[Opensim-users] Out of memory exception

2014-12-04 Thread Karl Dreyer



I'm encountering a strange issue with one of my regions.  It seems
that this one particular region is throwing an out of memory exception
error.  This is occurring once every 6 or 7 hours.
 
 
Here is a snippet from the log file.  It
seems to be happening when the sim is attempting to generate the maptile
for the region.  We are currently using the warp 3d maptile module.
 I've looked at the region and their really isn't an excessive amount
of content on it; nor are their an excessive amount of scripts so not sure
how to troubleshoot this issue.
Is the out of memory exception error
common for the warp 3d maptile module?  if so, is there a fix for
it?
 
 

2014-12-01 08:05:08,217 DEBUG -
OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage.MapImageServiceModule
[MAP IMAGE SERVICE MODULE]: map refresh!

2014-12-01 08:05:08,248 DEBUG -
OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage.MapImageServiceModule
[MAP IMAGE SERVICE MODULE]: upload maptile for Serenity Isle II

2014-12-01 08:05:24,488 WARN  -
OpenSim.Region.CoreModules.World.Warp3DMap.Warp3DImageModule [WARP 3D
IMAGE MODULE]: Error decoding JPEG2000 texture
efb8c686-a809-4307-8333-e8444d12a2eb (0 bytes): EOF reached before
finding Contiguous Codestream Box

2014-12-01 08:05:53,145 DEBUG -
OpenSim.Region.CoreModules.World.Warp3DMap.Warp3DImageModule [WARP 3D
IMAGE MODULE]: GC.Collect()

2014-12-01 08:05:55,017 DEBUG -
OpenSim.Services.Connectors.MapImageServicesConnector [MAP IMAGE
CONNECTOR]: map tile uploaded in 1872ms

2014-12-01 08:06:07,325 ERROR -
OpenSim.Region.Framework.Scenes.Serialization.SceneObjectSerializer
[SERIALIZER]: Deserialization of xml failed with
System.OutOfMemoryException: Exception of type
'System.OutOfMemoryException' was thrown.

   at System.String.GetStringForStringBuilder(String value,
Int32 startIndex, Int32 length, Int32 capacity)

   at System.Text.StringBuilder.GetNewString(String
currentString, Int32 requiredLength)

   at System.Text.StringBuilder.Append(Char value)

   at System.IO.StringWriter.Write(Char value)

   at System.Xml.XmlTextWriter.InternalWriteEndElement(Boolean
longFormat)

   at System.Xml.XmlTextWriter.WriteFullEndElement()

   at System.Xml.XmlElement.WriteTo(XmlWriter w)

   at System.Xml.XmlElement.WriteContentTo(XmlWriter w)

   at System.Xml.XmlElement.WriteTo(XmlWriter w)

   at System.Xml.XmlElement.WriteContentTo(XmlWriter w)

   at System.Xml.XmlElement.WriteTo(XmlWriter w)

   at System.Xml.XmlElement.WriteContentTo(XmlWriter w)

   at System.Xml.XmlNode.get_InnerXml()

   at System.Xml.XmlElement.get_InnerXml()

   at
OpenSim.Region.Framework.Scenes.Serialization.SceneObjectSerializer.FromOriginalXmlFormat(String
xmlData) in
C:\IO-Stuff\opensim-0.7.6-source\OpenSim\Region\Framework\Scenes\Serialization\SceneObjectSerializer.cs:line
80.  xml was
SceneObjectGroupRootPartSceneObjectPart
xmlns:xsi=http://www.w3.org/2001/XMLSchema-instance;
 
xmlns:xsd=http://www.w3.org/2001/XMLSchema;AllowedDropfalse/AllowedDropCreatorIDUUID0b0bc9cd-5b44-4878-9634-2d2321eb08af/UUID/CreatorIDFolderIDUUID7e283dfe-a8dc-47e2-af9b-755338bc46d5/UUID/FolderIDInventorySerial0/InventorySerialUUIDUUID7e283dfe-a8dc-47e2-af9b-755338bc46d5/UUID/UUIDLocalId2648979438/LocalIdName*~*Volatile*~*Diabla
Boots Blue
M/NameMaterial3/MaterialPassTouchesfalse/PassTouchesPassCollisionsfalse/PassCollisionsRegionHandle7649302396239616/RegionHandleScriptAccessPin0/ScriptAccessPinGroupPositionX210.4605/XY89.11281/YZ752.5/Z/GroupPositionOffsetPositionX0/XY0/YZ0/Z/OffsetPositionRotationOffsetX0/XY0/YZ0/ZW1/W/RotationOffsetVelocityX0/XY0/YZ0/Z/VelocityAngularVelocityX0/XY0/YZ0/Z/AngularVelocityAccelerationX0/XY0/YZ0/Z/AccelerationDescription(No
Description)/DescriptionColorR0/RG0/GB0/BA255/A/ColorText
/SitName /TouchName
/LinkNum0/LinkNumClickAction0/ClickActionShapeProfileCurve1/ProfileCurveTextureEntry82EbJgidQ/iTMSaud6E7BgQNqQziT01Ko7NvZPhWaLr8CA2pDOJPTUqjs29k+FZouvwQDakM4k9NSqOzb2T4Vmi6/AAABEBAQACAPwAAAIA/AAA=/TextureEntryExtraParamsATAAEQAAAMKq4NXyOEK6k3hzeWJNg+AF/ExtraParamsPathBegin0/PathBeginPathCurve16/PathCurvePathEnd0/PathEndPathRadiusOffset0/PathRadiusOffsetPathRevolutions0/PathRevolutionsPathScaleX100/PathScaleXPathScaleY100/PathScaleYPathShearX0/PathShearXPathShearY0/PathShearYPathSkew0/PathSkewPathTaperX0/PathTaperXPathTaperY0/PathTaperYPathTwist0/PathTwistPathTwistBegin0/PathTwistBeginPCode9/PCodeProfileBegin12500/ProfileBeginProfileEnd0/ProfileEndProfileHollow27500/ProfileHollowState0/StateProfileShapeSquare/ProfileShapeHollowShapeSame/HollowShapeSculptTextureUUIDc2aae0d5-f238-42ba-9378-7379624d83e0/UUID/SculptTextur
 eSculptType5/SculptTypeSculptData
Following
this line in the log file, there are pages and pages of what appears to be
a binary dump.  Is it possible that the maptile module failed while

Re: [Opensim-users] Script engine issue [listeners]

2015-06-04 Thread Karl Dreyer



OK, just to close the loop on this.
 
After making the
adjustments to the correct set of ini files(ugh); the issue appears to be
resolved.
it turns out, it
wasn't the max_listens_per region.. but in fact Was the
max_listens_per_script.  The default is set to 64 (I believe).
 I set it to 0 so as to not impose any limitations and Voilà .. it's
fixed!
I want to thank everyone who took the time to
respond...  it is much appreciated!
Kind Regards,

Karl






 This dump is after the issue presents itself and it's not showing
any

 scripts waiting for load.  That's what is really strange.
 They

 all work perfectly for an underterminate amount of time then, a
random

 subset of them just stop.

 I will point out that when I adjusted

 the max_listens_per_script  max_listens_per_region,
I

 adjusted the ini files for a different region (smacks myself in the
head)

 so I just finished adjusting the correct files and am not restarting
the

 simulator.  We'll see if that takes care of it.

 Also, what's

 the word on increasing the MaxThreads setting from 100 to lets
say

 300 ...  Could that setting be imposing some sort of limitation
and

 would adjusting it up cause any unexpected negative side

 effects?

 Kind Regards,

 Karl

 Hi Karl,







 When this stops working, can you check the xengine status in
the

 console?



 I see the results you have included here, but is this before
or

 after



 the communication stops?







 We had a similar issue back in December on 3rd Rock Grid and
when

 things



 stopped working, checking the xengine status would always show

 scripts



 waiting for load.



 Can you see if this is the case for you? When this stops
working

 does



 xengine status show scripts waiting for load?



 If so, I can share the steps we took to correct our issues
which

 might



 work for you as well.







 Additionally, which version of opensim are you running?







 ~Butch











 On 6/1/2015 11:35 AM, Karl Dreyer wrote:







 Hello everyone... I have a member that is experiencing a

 strange



 issue. He has server and client modules (in world prims
using



 llRegionSay  llRegionSayTo to communicate commands to

 client



 prims). When the simulator is restarted, all works properly
as



 expected BUT then, after what seems to be a random length of
time

 it



 seems that communcations on the sim cease to function.
i.e.

 It's



 almost as if the llRegionSay  llRegionSayTo cease to
work

 properly.



 the client prims aren't receiving the messages from the

 servers.



 What makes this even more strange is that it doesn't happen
with

 all



 of them and the prims being effected is random.. in other
words,

 an



 hour after the sim is restarted (for example) a subset of
the

 servers



 are failing to properly send messages but the subset of

 scripts



 effected seems to be different each time.







 I have had my resident go through and confirm that channel

 settings



 are set correctly and that there is no channel confusion
or

 conflicts



 ... the scripts themselves seem to be OK. I also had him
test

 this



 system on a blank sim or a sim with considerably less scripts
and

 the



 system works flawlessly.







 My first thought was that there was an issue with the
listeners

 in the



 receiving prims and we're hitting some sort of imposed limit
to

 the



 number of listeners or listener events allowed on a region.
I

 found



 in the OpenSimDefaults.ini file that there is in fact a



 max_listens_per_region setting and a
max_listens_per_script

 setting.



 My first inclination was that he was hitting one of these
limits

 so,



 I modified these settings to 0 so that the system would
not

 impose any



 limits and unfortunately, this did not fix the issue.







 Is there somewhere else in the ini files or hardcoded in
the

 simulator



 code itself where a limitation is being set? If not, what
else

 could



 be causing this behavior?







 Below is a dump of some of the relevant statistics for the
region

 in



 question. Any assistance would be greatly appreciated.







 CONNECTION STATISTICS



 Client logouts due to no data receive timeout: 0



 SAMPLE FRAME STATISTICS



 Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm
AtvScr



 ScrLPS



 1.00 54 53.8 0.0 0 0 6623 0 1760



 5



 PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt
OthrFt



 AgntFt



 ImgsFt



 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0



 0.0



 MEMORY STATISTICS



 Heap allocated to OpenSim : 645 MB



 Last heap allocation rate : 0.323 MB/s



 Average heap allocation rate: 0.202 MB/s



 Process memory : 1270 MB



 Status of XEngine instance



 Scripts loaded : 1760



 Scripts waiting for load : 0



 Max threads : 100



 Min threads : 2



 Allocated threads : 12



 In use threads : 2



 Work items waiting : 0



 Events queued : 0



 Events processed : 214185



 Sensors : 8



 Dataserver requests : 0



 Timers : 46

Re: [Opensim-users] Script engine issue [listeners]

2015-06-04 Thread Karl Dreyer



I don't believe that the setting is referencing the number of listeners
in a script.. but rather, the number of listen events per script .. i.e.
the number of times a script can execute the listen capture event ...
 based on the scenario it made sense because the scripts would work
perfectly for a random period of time, then a random subset of scripts
would just cease to function.  I would imagine that is due to the
fact that those scripts had reached their limit ... so if the
communications between prims such as server / client prims
(via llRegionSay) is very active; it could conceivably hit the 64 limit.
 I will point out that all of this is hypothesis based on the
behavior I've seen and the reaction to the change I've made in the
opensimdefaults.ini file.
 I wonder why the scripts need so many
listens? I seldom have more than 1

 or

 2.



 On Thu, Jun 4, 2015 at 9:40 AM, Karl Dreyer
paoli...@islandoasis.biz

 wrote:



 OK, just to close the loop on this.



 After making the adjustments to the correct set of ini
files(ugh); the

 issue appears to be resolved.



 it turns out, it wasn't the max_listens_per region.. but in fact
Was the

 max_listens_per_script. The default is set to 64 (I believe). I
set it

 to

 0 so as to not impose any limitations and Voilà ..
it's fixed!



 I want to thank everyone who took the time to respond... it is
much

 appreciated!



 Kind Regards,

 Karl



 

 

 

  This dump is after the issue presents itself and it's not
showing any

  scripts waiting for load. That's what is really strange.
They

  all work perfectly for an underterminate amount of time
then, a random

  subset of them just stop.

  I will point out that when I adjusted

  the max_listens_per_script  max_listens_per_region,
I

  adjusted the ini files for a different region (smacks myself
in the

 head)

  so I just finished adjusting the correct files and am not
restarting

 the

  simulator. We'll see if that takes care of it.

  Also, what's

  the word on increasing the MaxThreads setting from 100 to
lets say

  300 ... Could that setting be imposing some sort of
limitation and

  would adjusting it up cause any unexpected negative side

  effects?

  Kind Regards,

  Karl

  Hi Karl,

 

 

 

  When this stops working, can you check the xengine
status in the

  console?

 

  I see the results you have included here, but is this
before or

  after

 

  the communication stops?

 

 

 

  We had a similar issue back in December on 3rd Rock Grid
and when

  things

 

  stopped working, checking the xengine status would
always show

  scripts

 

  waiting for load.

 

  Can you see if this is the case for you? When this stops
working

  does

 

  xengine status show scripts waiting for load?

 

  If so, I can share the steps we took to correct our
issues which

  might

 

  work for you as well.

 

 

 

  Additionally, which version of opensim are you
running?

 

 

 

  ~Butch

 

 

 

 

 

  On 6/1/2015 11:35 AM, Karl Dreyer wrote:

 

 

 

  Hello everyone... I have a member that is
experiencing a

  strange

 

  issue. He has server and client modules (in world
prims using

 

  llRegionSay  llRegionSayTo to communicate
commands to

  client

 

  prims). When the simulator is restarted, all works
properly as

 

  expected BUT then, after what seems to be a random
length of time

  it

 

  seems that communcations on the sim cease to
function. i.e.

  It's

 

  almost as if the llRegionSay  llRegionSayTo
cease to work

  properly.

 

  the client prims aren't receiving the messages from
the

  servers.

 

  What makes this even more strange is that it doesn't
happen with

  all

 

  of them and the prims being effected is random.. in
other words,

  an

 

  hour after the sim is restarted (for example) a
subset of the

  servers

 

  are failing to properly send messages but the subset
of

  scripts

 

  effected seems to be different each time.

 

 

 

  I have had my resident go through and confirm that
channel

  settings

 

  are set correctly and that there is no channel
confusion or

  conflicts

 

  ... the scripts themselves seem to be OK. I also had
him test

  this

 

  system on a blank sim or a sim with considerably
less scripts and

  the

 

  system works flawlessly.

 

 

 

  My first thought was that there was an issue with
the listeners

  in the

 

  receiving prims and we're hitting some sort of
imposed limit to

  the

 

  number of listeners or listener events allowed on a
region. I

  found

 

  in the OpenSimDefaults.ini file that there is in
fact a

 

  max_listens_per_region setting and a
max_listens_per_script

  setting.

 

  My first inclination was that he was hitting one of
these limits

  so,

 

  I modified these settings to 0 so that the system
would not

  impose any

 

  limits and unfortunately, this did not fix the
issue.

 

 

 

  Is there somewhere else in the ini files or
hardcoded in the

  simulator

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Karl Dreyer



This dump is after the issue presents itself and it's not showing any
scripts waiting for load.  That's what is really strange.  They
all work perfectly for an underterminate amount of time then, a random
subset of them just stop.
I will point out that when I adjusted
the max_listens_per_script  max_listens_per_region, I
adjusted the ini files for a different region (smacks myself in the head)
so I just finished adjusting the correct files and am not restarting the
simulator.  We'll see if that takes care of it.
Also, what's
the word on increasing the MaxThreads setting from 100 to lets say
300 ...  Could that setting be imposing some sort of limitation and
would adjusting it up cause any unexpected negative side
effects?
Kind Regards,
Karl
 Hi Karl,



 When this stops working, can you check the xengine status in the
console?

 I see the results you have included here, but is this before or
after

 the communication stops?



 We had a similar issue back in December on 3rd Rock Grid and when
things

 stopped working, checking the xengine status would always show
scripts

 waiting for load.

 Can you see if this is the case for you? When this stops working
does

 xengine status show scripts waiting for load?

 If so, I can share the steps we took to correct our issues which
might

 work for you as well.



 Additionally, which version of opensim are you running?



 ~Butch





 On 6/1/2015 11:35 AM, Karl Dreyer wrote:



 Hello everyone... I have a member that is experiencing a
strange

 issue. He has server and client modules (in world prims using

 llRegionSay  llRegionSayTo to communicate commands to
client

 prims). When the simulator is restarted, all works properly as

 expected BUT then, after what seems to be a random length of time
it

 seems that communcations on the sim cease to function. i.e.
It's

 almost as if the llRegionSay  llRegionSayTo cease to work
properly.

 the client prims aren't receiving the messages from the
servers.

 What makes this even more strange is that it doesn't happen with
all

 of them and the prims being effected is random.. in other words,
an

 hour after the sim is restarted (for example) a subset of the
servers

 are failing to properly send messages but the subset of
scripts

 effected seems to be different each time.



 I have had my resident go through and confirm that channel
settings

 are set correctly and that there is no channel confusion or
conflicts

 ... the scripts themselves seem to be OK. I also had him test
this

 system on a blank sim or a sim with considerably less scripts and
the

 system works flawlessly.



 My first thought was that there was an issue with the listeners
in the

 receiving prims and we're hitting some sort of imposed limit to
the

 number of listeners or listener events allowed on a region. I
found

 in the OpenSimDefaults.ini file that there is in fact a

 max_listens_per_region setting and a max_listens_per_script
setting.

 My first inclination was that he was hitting one of these limits
so,

 I modified these settings to 0 so that the system would not
impose any

 limits and unfortunately, this did not fix the issue.



 Is there somewhere else in the ini files or hardcoded in the
simulator

 code itself where a limitation is being set? If not, what else
could

 be causing this behavior?



 Below is a dump of some of the relevant statistics for the region
in

 question. Any assistance would be greatly appreciated.



 CONNECTION STATISTICS

 Client logouts due to no data receive timeout: 0

 SAMPLE FRAME STATISTICS

 Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr

 ScrLPS

 1.00 54 53.8 0.0 0 0 6623 0 1760

 5

 PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt

 AgntFt

 ImgsFt

 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0

 0.0

 MEMORY STATISTICS

 Heap allocated to OpenSim : 645 MB

 Last heap allocation rate : 0.323 MB/s

 Average heap allocation rate: 0.202 MB/s

 Process memory : 1270 MB

 Status of XEngine instance

 Scripts loaded : 1760

 Scripts waiting for load : 0

 Max threads : 100

 Min threads : 2

 Allocated threads : 12

 In use threads : 2

 Work items waiting : 0

 Events queued : 0

 Events processed : 214185

 Sensors : 8

 Dataserver requests : 0

 Timers : 46

 Listeners : 61







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___

Karl M. Dreyer Jr.

In World Avi : Damean Paolino

Island Oasis, LLC Co-Founder | CIO

http://www.islandoasis.biz



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