I wasn't sure if this is the right place to post this but on the
https://lists.secondlife.com/cgi-bin/mailman/listinfo page it says
sldev has been moved here so i suppose this is the only place to post
this.
I posted a jira for this option because I couldn't find an existing
jira and just wanted t
> > * Let the local operating system deal with the file caching. If you
> > have 4+ gig of system memory, let the OS manage it for caching
> > frequently accessed world data.
>
> if i have 4+GB i use a ramdisk as cache... XD
>
Wow. I am getting VERY old and senile. WHY oh why I didn't think of
nels
>> off
>> > > as separate windows?
>> >
>> > I really really hope the difference is the ability to open as many
>> profile
>> > and
>> > property floaters as we want, and not being limited to a single
>> instance.
>> >
single instance.
> > Does
> > the current Development viewer do that?
> >
> > Yes the very point of being able to tear off some tabs is to be able to
> actually copy them, and to switch to another tab in order to do some
> drag-and-drop like in 1.x. Tearing one tab jus
Erin, is there a jira?
thanks!
anya
2010/9/17 Erin Mallory
> I've noticed the last several development viewers I have tried have
> started freezing my system between 5-10 seconds for each time I attempt to
> open a new inventory window, and that the freezes last longer for each
> additional in
The current functionality you cant really close resizing is a pain and the
floater on minimize has a header that stays in place.
On Fri, Sep 17, 2010 at 3:51 PM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On 2010-09-17 15:38, Brandon Husbands wrote:
>
>> I am actually about finish
Your able to open as many of each as you want
And resize And actually close so it does not sit there minimised...
Thats how it works with my patch...
On Fri, Sep 17, 2010 at 6:39 PM, Trilo Byte wrote:
> Now if only we could resize the width of the sidebar, we'd be getting
> somewhere.
I agree, a newer one's needed (Phillip pledged to residents there would be
updates every 2 weeks, that doesn't seem to be happening). However, until
anti-aliasing gets fixed 2.1.2 isn't ready for prime time.
Trilo
On Sep 17, 2010, at 7:11 PM, Oz Linden (Scott Lawrence) wrote:
> On 2010-09-17
Now if only we could resize the width of the sidebar, we'd be getting
somewhere. ;-) Seems like extra clicks and screen clutter to be able to see a
little bit wider for inventory windows and group notices. Pop open sidebar,
detach or bounce to right side, and THEN finally be able to resize. B
On Fri, 17 Sep 2010 17:14:01 -0400
Ponzu wrote:
> I have also thought a bit about the situation where two or more users
> are on the same subnet. Think of a dozens of people in the same LAN
> in a meeting, for example.
>
> Current system has each user building an almost identical cache
> locall
I have also thought a bit about the situation where two or more users
are on the same subnet. Think of a dozens of people in the same LAN
in a meeting, for example.
Current system has each user building an almost identical cache locally.
Instead, what if all the users went through a proxy, and t
On 17 September 2010 23:02, Zi Ree wrote:
> Am Freitag 17 September 2010 22:51:38 schrieb Oz Linden (Scott Lawrence):
>
> > > Thus restoring 1x functionality. All thats left to do is add the
> > > buttons back for them and menu choices.
> >
> > From an end user point of view, how does that diffe
Am Freitag 17 September 2010 22:51:38 schrieb Oz Linden (Scott Lawrence):
> > Thus restoring 1x functionality. All thats left to do is add the
> > buttons back for them and menu choices.
>
> From an end user point of view, how does that differ from the current
> Development viewer functionality
On Fri, Sep 17, 2010 at 1:51 PM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On 2010-09-17 15:38, Brandon Husbands wrote:
> > I am actually about finished with my mod for v2.
> >
> > It takes the sidebar.cpp file and only that file leaves all public
> > method calls in.
> > But its
On 2010-09-17 15:38, Brandon Husbands wrote:
> I am actually about finished with my mod for v2.
>
> It takes the sidebar.cpp file and only that file leaves all public
> method calls in.
> But its rewritten to be a floater manager where if you want to call
> say profile it launches it as a float
Brandon I am sooo waiting for your patch impatiently !
On 17 September 2010 21:38, Brandon Husbands wrote:
> I am actually about finished with my mod for v2.
>
> It takes the sidebar.cpp file and only that file leaves all public method
> calls in.
> But its rewritten to be a floater manager whe
I've noticed the last several development viewers I have tried have started
freezing my system between 5-10 seconds for each time I attempt to open a new
inventory window, and that the freezes last longer for each additional
inventory window I open. I didn't have this in earlier versions of th
I think this is actually a crucial first step to cache improvement. The
performance of this system would be an extremely useful baseline. For
instance I'd love to be able to toggle between saving jp2 and raw w and
w/out mipmap. There can be performance benefits to storing content
compressed o
I am actually about finished with my mod for v2.
It takes the sidebar.cpp file and only that file leaves all public method
calls in.
But its rewritten to be a floater manager where if you want to call say
profile it launches it as a floater.
Thus restoring 1x functionality. All thats left to do i
On 09/17/2010 01:08 PM, Oz Linden (Scott Lawrence) wrote:
>On 2010-09-17 12:56, Ponzu wrote:
>> But some users want to be able to override this. I want a certain
>> location to always load fast, even if I rarely visit it.
>>
>> User story: I want to mark certain locations as "Fast Loading"
Hey all, just wanted to let you know that crashhunters looked at the crashes
in Development builds today and the top ones (including Bunny's) are being
investigated.
Cheers,
anya (grumpity)
2010/9/16 Tillie Ariantho
> On 16.09.2010 20:22, Bunny Halberd wrote:
>
> > So, I have two questions - 1
On Fri, Sep 17, 2010 at 10:51 AM, Altair Sythos wrote:
> On Fri, 17 Sep 2010 10:17:27 -0700
> Daniel Smith wrote:
>
>
> > A passive means of ranking a cache would be:
> >
> > 1) did the user already have an LM here?
> > 2) did an object just give a user an LM to this place?
> > 3) did the user j
On 2010-09-17 13:49, Brandon Husbands wrote:
> It was a serious question. I wanted to know if LL did it or a 3rd
> party contractor. not a insult.
It doesn't matter... it's there, and we're going to have to deal with it
(as in the recent changes to make panels detachable).
___
On 2010-09-17 13:36, Ponzu wrote:
> When will Snowstorm post a Development Viewer Snapshot - TBD
>
> 8-)
already on the main secondlife.com downloads page (though we need a
newer one)
___
Policies and (un)subscribe information available here:
http://w
On Fri, 2010-09-17 at 13:08 -0400, Oz Linden (Scott Lawrence) wrote:
> On 2010-09-17 12:56, Ponzu wrote:
> > But some users want to be able to override this. I want a certain
> > location to always load fast, even if I rarely visit it.
> >
> > User story: I want to mark certain locations as "Fast
On Thu, 16 Sep 2010 18:36:50 -0500
Dale Mahalko wrote:
> * Decode all JPEG2000's once, to all levels of mipmap scale, and write
> the raw RGB mipmaps to disk as individual files (UUID+mipscale.bmp),
> discarding the source JP2's.
high load, and next time u see same object the viewer should downl
When Deferred Rendering is enabled and you're in
building mode, the RGB arrows that you use to move
prims don't "stop" at the prim surface anymore.
Deferred Rendering OFF:
http://m.friendfeed-media.com/948b6fc14d7ec63ec01a1f8f253a48869c6cbcd0
Deferred Rendering ON:
http://m.friendfeed-media.com
On Fri, 17 Sep 2010 10:17:27 -0700
Daniel Smith wrote:
> A passive means of ranking a cache would be:
>
> 1) did the user already have an LM here?
> 2) did an object just give a user an LM to this place?
> 3) did the user just proactively create an LM?
>
> These are 3 distinct cases. #1 and #
It was a serious question. I wanted to know if LL did it or a 3rd party
contractor. not a insult.
On Fri, Sep 17, 2010 at 9:12 AM, Ponzu wrote:
> Brandon. Thank you for the pointless insult.
>
> regards,
> lee
>
> On Fri, Sep 17, 2010 at 1:39 AM, Brandon Husbands
> wrote:
> > Who made the choi
When will Snowstorm post a Development Viewer Snapshot - TBD
8-)
lee
On Fri, Sep 17, 2010 at 12:16 PM, Oz Linden (Scott Lawrence)
wrote:
>
> I've added a section at the top of the Downloading test builds wiki page to
> help with this, and created a wiki template to simplify adding entries
> th
On Fri, Sep 17, 2010 at 9:56 AM, Ponzu wrote:
> But some users want to be able to override this. I want a certain
> location to always load fast, even if I rarely visit it.
>
> User story: I want to mark certain locations as "Fast Loading" even
> if I do not visit them very often. This should
On 2010-09-17 12:56, Ponzu wrote:
> But some users want to be able to override this. I want a certain
> location to always load fast, even if I rarely visit it.
>
> User story: I want to mark certain locations as "Fast Loading" even
> if I do not visit them very often. This should override the
But some users want to be able to override this. I want a certain
location to always load fast, even if I rarely visit it.
User story: I want to mark certain locations as "Fast Loading" even
if I do not visit them very often. This should override the automatic
behavior of the system.
On Fri,
Good answer, Oz ;-)
On Fri, Sep 17, 2010 at 12:25 PM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On 2010-09-17 12:20, Tom Grimshaw wrote:
>
> On 17/09/2010 17:16, Oz Linden (Scott Lawrence) wrote:
>
> We have lots of community members who are ready and willing to try out the
> lat
On 2010-09-17 12:20, Tom Grimshaw wrote:
On 17/09/2010 17:16, Oz Linden (Scott Lawrence) wrote:
We have lots of community members who are ready and willing to try
out the latest and greatest experiments and fixes from developers,
Are viewers with experimental OpenSim-targeted features welcome
On 17/09/2010 17:16, Oz Linden (Scott Lawrence) wrote:
We have lots of community members who are ready and willing to try out
the latest and greatest experiments and fixes from developers,
Are viewers with experimental OpenSim-targeted features welcome there?
~T
___
Or the vertex glow color changes for that part of the prim/object that
is over the other parcel...
Just throwing out another idea.
Ricky
Cron Stardust
On Fri, Sep 17, 2010 at 6:53 AM, Dale Mahalko wrote:
> If you want to see where any type of prim (not just mega) encroaches
> on neighboring par
We have lots of community members who are ready and willing to try out
the latest and greatest experiments and fixes from developers, and
plenty of developers who have things that need testing (especially in
circumstances and on platforms that the develop might not have).
The trick is getting
I think that maybe "places" should have scores of how often they are
visted to determine how long the cache of that place is stored. So
since every login you start at home it would have a high score
therefore the cache would be stored for a longer period of time. Same
goes for places you visit ofte
Yes gutting the cache helps a lot. So does dumping a copy of the cache
into a folder with the name of a sim, and on change to a
non-contingous sim swapping where the cache points to so that suddenly
the cache from the last visit to that sim is used.
No, it's not compliant, because the most efficie
Brandon. Thank you for the pointless insult.
regards,
lee
On Fri, Sep 17, 2010 at 1:39 AM, Brandon Husbands wrote:
> Who made the choice on the side bar lol, You do know mozilla has a
> sidebar and book markĀ side bars etc... None uses that also.
>
>>
___
General concensus and *working code*.
Go for it.
On Thu, Sep 16, 2010 at 9:12 PM, Brandon Husbands wrote:
> You could technically watermark the images and have the display code just
> remove that mark.
> If it cant find the mark its considered corrupt.
>
> On Thu, Sep 16, 2010 at 6:45 PM, JB Han
On 9/16/2010 7:36 PM, Dale Mahalko wrote:
> This cache would much simpler than the layered mess of caches
> currently used, and it would give a speed boost over the constant JP2
> to RGB mipmap decoding and discarding that is in place now. Decode
> once and don't ever do it again.
Speaking for my
If you want to see where any type of prim (not just mega) encroaches
on neighboring parcels, it could be done by having a 2D "virtual
shadow" under the prim while the object is being moved/rotated, as if
cast by a light source infinitely high above the object.
Where the virtual shadow crosses into
Im just dartboarding this but would it be possible to have some sort
of secondary center marker on the ends of prims to enable showing that
a prim encroaches on a neighboring parcel??
(primary center would be the geometric center of the object and the
secondary centers would be the ends of the X Y
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