ok :) thank you for reply.
Yes i get it, there's less friction between prims and terrain when you
use prims with "moving" scripts for vehicles
Op 9-3-2017 om 21:27 schreef Mister Blue:
There is no default prim distance from ground as such.
If the prim is not physical, it can be
There is no default prim distance from ground as such.
If the prim is not physical, it can be positioned into the ground after the
initial creation. If the prim is physical, if you are using BulletSim,
there is padding added between objects and terrain that is added to make
vehicles work better.
Hi,
I try to reproduce the problem showed in you picture, building some
cubes directly over the land and over other prims and never have the
result as in your picture.
My versión OpenSim 0.9.0.0 RC2 compiled over windows7
some questions I have:
"default prim distance from ground"...
when is