don't think I'm supposed to repost from one list to another, but this was
clearly intended for the open-sim
community so I'll do it this time:
== begin quote
I second the comments