Re: [Opensim-users] default prim distance from ground..

2017-03-09 Thread André Verwijs
ok :) thank you for reply. Yes i get it, there's less friction between prims and terrain when you use prims with "moving" scripts for vehicles Op 9-3-2017 om 21:27 schreef Mister Blue: There is no default prim distance from ground as such. If the prim is not physical, it can be

Re: [Opensim-users] default prim distance from ground..

2017-03-09 Thread Mister Blue
There is no default prim distance from ground as such. If the prim is not physical, it can be positioned into the ground after the initial creation. If the prim is physical, if you are using BulletSim, there is padding added between objects and terrain that is added to make vehicles work better.

Re: [Opensim-users] default prim distance from ground..

2017-03-08 Thread Luisillo Contepomi
Hi, I try to reproduce the problem showed in you picture, building some cubes directly over the land and over other prims and never have the result as in your picture. My versión OpenSim 0.9.0.0 RC2 compiled over windows7 some questions I have: "default prim distance from ground"... when is