I've been compiling v1.22 and v1.4 (snowglobe) viewers fine for a
while so I thought I
would give Snowglobe 2.0 a try.
It compiled and gave me a running .exe file but also complained about 2
parts failed.
The entire build log is here
http://files.myopera.com/JonathanYap/files/buildlog.txt
Error
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Can't make the current scupties in-world atm, at least without a 3rd
party product atm.
But I do agree with you, building and making stuff with in the world
itself is a core idea of SL. Building in SL is more social than any
other platform. I've been
Multi-wearables should work fine on Agni, (with the exception that
outfit order doesn't persist across logins yet).
Multi-attachments will not work on Agni until the Server 1.40 rollout to
the grid. Its a debug option right now in the viewer (and will remain
default-off for 2.1).
If you'd like
On 2010-06-28, at 06:58, Aleric Inglewood wrote:
> I noticed this for quite some time now while using viewer 1.4.
> Attachments of others appear near their knee and stay there (they
> don't move with the avatar). When I say something about it, others
> claim they still see it "on their head" or w
I noticed this for quite some time now while using viewer 1.4.
Attachments of others appear near their knee and stay there (they
don't move with the avatar). When I say something about it, others
claim they still see it "on their head" or whatever.
So yes, I'd say something was seriously broken wi
Needs a 1.40 sim to function as expected. When such rolls out, it will
behave as you want. Until then, it thinks you are placing them on
attachments points it doesn't know about.
On Mon, Jun 28, 2010 at 03:31, Lance Corrimal wrote:
> Heya,
>
> I just gave the new multi-wearables in viewer-externa
Heya,
I just gave the new multi-wearables in viewer-external (svn r3448) a try, and
i found it to be seriously broken.
when I logged in, every single attachment, including HUDs, went to some rather
weird attachment point somewhere near my right knee, and everything was only
"half attached": hud