Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)

2017-05-02 Thread Rob Lindman
ssage- > From: opensim-users-boun...@opensimulator.org > [mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Rob > Lindman Sent: Tuesday, May 02, 2017 08:09 To: > opensim-users@opensimulator.org Subject: Re: [Opensim-users] ubODE > vs. Bullet (Ferd Frederix) > > Hi, &g

Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)

2017-05-02 Thread AJLDuarte
Subject: Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix) Hi, The user expectation will most likely be 'this script I wrote in Second Life should work in OpenSim' and if this is some 'reinvent the wheel by way of deformity' then my assessment is it is being done incorrectly. If there's some

Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)

2017-05-01 Thread tringate
To: opensim-users@opensimulator.org Subject: Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix) Hi just a few more notes about ubOde: VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT is dominant, if present VEHICLE_HOVER_HEIGHT is a region height Else it is a height relative to water and or terrain according

Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)

2017-05-01 Thread AJLDuarte
, May 01, 2017 16:16 To: opensim-users@opensimulator.org Subject: Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix) Hi, Sorry Fred, this is not correct VEHICLE_HOVER_HEIGHT can work with terrain, water, higher of both, or fixed value. This is controlled by flags

Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)

2017-05-01 Thread AJLDuarte
vehicles. Ubit. From: opensim-users-boun...@opensimulator.org [mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Fred Beckhusen Sent: Monday, May 01, 2017 15:46 To: opensim-users@opensimulator.org Subject: Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix) Tom, I think

Re: [Opensim-users] ubODE vs. Bullet (Ferd Frederix)

2017-05-01 Thread Fred Beckhusen
Tom, I think this is a difference in implementation details. To me, Bullet actually gets it correct. Your script is setting Hover height to go up and down. It is effectively llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, HovHeightBase += .02 ); each click Up and -= 0.02 on Down, while