Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)

2017-05-02 Thread Rob Lindman
ssage- > From: opensim-users-boun...@opensimulator.org > [mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Rob > Lindman Sent: Tuesday, May 02, 2017 08:09 To: > opensim-users@opensimulator.org Subject: Re: [Opensim-users] ubODE > vs. Bullet (Ferd Frederix) > > Hi, &g

Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)

2017-05-02 Thread AJLDuarte
Subject: Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix) Hi, The user expectation will most likely be 'this script I wrote in Second Life should work in OpenSim' and if this is some 'reinvent the wheel by way of deformity' then my assessment is it is being done incorrectly. If there's some

Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)

2017-05-01 Thread tringate
To: opensim-users@opensimulator.org Subject: Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix) Hi just a few more notes about ubOde: VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT is dominant, if present VEHICLE_HOVER_HEIGHT is a region height Else it is a height relative to water and or terrain according

Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)

2017-05-01 Thread AJLDuarte
, May 01, 2017 16:16 To: opensim-users@opensimulator.org Subject: Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix) Hi, Sorry Fred, this is not correct VEHICLE_HOVER_HEIGHT can work with terrain, water, higher of both, or fixed value. This is controlled by flags

Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)

2017-05-01 Thread AJLDuarte
vehicles. Ubit. From: opensim-users-boun...@opensimulator.org [mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Fred Beckhusen Sent: Monday, May 01, 2017 15:46 To: opensim-users@opensimulator.org Subject: Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix) Tom, I think

Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)

2017-05-01 Thread Fred Beckhusen
ate: Sun, 30 Apr 2017 23:27:37 -0400 From: <tring...@gmail.com> To: "OS-Opensim Users" <opensim-users@opensimulator.org> Subject: [Opensim-users] ubODE vs. Bullet Message-ID: <65ED585961044A12B8C19EA5984238E3@TomsDesktop> Content-Type: text/plain; charset="utf-8"

Re: [Opensim-users] ubODE vs. Bullet

2017-05-01 Thread AJLDuarte
… but then im biased on that ;) Ubit From: opensim-users-boun...@opensimulator.org [mailto:opensim-users-boun...@opensimulator.org] On Behalf Of tring...@gmail.com Sent: Monday, May 01, 2017 04:28 To: OS-Opensim Users Subject: [Opensim-users] ubODE vs. Bullet I am working on a script

[Opensim-users] ubODE vs. Bullet

2017-04-30 Thread tringate
I am working on a script for a submarine and am having issues with it working fine in ubode but will not dive or surface in Bullet physics. Here are the primary items that are involved with the physics. This is the initial settings the object is set with. set_engine(){