[opensource-dev] 3 problems with first time Viewer 2 compile

2010-06-28 Thread Jonathan Welch
I've been compiling v1.22 and v1.4 (snowglobe) viewers fine for a while so I thought I would give Snowglobe 2.0 a try. It compiled and gave me a running .exe file but also complained about 2 parts failed. The entire build log is here http://files.myopera.com/JonathanYap/files/buildlog.txt Error

Re: [opensource-dev] VWR-20006

2010-06-28 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Can't make the current scupties in-world atm, at least without a 3rd party product atm. But I do agree with you, building and making stuff with in the world itself is a core idea of SL. Building in SL is more social than any other platform. I've been

Re: [opensource-dev] viewer-external svn r3448: multi-wearables seriously broken?

2010-06-28 Thread Nyx Linden
Multi-wearables should work fine on Agni, (with the exception that outfit order doesn't persist across logins yet). Multi-attachments will not work on Agni until the Server 1.40 rollout to the grid. Its a debug option right now in the viewer (and will remain default-off for 2.1). If you'd like

Re: [opensource-dev] viewer-external svn r3448: multi-wearables seriously broken?

2010-06-28 Thread Argent Stonecutter
On 2010-06-28, at 06:58, Aleric Inglewood wrote: > I noticed this for quite some time now while using viewer 1.4. > Attachments of others appear near their knee and stay there (they > don't move with the avatar). When I say something about it, others > claim they still see it "on their head" or w

Re: [opensource-dev] viewer-external svn r3448: multi-wearables seriously broken?

2010-06-28 Thread Aleric Inglewood
I noticed this for quite some time now while using viewer 1.4. Attachments of others appear near their knee and stay there (they don't move with the avatar). When I say something about it, others claim they still see it "on their head" or whatever. So yes, I'd say something was seriously broken wi

Re: [opensource-dev] viewer-external svn r3448: multi-wearables seriously broken?

2010-06-28 Thread Zabb65
Needs a 1.40 sim to function as expected. When such rolls out, it will behave as you want. Until then, it thinks you are placing them on attachments points it doesn't know about. On Mon, Jun 28, 2010 at 03:31, Lance Corrimal wrote: > Heya, > > I just gave the new multi-wearables in viewer-externa

[opensource-dev] viewer-external svn r3448: multi-wearables seriously broken?

2010-06-28 Thread Lance Corrimal
Heya, I just gave the new multi-wearables in viewer-external (svn r3448) a try, and i found it to be seriously broken. when I logged in, every single attachment, including HUDs, went to some rather weird attachment point somewhere near my right knee, and everything was only "half attached": hud