ssage-
> From: opensim-users-boun...@opensimulator.org
> [mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Rob
> Lindman Sent: Tuesday, May 02, 2017 08:09 To:
> opensim-users@opensimulator.org Subject: Re: [Opensim-users] ubODE
> vs. Bullet (Ferd Frederix)
>
> Hi,
&g
Subject: Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)
Hi,
The user expectation will most likely be 'this script I wrote in Second Life
should work in OpenSim' and if this is some 'reinvent the wheel by way of
deformity' then my assessment is it is being done incorrectly.
If there's some
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)
Hi just a few more notes about ubOde:
VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT is dominant, if present
VEHICLE_HOVER_HEIGHT is a region height
Else it is a height relative to water and or terrain according
, May 01, 2017 16:16
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)
Hi,
Sorry Fred, this is not correct
VEHICLE_HOVER_HEIGHT can work with terrain, water, higher of both,
or fixed value.
This is controlled by flags
vehicles.
Ubit.
From: opensim-users-boun...@opensimulator.org
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Fred Beckhusen
Sent: Monday, May 01, 2017 15:46
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)
Tom, I think
Tom, I think this is a difference in implementation details. To me,
Bullet actually gets it correct.
Your script is setting Hover height to go up and down. It is
effectively llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, HovHeightBase
+= .02 ); each click Up and -= 0.02 on Down, while