Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Butch Arnold
Hi Karl, When this stops working, can you check the xengine status in the console? I see the results you have included here, but is this before or after the communication stops? We had a similar issue back in December on 3rd Rock Grid and when things stopped working, checking the xengine

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Karl Dreyer
This dump is after the issue presents itself and it's not showing any scripts waiting for load.  That's what is really strange.  They all work perfectly for an underterminate amount of time then, a random subset of them just stop. I will point out that when I adjusted the max_listens_per_script

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread BoneZ
Hi Karl, I think since your xengine status results show you are only using 2 threads.. I'm not sure it would do you any good to increase max threads. ~Butch On 6/1/2015 12:53 PM, Karl Dreyer wrote: This dump is after the issue presents itself and it's not showing any scripts waiting for

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Dahlia Trimble
Do you know whether it's the listener or the sender which is failing? Also, I've heard there are problems with llSleep() so if any of the scripts are using that it might be contributing to the problem. On Mon, Jun 1, 2015 at 10:06 AM, BoneZ bo...@dogzhouse.com wrote: Hi Karl, I think since

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Damean Paolino
Actually, it is definitely the listener that is failing. The reason why I say that is because when the failure occurs; it doesn’t only effect the “server/client” prims.. but any script using a listener on the sim.. such as MLP’s .. the menu comes up but the script never “hears” the reply.

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Damean Paolino
It’s difficult to say… I would think the ending behavior would be the same either way. What I do know is when run on a different sim with zero or less scripts; the behavior is as expected. I will have him check to see if he is using the llSleep command in his scripts. From: