[opensource-dev] Option to send notices to email even when online

2010-09-17 Thread Marc Adored
I wasn't sure if this is the right place to post this but on the https://lists.secondlife.com/cgi-bin/mailman/listinfo page it says sldev has been moved here so i suppose this is the only place to post this. I posted a jira for this option because I couldn't find an existing jira and just wanted t

Re: [opensource-dev] User Story: Improved Cache

2010-09-17 Thread Glen Canaday
> > * Let the local operating system deal with the file caching. If you > > have 4+ gig of system memory, let the OS manage it for caching > > frequently accessed world data. > > if i have 4+GB i use a ramdisk as cache... XD > Wow. I am getting VERY old and senile. WHY oh why I didn't think of

Re: [opensource-dev] opensource-dev Digest, Vol 8, Issue 75

2010-09-17 Thread Brandon Husbands
nels >> off >> > > as separate windows? >> > >> > I really really hope the difference is the ability to open as many >> profile >> > and >> > property floaters as we want, and not being limited to a single >> instance. >> >

Re: [opensource-dev] opensource-dev Digest, Vol 8, Issue 75

2010-09-17 Thread SuezanneC Baskerville
single instance. > > Does > > the current Development viewer do that? > > > > Yes the very point of being able to tear off some tabs is to be able to > actually copy them, and to switch to another tab in order to do some > drag-and-drop like in 1.x. Tearing one tab jus

Re: [opensource-dev] Freeze on new inventory window.

2010-09-17 Thread Anya Kanevsky
Erin, is there a jira? thanks! anya 2010/9/17 Erin Mallory > I've noticed the last several development viewers I have tried have > started freezing my system between 5-10 seconds for each time I attempt to > open a new inventory window, and that the freezes last longer for each > additional in

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-17 Thread Brandon Husbands
The current functionality you cant really close resizing is a pain and the floater on minimize has a header that stays in place. On Fri, Sep 17, 2010 at 3:51 PM, Oz Linden (Scott Lawrence) < o...@lindenlab.com> wrote: > On 2010-09-17 15:38, Brandon Husbands wrote: > >> I am actually about finish

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-17 Thread Brandon Husbands
Your able to open as many of each as you want And resize And actually close so it does not sit there minimised... Thats how it works with my patch... On Fri, Sep 17, 2010 at 6:39 PM, Trilo Byte wrote: > Now if only we could resize the width of the sidebar, we'd be getting > somewhere.

Re: [opensource-dev] Where to put & look for test viewers

2010-09-17 Thread Trilo Byte
I agree, a newer one's needed (Phillip pledged to residents there would be updates every 2 weeks, that doesn't seem to be happening). However, until anti-aliasing gets fixed 2.1.2 isn't ready for prime time. Trilo On Sep 17, 2010, at 7:11 PM, Oz Linden (Scott Lawrence) wrote: > On 2010-09-17

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-17 Thread Trilo Byte
Now if only we could resize the width of the sidebar, we'd be getting somewhere. ;-) Seems like extra clicks and screen clutter to be able to see a little bit wider for inventory windows and group notices. Pop open sidebar, detach or bounce to right side, and THEN finally be able to resize. B

Re: [opensource-dev] Side topic related to cache (was Re: User Story: Improved Cache

2010-09-17 Thread Sythos
On Fri, 17 Sep 2010 17:14:01 -0400 Ponzu wrote: > I have also thought a bit about the situation where two or more users > are on the same subnet. Think of a dozens of people in the same LAN > in a meeting, for example. > > Current system has each user building an almost identical cache > locall

[opensource-dev] Side topic related to cache (was Re: User Story: Improved Cache

2010-09-17 Thread Ponzu
I have also thought a bit about the situation where two or more users are on the same subnet. Think of a dozens of people in the same LAN in a meeting, for example. Current system has each user building an almost identical cache locally. Instead, what if all the users went through a proxy, and t

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-17 Thread Marine Kelley
On 17 September 2010 23:02, Zi Ree wrote: > Am Freitag 17 September 2010 22:51:38 schrieb Oz Linden (Scott Lawrence): > > > > Thus restoring 1x functionality. All thats left to do is add the > > > buttons back for them and menu choices. > > > > From an end user point of view, how does that diffe

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-17 Thread Zi Ree
Am Freitag 17 September 2010 22:51:38 schrieb Oz Linden (Scott Lawrence): > > Thus restoring 1x functionality. All thats left to do is add the > > buttons back for them and menu choices. > > From an end user point of view, how does that differ from the current > Development viewer functionality

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-17 Thread Daniel Smith
On Fri, Sep 17, 2010 at 1:51 PM, Oz Linden (Scott Lawrence) < o...@lindenlab.com> wrote: > On 2010-09-17 15:38, Brandon Husbands wrote: > > I am actually about finished with my mod for v2. > > > > It takes the sidebar.cpp file and only that file leaves all public > > method calls in. > > But its

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-17 Thread Oz Linden (Scott Lawrence)
On 2010-09-17 15:38, Brandon Husbands wrote: > I am actually about finished with my mod for v2. > > It takes the sidebar.cpp file and only that file leaves all public > method calls in. > But its rewritten to be a floater manager where if you want to call > say profile it launches it as a float

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-17 Thread Marine Kelley
Brandon I am sooo waiting for your patch impatiently ! On 17 September 2010 21:38, Brandon Husbands wrote: > I am actually about finished with my mod for v2. > > It takes the sidebar.cpp file and only that file leaves all public method > calls in. > But its rewritten to be a floater manager whe

[opensource-dev] Freeze on new inventory window.

2010-09-17 Thread Erin Mallory
I've noticed the last several development viewers I have tried have started freezing my system between 5-10 seconds for each time I attempt to open a new inventory window, and that the freezes last longer for each additional inventory window I open. I didn't have this in earlier versions of th

Re: [opensource-dev] User Story: Improved Cache

2010-09-17 Thread Vex Streeter
I think this is actually a crucial first step to cache improvement. The performance of this system would be an extremely useful baseline. For instance I'd love to be able to toggle between saving jp2 and raw w and w/out mipmap. There can be performance benefits to storing content compressed o

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-17 Thread Brandon Husbands
I am actually about finished with my mod for v2. It takes the sidebar.cpp file and only that file leaves all public method calls in. But its rewritten to be a floater manager where if you want to call say profile it launches it as a floater. Thus restoring 1x functionality. All thats left to do i

Re: [opensource-dev] User Story: Improved Cache

2010-09-17 Thread Mike Dickson
On 09/17/2010 01:08 PM, Oz Linden (Scott Lawrence) wrote: >On 2010-09-17 12:56, Ponzu wrote: >> But some users want to be able to override this. I want a certain >> location to always load fast, even if I rarely visit it. >> >> User story: I want to mark certain locations as "Fast Loading"

Re: [opensource-dev] Stability in Recent Dev Builds (and crash dumps?)

2010-09-17 Thread Anya Kanevsky
Hey all, just wanted to let you know that crashhunters looked at the crashes in Development builds today and the top ones (including Bunny's) are being investigated. Cheers, anya (grumpity) 2010/9/16 Tillie Ariantho > On 16.09.2010 20:22, Bunny Halberd wrote: > > > So, I have two questions - 1

Re: [opensource-dev] User Story: Improved Cache

2010-09-17 Thread Daniel Smith
On Fri, Sep 17, 2010 at 10:51 AM, Altair Sythos wrote: > On Fri, 17 Sep 2010 10:17:27 -0700 > Daniel Smith wrote: > > > > A passive means of ranking a cache would be: > > > > 1) did the user already have an LM here? > > 2) did an object just give a user an LM to this place? > > 3) did the user j

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-17 Thread Oz Linden (Scott Lawrence)
On 2010-09-17 13:49, Brandon Husbands wrote: > It was a serious question. I wanted to know if LL did it or a 3rd > party contractor. not a insult. It doesn't matter... it's there, and we're going to have to deal with it (as in the recent changes to make panels detachable). ___

Re: [opensource-dev] Where to put & look for test viewers

2010-09-17 Thread Oz Linden (Scott Lawrence)
On 2010-09-17 13:36, Ponzu wrote: > When will Snowstorm post a Development Viewer Snapshot - TBD > > 8-) already on the main secondlife.com downloads page (though we need a newer one) ___ Policies and (un)subscribe information available here: http://w

Re: [opensource-dev] User Story: Improved Cache

2010-09-17 Thread Domino Marama
On Fri, 2010-09-17 at 13:08 -0400, Oz Linden (Scott Lawrence) wrote: > On 2010-09-17 12:56, Ponzu wrote: > > But some users want to be able to override this. I want a certain > > location to always load fast, even if I rarely visit it. > > > > User story: I want to mark certain locations as "Fast

Re: [opensource-dev] User Story: Improved Cache

2010-09-17 Thread Sythos
On Thu, 16 Sep 2010 18:36:50 -0500 Dale Mahalko wrote: > * Decode all JPEG2000's once, to all levels of mipmap scale, and write > the raw RGB mipmaps to disk as individual files (UUID+mipscale.bmp), > discarding the source JP2's. high load, and next time u see same object the viewer should downl

[opensource-dev] Looking for a PJIRA entry about build grid UI bug with deferred rendering enabled

2010-09-17 Thread Opensource Obscure
When Deferred Rendering is enabled and you're in building mode, the RGB arrows that you use to move prims don't "stop" at the prim surface anymore. Deferred Rendering OFF: http://m.friendfeed-media.com/948b6fc14d7ec63ec01a1f8f253a48869c6cbcd0 Deferred Rendering ON: http://m.friendfeed-media.com

Re: [opensource-dev] User Story: Improved Cache

2010-09-17 Thread Sythos
On Fri, 17 Sep 2010 10:17:27 -0700 Daniel Smith wrote: > A passive means of ranking a cache would be: > > 1) did the user already have an LM here? > 2) did an object just give a user an LM to this place? > 3) did the user just proactively create an LM? > > These are 3 distinct cases. #1 and #

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-17 Thread Brandon Husbands
It was a serious question. I wanted to know if LL did it or a 3rd party contractor. not a insult. On Fri, Sep 17, 2010 at 9:12 AM, Ponzu wrote: > Brandon. Thank you for the pointless insult. > > regards, > lee > > On Fri, Sep 17, 2010 at 1:39 AM, Brandon Husbands > wrote: > > Who made the choi

Re: [opensource-dev] Where to put & look for test viewers

2010-09-17 Thread Ponzu
When will Snowstorm post a Development Viewer Snapshot - TBD 8-) lee On Fri, Sep 17, 2010 at 12:16 PM, Oz Linden (Scott Lawrence) wrote: > > I've added a section at the top of the Downloading test builds wiki page to > help with this, and created a wiki template to simplify adding entries > th

Re: [opensource-dev] User Story: Improved Cache

2010-09-17 Thread Daniel Smith
On Fri, Sep 17, 2010 at 9:56 AM, Ponzu wrote: > But some users want to be able to override this. I want a certain > location to always load fast, even if I rarely visit it. > > User story: I want to mark certain locations as "Fast Loading" even > if I do not visit them very often. This should

Re: [opensource-dev] User Story: Improved Cache

2010-09-17 Thread Oz Linden (Scott Lawrence)
On 2010-09-17 12:56, Ponzu wrote: > But some users want to be able to override this. I want a certain > location to always load fast, even if I rarely visit it. > > User story: I want to mark certain locations as "Fast Loading" even > if I do not visit them very often. This should override the

Re: [opensource-dev] User Story: Improved Cache

2010-09-17 Thread Ponzu
But some users want to be able to override this. I want a certain location to always load fast, even if I rarely visit it. User story: I want to mark certain locations as "Fast Loading" even if I do not visit them very often. This should override the automatic behavior of the system. On Fri,

Re: [opensource-dev] Where to put & look for test viewers

2010-09-17 Thread Zha Ewry
Good answer, Oz ;-) On Fri, Sep 17, 2010 at 12:25 PM, Oz Linden (Scott Lawrence) < o...@lindenlab.com> wrote: > On 2010-09-17 12:20, Tom Grimshaw wrote: > > On 17/09/2010 17:16, Oz Linden (Scott Lawrence) wrote: > > We have lots of community members who are ready and willing to try out the > lat

Re: [opensource-dev] Where to put & look for test viewers

2010-09-17 Thread Oz Linden (Scott Lawrence)
On 2010-09-17 12:20, Tom Grimshaw wrote: On 17/09/2010 17:16, Oz Linden (Scott Lawrence) wrote: We have lots of community members who are ready and willing to try out the latest and greatest experiments and fixes from developers, Are viewers with experimental OpenSim-targeted features welcome

Re: [opensource-dev] Where to put & look for test viewers

2010-09-17 Thread Tom Grimshaw
On 17/09/2010 17:16, Oz Linden (Scott Lawrence) wrote: We have lots of community members who are ready and willing to try out the latest and greatest experiments and fixes from developers, Are viewers with experimental OpenSim-targeted features welcome there? ~T ___

Re: [opensource-dev] a Thought on fixing mega prims

2010-09-17 Thread Ricky
Or the vertex glow color changes for that part of the prim/object that is over the other parcel... Just throwing out another idea. Ricky Cron Stardust On Fri, Sep 17, 2010 at 6:53 AM, Dale Mahalko wrote: > If you want to see where any type of prim (not just mega) encroaches > on neighboring par

[opensource-dev] Where to put & look for test viewers

2010-09-17 Thread Oz Linden (Scott Lawrence)
We have lots of community members who are ready and willing to try out the latest and greatest experiments and fixes from developers, and plenty of developers who have things that need testing (especially in circumstances and on platforms that the develop might not have). The trick is getting

Re: [opensource-dev] User Story: Improved Cache

2010-09-17 Thread Marc Adored
I think that maybe "places" should have scores of how often they are visted to determine how long the cache of that place is stored. So since every login you start at home it would have a high score therefore the cache would be stored for a longer period of time. Same goes for places you visit ofte

Re: [opensource-dev] User Story: Improved Cache

2010-09-17 Thread Lillian Yiyuan
Yes gutting the cache helps a lot. So does dumping a copy of the cache into a folder with the name of a sim, and on change to a non-contingous sim swapping where the cache points to so that suddenly the cache from the last visit to that sim is used. No, it's not compliant, because the most efficie

Re: [opensource-dev] Snowstorm - Product Engine?

2010-09-17 Thread Ponzu
Brandon. Thank you for the pointless insult. regards, lee On Fri, Sep 17, 2010 at 1:39 AM, Brandon Husbands wrote: > Who made the choice on the side bar lol, You do know mozilla has a > sidebar and book markĀ  side bars etc... None uses that also. > >> ___

Re: [opensource-dev] User Story: Improved Cache

2010-09-17 Thread Ponzu
General concensus and *working code*. Go for it. On Thu, Sep 16, 2010 at 9:12 PM, Brandon Husbands wrote: > You could technically watermark the images and have the display code just > remove that mark. > If it cant find the mark its considered corrupt. > > On Thu, Sep 16, 2010 at 6:45 PM, JB Han

Re: [opensource-dev] User Story: Improved Cache

2010-09-17 Thread Monty Brandenberg
On 9/16/2010 7:36 PM, Dale Mahalko wrote: > This cache would much simpler than the layered mess of caches > currently used, and it would give a speed boost over the constant JP2 > to RGB mipmap decoding and discarding that is in place now. Decode > once and don't ever do it again. Speaking for my

Re: [opensource-dev] a Thought on fixing mega prims

2010-09-17 Thread Dale Mahalko
If you want to see where any type of prim (not just mega) encroaches on neighboring parcels, it could be done by having a 2D "virtual shadow" under the prim while the object is being moved/rotated, as if cast by a light source infinitely high above the object. Where the virtual shadow crosses into

[opensource-dev] a Thought on fixing mega prims

2010-09-17 Thread Robert Martin
Im just dartboarding this but would it be possible to have some sort of secondary center marker on the ends of prims to enable showing that a prim encroaches on a neighboring parcel?? (primary center would be the geometric center of the object and the secondary centers would be the ends of the X Y