As I replied before, the simulators were installed in a different folder so
it's actually a new installation. There is nothing in that folder that
belongs to the old version.

That's what makes it so strange.


On Wed, Oct 13, 2021 at 6:25 PM Fred Beckhusen <f...@mitsi.com> wrote:

> The script was compiled into a DLL in the older software.  The old DLL
> from the prior version is still in the Opensim\bin\ScriptCache folder.
> After the update, the old DLL's no longer know how to find the method.
> Recompiling the script recreates the DLL with the correct pointers.
>
> There is a DeleteScriptsOnStartup setting in Opensim.ini that will clear
> out all script DLLs. Toggle the variable to True and boot one region.
> The DLL's will be regenerated on startup. Then you can disable the
> script deletion by setting it to false. This action leaves the .state
> files in place.   The .state files persist the state of the script.
> This is so virtual pets and other scripts do not lose their data.
>
> You can also just delete the contents of the Scriptcache folder.
>
> DreamGrid has a set of Cache Delete buttons for manual deletion, and it
> also detects that Opensim has changed revs and will delete just the old
> DLLS as needed, leaving the state files behind.
>
> ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs
> on startup?} {true false} true
> ;; Controls whether previously compiled scripts DLLs are deleted on sim
> restart. If you set this to false
> ;; then startup will be considerably faster since scripts won't need to
> be recompiled. However, then it becomes your responsibility to delete the
> ;; compiled scripts if you're recompiling OpenSim from source code and
> internal interfaces used
> ;; by scripts have changed.
> DeleteScriptsOnStartup=False
> ;
>
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>
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