Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread Brandon Husbands
Ive used it, and fount it blehh. I think we are failing to communicate about our conception of what is possible and what is used. Are you saying that the normal user would have full access to what you use to develop the "client"? As its a middle ware really i fail to see how your going to impleme

Re: [opensource-dev] Question about LOD debug setting

2010-10-03 Thread Ann Otoole
Whats the jira for this defect you say exists that I have never once observed despite always using a setting of 4? There is a different debug setting calledRenderMaxNodeSize that produces the behavior you noted btw. It's default is 8192. Go lower and what you describe happens. _

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread mysticaldemina
Obviously these are subjective statements but I think your statements are based on an incomplete understanding of the tool and probably limited experience using it. Not sure how you can say it is clunky. I have a scene hierarchy where I can list and see every object in my seen. It's like see

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread Brandon Husbands
Actually its not inaccurate. The tools themselves are clunky.. And i am not taking this as a lsl vs their language. I am talking about the engine itself. From a lower level perspective. Unity is really more of a middleware when it comes to graphics engines. sure you can use any network you want b

Re: [opensource-dev] Uses of the Lookat target Crosshairs

2010-10-03 Thread Latif Khalifa
You are reading too much into these "targets". Those are just viewer effects that help your viewer position head and the direction of eyes of the avatar to the desired location. They have no other use. Latif On Mon, Oct 4, 2010 at 3:37 AM, dz wrote: > Folks, > > Apologies if this is NOT the plac

[opensource-dev] Uses of the Lookat target Crosshairs

2010-10-03 Thread dz
Folks, Apologies if this is NOT the place to post this...but I really don't know who else to ask. Yesterday I encountered an avatar who exhibited a very strange behavior. Whenever someone in the club spoke in local chat, a Look At target would attach to them. I understand there is a toggle to ha

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread mysticaldemina
Alright, this is the most incorrect post I have ever seen so I would guess you have used Unity for maybe a total of an one hour. First of all you can use any network technology you like. It does come with a very basic P2P network, but you can use many game server that you like included some th

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread Brandon Husbands
Unity is the biggest POS i have ever used Not well designed. IMHO. Its like trying to do SL in javascript. Not literally but you know what i mean. It was never designed for a heavy network transport now multi player / mmo style. A FPS maybe but nothing on a grand scale. On Sun, Oct 3, 2010

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread Robert "Exile In Paradise" Murphey
On Sun, 2010-10-03 at 18:15 -0400, Glen Canaday wrote: > That's why I suggested Ogre instead. I personally think it would be a > better fit and more productive to look at. Others may have different > opinions. Well, I run Linux and agree that being shut out after years of being supported would be

Re: [opensource-dev] Question about LOD debug setting

2010-10-03 Thread Henri Beauchamp
On Sun, 3 Oct 2010 13:37:49 -0400, Ponzu wrote: > I picked up a notecard that says to increase RenderVolumeLODFactor to 4. Is > this reasonable, do you think? And if so, why not increase the default a > bit (currently seems to be 1.125 4 is OK for viewer v1.23.5. For Snowglobe (v1 and v2) and v

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread Sythos
On Sun, 3 Oct 2010 18:03:40 -0500 Argent Stonecutter wrote: > On 2010-10-03, at 17:39, Reed Steamroller wrote: > > Run Unity in a VM. Works for me. > > Run a 3d graphical application in a VM? Xen have a nice and working abstraction layer (tryed on nvidia) and allow guest OS to use full 3D hard

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread Argent Stonecutter
On 2010-10-03, at 17:39, Reed Steamroller wrote: > Run Unity in a VM. Works for me. Run a 3d graphical application in a VM? [insert picture of the Biting Pear of Salamanca here] ___ Policies and (un)subscribe information available here: http://wiki.sec

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread Reed Steamroller
Run Unity in a VM. Works for me. On Sun, Oct 3, 2010 at 6:15 PM, Glen Canaday wrote: > On Sun, 2010-10-03 at 15:09 -0700, Daniel Smith wrote: > > > > > > On Sun, Oct 3, 2010 at 2:56 PM, Glen Canaday > > wrote: > > No Linux support is a total deal-breaker for me. > > > > I never said an

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread Glen Canaday
On Sun, 2010-10-03 at 15:09 -0700, Daniel Smith wrote: > > > On Sun, Oct 3, 2010 at 2:56 PM, Glen Canaday > wrote: > No Linux support is a total deal-breaker for me. > > I never said anything about the Linux viewer going away. > I note that we have Pocket Metaverse now, and have

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread Daniel Smith
On Sun, Oct 3, 2010 at 2:56 PM, Glen Canaday wrote: > No Linux support is a total deal-breaker for me. > > I never said anything about the Linux viewer going away. I note that we have Pocket Metaverse now, and have had AjaxLife in the past. If it helps at all, I started with BSD Unix in 1981, Lin

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread Glen Canaday
No Linux support is a total deal-breaker for me. I really don't care how many platforms are supported, and that includes gaming consoles, if mine isn't. Gaming consoles are irrelevant, as SL is not a game and would not sell at Best Buy even if it were, making that support a completely moot point.

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers (was: CAN WE PLEASE STOP VIEWER DEVELOPMENT FOR 5 MINUTES)

2010-10-03 Thread Celierra Darling
More than whether 2.x can technically get Unity features in two years, a question would be how to teach or incentivize creators to use those features without creating a laggy Tragedy of the Commons situation on the machines the viewers are running on. If you consider how much work and discussion i

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request !!!!!!!

2010-10-03 Thread Ponzu
On Sun, Oct 3, 2010 at 3:59 PM, miss c wrote: > This is why we need it > > [12:52] Counted scripts from 19 attachments on Sxt Cxxx: 1102 > > > I suggest a different approach. Enable health/damage in your sim, and then *kill* them. ___ Policie

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers (was: CAN WE PLEASE STOP VIEWER DEVELOPMENT FOR 5 MINUTES)

2010-10-03 Thread Daniel Smith
On Sun, Oct 3, 2010 at 1:26 PM, Boroondas Gupte wrote: > On 10/03/2010 08:57 PM, Daniel Smith wrote: > > Consider what it would take to have a Unity foundation, layered with > > the SL-specific experience on top. > What it would take? At least Linux support for Unity. > Yep, that came up as a po

[opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers (was: CAN WE PLEASE STOP VIEWER DEVELOPMENT FOR 5 MINUTES)

2010-10-03 Thread Boroondas Gupte
On 10/03/2010 08:57 PM, Daniel Smith wrote: > Consider what it would take to have a Unity foundation, layered with > the SL-specific experience on top. What it would take? At least Linux support for Unity. While the percentage of Linux users among SL users might still be small enough to be regard

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request !!!!!!!

2010-10-03 Thread miss c
This is why we need it [12:52] Counted scripts from 19 attachments on Sxt Cxxx: 1102 ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to ke

Re: [opensource-dev] Question about LOD debug setting

2010-10-03 Thread Ann Otoole
It simply depends on your computer and video card. I can run that setting at 4 with no noticeable difference. LL's quest to remain mired in circa 1999 graphics is admirable and noble and all but is costing SL/LL a vast amount of money. When mesh is rolled out and the inevitable "use all avai

[opensource-dev] another script fighting question

2010-10-03 Thread miss c
No one in concierge seems to know this, so I thought I would ask the viewer specialists here. When you first call for top scripts in region tools what is the order it is returning initially. I know it's not random because some avatars come up in the same spots everytime. I know its not ti

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-03 Thread Lance Corrimal
Am Sonntag 03 Oktober 2010 schrieb Zi Ree: > Am Samstag 02 Oktober 2010 16:49:48 schrieb Lance Corrimal: > > phoenix already does that, in its radar you can define a warning > > that tells you when the script count in the sim changes by more > > than a threshold that you define... so there already

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-03 Thread Zi Ree
Am Samstag 02 Oktober 2010 16:49:48 schrieb Lance Corrimal: > phoenix already does that, in its radar you can define a warning that > tells you when the script count in the sim changes by more than a > threshold that you define... so there already _is_ a way to count all > scripts in a sim. Count

Re: [opensource-dev] CAN WE PLEASE STOP VIEWER DEVELOPMENT FOR 5 MINUTES

2010-10-03 Thread Daniel Smith
I agree with Oz on this as well. There are different folks working on the client and server sides. Throwing the client folks over to fix server side problems runs the risk of actually slowing things down. The huge, looming issue on the client side is simply this: evolution. Where could the 2.x

Re: [opensource-dev] Question about LOD debug setting

2010-10-03 Thread Ponzu
On Sun, Oct 3, 2010 at 2:54 PM, leliel wrote: > > > Unlike increasing your draw distance, this will NOT create lag for > yourself > > This however, is blatantly false. If rendering everything at full > detail all the time didn't cause a drop in frame rate than why would > we even bother with LOD?

Re: [opensource-dev] Question about LOD debug setting

2010-10-03 Thread leliel
On Sun, Oct 3, 2010 at 10:37 AM, Ponzu wrote: > I picked up a notecard that says to increase RenderVolumeLODFactor to 4.  Is > this reasonable, do you think?  And if so, why not increase the default a > bit (currently seems to be 1.125 It is reasonable, the default setting is a bit low. It varies

[opensource-dev] Question about LOD debug setting

2010-10-03 Thread Ponzu
I picked up a notecard that says to increase RenderVolumeLODFactor to 4. Is this reasonable, do you think? And if so, why not increase the default a bit (currently seems to be 1.125 lee ==notecard says=== well, its until they fix this lod problem, its just a workaround. Debugging your LOD set

Re: [opensource-dev] CAN WE PLEASE STOP VIEWER DEVELOPMENT FOR 5 MINUTES

2010-10-03 Thread Obsidian Kindragon
On 10/3/2010 8:38 AM, Oz Linden (Scott Lawrence) wrote: >On 2010-10-03 10:27, malachi wrote: >> could we please take 5 minutes away from the client that we all obviously >> have our second thoughts about to begin with. and focus on grid >> infrastructure. >> >> i honestly dont care if i a

Re: [opensource-dev] CAN WE PLEASE STOP VIEWER DEVELOPMENT FOR 5 MINUTES

2010-10-03 Thread Oz Linden (Scott Lawrence)
On 2010-10-03 10:27, malachi wrote: > could we please take 5 minutes away from the client that we all obviously > have our second thoughts about to begin with. and focus on grid > infrastructure. > > i honestly dont care if i am forced to use the dreaded 2.x client. if the > grid actually res

Re: [opensource-dev] CAN WE PLEASE STOP VIEWER DEVELOPMENT FOR 5 MINUTES

2010-10-03 Thread Carlo Wood
Welcome to open source viewer, closed source server. On Sun, Oct 03, 2010 at 10:27:52AM -0400, malachi wrote: > could we please take 5 minutes away from the client that we all obviously > have our second thoughts about to begin with. and focus on grid > infrastructure. > > i honestly dont

[opensource-dev] CAN WE PLEASE STOP VIEWER DEVELOPMENT FOR 5 MINUTES

2010-10-03 Thread malachi
could we please take 5 minutes away from the client that we all obviously have our second thoughts about to begin with. and focus on grid infrastructure. i honestly dont care if i am forced to use the dreaded 2.x client. if the grid actually responded to something you did. things like ju

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-03 Thread Argent Stonecutter
On 2010-10-02, at 20:47, Kelly Linden wrote: > On Sat, Oct 2, 2010 at 4:40 PM, Argent Stonecutter > wrote: >> Could this be applied to LSL scripts as well, since they could be made >> potentially MUCH smaller? A kilobyte might be enough for a poseball, for >> example, and even less for a titler