Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-16 Thread Brandon Husbands
Who made the choice on the side bar lol, You do know mozilla has a sidebar and book mark side bars etc... None uses that also. On Fri, Sep 17, 2010 at 12:32 AM, Anya Kanevsky wrote: > Ann, > I'm the SF-based Project Manager for Product Engine. We're a contractor > working with LL for almos

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-16 Thread Anya Kanevsky
Ann, I'm the SF-based Project Manager for Product Engine. We're a contractor working with LL for almost 2 years now, mostly doing Viewer and QA work. Currently, our development team is a part of Snowstorm. I'll be happy to answer (almost) any questions you might have about us... Best, Anya P.S.

Re: [opensource-dev] User Story: Improved Cache

2010-09-16 Thread Brandon Husbands
You could technically watermark the images and have the display code just remove that mark. If it cant find the mark its considered corrupt. On Thu, Sep 16, 2010 at 6:45 PM, JB Hancroft wrote: > > This viewer would get blacklisted before it ever got out the door. > > Because... it would be non-

[opensource-dev] Possible Voice morphing Caused random Crash. VWR-23066

2010-09-16 Thread Brandon Husbands
http://jira.secondlife.com/browse/VWR-23066 Was odd just sitting here reading mail in debug and boom crash! -- --- This email is a private and confidential communication. A

Re: [opensource-dev] User Story: Improved Cache

2010-09-16 Thread JB Hancroft
> This viewer would get blacklisted before it ever got out the door. Because... it would be non-compliant in some way? On Thu, Sep 16, 2010 at 7:36 PM, Dale Mahalko wrote: > I just don't have the motivation for it myself, but I would really > like it if a 3rd party developer would gut out LL's

Re: [opensource-dev] User Story: Improved Cache

2010-09-16 Thread Dale Mahalko
I just don't have the motivation for it myself, but I would really like it if a 3rd party developer would gut out LL's texture cache and eliminate the VFS, and replace them with a simple disk cache that writes all assets in raw format, with files named by UUID on disk. * Decode all JPEG2000's once

Re: [opensource-dev] Landmarks on login?

2010-09-16 Thread Brandon Husbands
heres the magic landmark.cpp line 170 starts void LLLandmark::requestRegionHandle( LLMessageSystem* msg, const LLHost& upstream_host, const LLUUID& region_id, region_handle_callback_t callback) { if(region_id.isNull()) { // don't bother with checking - it's 0.

Re: [opensource-dev] Landmarks on login?

2010-09-16 Thread Brandon Husbands
Requesting region handles etc... llLandmark.cpp line 164 void LLLandmark::registerCallbacks(LLMessageSystem* msg) { msg->setHandlerFunc("RegionIDAndHandleReply", &processRegionIDAndHandle); } called from llstartup.cpp line 1649 LLLandmark::registerCallbacks(msg); Call Stack When it starts

Re: [opensource-dev] Landmarks on login?

2010-09-16 Thread Kent Quirk (Q Linden)
Have you got a JIRA, or better yet, a pointer to the code in question? Sounds like it's worth investigating. Q On Sep 16, 2010, at 5:51 PM, Brandon Husbands wrote: > > viewer 2, Why ohh why on log in is it grabbing all landmarks then getting > region handles for them? > > -- > -

[opensource-dev] Landmarks on login?

2010-09-16 Thread Brandon Husbands
viewer 2, Why ohh why on log in is it grabbing all landmarks then getting region handles for them? -- --- This email is a private and confidential communication. Any use of

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-16 Thread Zai Lynch
I don't know if I understand the question... So I'm not sure if http://www.productengine.com/ answers it. Does it? On Thu, Sep 16, 2010 at 10:25 PM, Ann Otoole wrote: > But the question is what is the "Product Engine"? (I've seen the pics of > those kids over there doing the work. They look like

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-16 Thread Ann Otoole
But the question is what is the "Product Engine"? (I've seen the pics of those kids over there doing the work. They look like they like to have fun.) From: Yoz Grahame To: Ann Otoole Cc: opensource-dev@lists.secondlife.com Sent: Thu, September 16, 2010 4:07:

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-16 Thread Yoz Grahame
On 16 September 2010 13:04, Ann Otoole wrote: > What is this "Product Engine" I see references to (made apparently by team > shining) in the Scrum summaries? > They're an external contract team doing engineering and QA work for us. -- Yoz ___ Policies

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-16 Thread Ann Otoole
What is this "Product Engine" I see references to (made apparently by team shining) in the Scrum summaries? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before

Re: [opensource-dev] Stability in Recent Dev Builds (and crash dumps?)

2010-09-16 Thread Tillie Ariantho
On 16.09.2010 20:22, Bunny Halberd wrote: > So, I have two questions - 1.) are crash dumps working correctly on > the dev builds, I crash 2 or 3 times a day too with the dev builds and only on rare occasions a .dmp file with >0 bytes is written. The crashes seem to be somewhat random, apparently

[opensource-dev] Stability in Recent Dev Builds (and crash dumps?)

2010-09-16 Thread Bunny Halberd
Good Afternoon! I have gotten into the habit of grabbing whatever is the most recent dev build each day when I get ready to log in and using it for as long as I can. (I like finding bugs!) There's been a recent stability issue that's been introduced in the last two weeks or so (maybe longer, I'm

Re: [opensource-dev] User Story: Improved Cache

2010-09-16 Thread Monty Brandenberg
On 9/16/2010 1:17 PM, Daniel Smith wrote: > Greetings Daniel from Daniel -- > > It would be good to know from the Lindens as to the negative effect from > having a cache size that is too big. A few quick points: - There isn't a single cache. There are actually multiple persistent and

Re: [opensource-dev] User Story: Improved Cache

2010-09-16 Thread Daniel Smith
On Thu, Sep 16, 2010 at 9:44 AM, Daniel wrote: > As a user I would like to see an improved cache in order to have a > better Second Life experience. The types > of improvements that would lead to a better experience include: > > * A higher cache size limit. This would let me save more data and

Re: [opensource-dev] User Story: Improved Cache

2010-09-16 Thread Joel Foner
I propose a slight modification... As a user, I want to be able to choose some number of places that load more quickly, and am willing to trade some disk space to make this happen. This list of places may, or may not, be based on visit frequency, favorites or personal selection. (I may want a part

Re: [opensource-dev] User Story: Improved Cache

2010-09-16 Thread Kelly Linden
Strictly speaking I think you have the stories and tasks reversed here. As a user I'd like to be able to use a greater portion of my available disk to improve the SL experience. * Task: Improve the cache system to allow larger caches As a user I'd like the places I visit most often, like my 'home

[opensource-dev] User Story: Improved Cache

2010-09-16 Thread Daniel
As a user I would like to see an improved cache in order to have a better Second Life experience. The types of improvements that would lead to a better experience include: * A higher cache size limit. This would let me save more data and speed up rez times, and also put less load on the serv

Re: [opensource-dev] What is "Shining"

2010-09-16 Thread Lance Corrimal
Am Donnerstag 16 September 2010 schrieb Tofu Linden: > It's the name of one of LL's dev teams. it's also the title of a movie and a book... very simplified it's the story of a guy who starts to hear voices and turns mad-axe-murderer on his family. I seriously hope the naming similarity is a coi

Re: [opensource-dev] What is "Shining"

2010-09-16 Thread Tofu Linden
It's the name of one of LL's dev teams. Ponzu wrote: > i see this in Jira. What is it? > > lee > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to