Much of the code in Opensimulator assumes a single level linkset. The main
structures are SceneObjectGroup and SceneObjectPart. I remember Ubit once
mentioning he thought some clever manipulation of these structures could
allow more levels of hierarchy but I can't remember exactly what he was
One thing that bugs hell out me is that an object that is a linkset cannot
be added as a subpart of a more complex object without adding its linkset
prims to the overall object. Consider a car with wheel linksets and other
linksets. It would be great to script the wheel standalone and yet have