ankit,
If I understand your question properly, I think what you are looking
for is the following:
gadgets.views.requestNavigateTo(view, opt_params, opt_ownerId)
you can also use getSupportedViews() to figure out which views are
supported by the container (useful for cross-container gadget
ankit,
a VERY good way to do functional testing with OpenSocial apps is to
use the OSDE environment, which is an eclipse add-in. If you are doing
your server-side in AppEngine, this can REALLY help a lot.
http://code.google.com/p/opensocial-development-environment/
Hope this helps:
thanks,
sivaiah,
I don't think the purpose of Google groups is for anyone to make any
money. However, you might be able to make money from Orkut if you
develop a very popular OpenSocial gadget and then feature appropriate
advertising on the canvas page.
hope this helps.
--noly
On Aug 27, 7:16 am,
dudu,
you shouldn't be prompting or storing usernames and passwords. Even if
your intent is benign, such a situation is akin to phishing and is not
good practice. Rather, you should look into 3-legged OAuth as a
solution.
thanks,
nolybab
On Aug 11, 5:20 pm, duduzerah eduardopich...@gmail.com
Arne,
I am working now on an OpenSocial gadget to run specifically in
iGoogle that we hope to have completed within the next few weeks. We
noticed that on the iGoogle start page, the link New! Add social
gadgets to post updates and play games with friends, takes me to a
featured gadget page that
lauthiamkok,
You can use jquery in OpenSocial containers, but there are a few
'issues' that you have to keep in mind. For one, containers that use
strict caja will cause problems with jquery. Also, some containers do
not allow any script includes that are not from the domain or from
google. You
Nobuhiro,
Very, very good site. I like how you've integrated FriendConnect so
deeply into the experience. This far exceeds any other work I've seen
for integrating Google's FriendConnect. Great work!
Sure wish I could poke around some of your source code a bit and learn
some lessons from your
evgeny,
this might even make it a bit easierconsider this revised code:
//Use undocumented function to add top-level DOMEvent
_IG_AddDOMEventHandle(document, mousemove, yourfunction);
//this is the function that gets called
function yourfunction(b){
//for cross-browser compliance (i