ssage-
> From: opensim-users-boun...@opensimulator.org
> [mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Rob
> Lindman Sent: Tuesday, May 02, 2017 08:09 To:
> opensim-users@opensimulator.org Subject: Re: [Opensim-users] ubODE
> vs. Bullet (Ferd Frederix)
>
> Hi,
&g
Subject: Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)
Hi,
The user expectation will most likely be 'this script I wrote in Second Life
should work in OpenSim' and if this is some 'reinvent the wheel by way of
deformity' then my assessment is it is being done incorrectly.
If there's some
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)
Hi just a few more notes about ubOde:
VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT is dominant, if present
VEHICLE_HOVER_HEIGHT is a region height
Else it is a height relative to water and or terrain according
, May 01, 2017 16:16
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)
Hi,
Sorry Fred, this is not correct
VEHICLE_HOVER_HEIGHT can work with terrain, water, higher of both,
or fixed value.
This is controlled by flags
vehicles.
Ubit.
From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Fred Beckhusen
Sent: Monday, May 01, 2017 15:46
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)
Tom, I think
ate: Sun, 30 Apr 2017 23:27:37 -0400
From: <tring...@gmail.com>
To: "OS-Opensim Users" <opensim-users@opensimulator.org>
Subject: [Opensim-users] ubODE vs. Bullet
Message-ID: <65ED585961044A12B8C19EA5984238E3@TomsDesktop>
Content-Type: text/plain; charset="utf-8"
… but then im biased on that
;)
Ubit
From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of tring...@gmail.com
Sent: Monday, May 01, 2017 04:28
To: OS-Opensim Users
Subject: [Opensim-users] ubODE vs. Bullet
I am working on a script
I am working on a script for a submarine and am having issues with it working
fine in ubode but will not dive or surface in Bullet physics.
Here are the primary items that are involved with the physics.
This is the initial settings the object is set with.
set_engine(){