Re: [opensource-dev] OpenJPEG v2 progress update

2010-11-10 Thread Carlo Wood
I thought that the big problem with openjpeg v2 is that it doesn't deal with partial streams correctly. Has that changed? On Wed, Nov 10, 2010 at 05:19:52PM -0600, Sheet Spotter wrote: > In the last few days I learned that the current viewer patches for OpenJPEG v2 > (i.e., http://jira.secondlife.

Re: [opensource-dev] Touch Broken, Stuttering Issues

2010-11-10 Thread Trilo Byte
Just got the good build now, touch appears to be back to normal. The stuttering/skipping, however, persists. I do notice that the problem appears to get significantly worse when turning on deferred rendering. When that happens, fps (which normally pushes 90) drops to around 11fps and I see a

[opensource-dev] OpenJPEG v2 progress update

2010-11-10 Thread Sheet Spotter
I have been quietly working on improving the performance of OpenJPEG v2 for a number of weeks. The focus was on testing an enhancement to one of the internal decoder algorithms. Results with the OpenJPEG test applications showed a 25% improvement in the decoder performance. More recent res

Re: [opensource-dev] Touch Broken, Stuttering Issues

2010-11-10 Thread Trilo Byte
I was hoping that build fixed it, but the email that went out said the build had failed. Waiting patiently for a working build to test :-) On Nov 10, 2010, at 1:29 PM, Yoz Grahame wrote: > > On 10 November 2010 13:10, Trilo Byte wrote: > On Nov 10, 2010, at 7:33 AM, Oz Linden (Scott Lawrence)

Re: [opensource-dev] Touch Broken, Stuttering Issues

2010-11-10 Thread Yoz Grahame
On 10 November 2010 13:10, Trilo Byte wrote: > On Nov 10, 2010, at 7:33 AM, Oz Linden (Scott Lawrence) wrote: > > > On 2010-11-10 6:13, Trilo Byte wrote: > >> I was busy checking out some other items/banging on different parts of > the viewer, and didn't realize until just now that "Touch" appear

Re: [opensource-dev] Touch Broken, Stuttering Issues

2010-11-10 Thread Trilo Byte
On Nov 10, 2010, at 7:33 AM, Oz Linden (Scott Lawrence) wrote: > On 2010-11-10 6:13, Trilo Byte wrote: >> I was busy checking out some other items/banging on different parts of the >> viewer, and didn't realize until just now that "Touch" appears to not be >> working properly in the latest build

Re: [opensource-dev] Infinite loop in viewer-development?

2010-11-10 Thread Oz Linden (Scott Lawrence)
On 2010-11-10 15:35, Sheet Spotter wrote: The infinite loop occurs when the avatar's baked textures cannot be decoded. The problem was encountered while testing OpenJPEG v2, but it could also occur with any JPEG 2000 decoder. After running the code outside the debugger I was able to submit

Re: [opensource-dev] Infinite loop in viewer-development?

2010-11-10 Thread Sythos
On Wed, 10 Nov 2010 09:29:16 -0600 Sheet Spotter wrote: > The code enters an infinite loop when two methods are repeatedly > calling each other. LLVOAvatarSelf::removeMissingBakedTextures calls > LLVOAvatar::updateMeshTextures, which in turn calls > LLVOAvatarSelf::removeMissingBakedTextures. GC

Re: [opensource-dev] Infinite loop in viewer-development?

2010-11-10 Thread Sheet Spotter
The infinite loop occurs when the avatar's baked textures cannot be decoded. The problem was encountered while testing OpenJPEG v2, but it could also occur with any JPEG 2000 decoder. After running the code outside the debugger I was able to submit a rather large crash log (13 MB). I w

Re: [opensource-dev] Touch Broken, Stuttering Issues

2010-11-10 Thread Dave Booth
and fwiw, this was introduced for me with changesets that happened between build #214319 and #214370 On 11/10/2010 14:14, Dave Booth wrote: > Oz, I cant add this to the jira because I can view it as a guest but get > perm violation when logged in... > > Repro on my system too with a build I just

Re: [opensource-dev] Touch Broken, Stuttering Issues

2010-11-10 Thread Dave Booth
Oz, I cant add this to the jira because I can view it as a guest but get perm violation when logged in... Repro on my system too with a build I just downloaded. help/about below. Second Life 2.4.0 (214370) Nov 9 2010 18:24:07 (Second Life Development) Release Notes You are at 250,693.0, 245,07

[opensource-dev] UI overhaul proposal

2010-11-10 Thread Erin Mallory
So... Building upon things already discussed, and several people's ideas for just the basic UI (ideas for the more specific tools to come later maybe) I have come up with a proposal that I'm told is similar to but not quite the same as some ideas floating around LL and PE already... Here's wh

[opensource-dev] Daily Scrum Update - Wednesday, November 10

2010-11-10 Thread Anya Kanevsky
*Wednesday, November 10, 2010* *General Notes* - Merge Monkey of the Day: Oz - Plan to get Beta 3 shipped tomorrow and maybe to production next week. - If an issue is “In Progress” it should have a time estimate! - Please remember - when merging your fixes into Beta, you must also p

Re: [opensource-dev] Infinite loop in viewer-development?

2010-11-10 Thread Robert Martin
On Wed, Nov 10, 2010 at 11:38 AM, Oz Linden (Scott Lawrence) wrote: > See the archive for my rant on using the word "latest". in short please For The Love Of The One True Prim please give the repo tag/build number of which viewer you are talking about. -- Robert L Martin ___

Re: [opensource-dev] Infinite loop in viewer-development?

2010-11-10 Thread Oz Linden (Scott Lawrence)
A stack overflow is occurring during log on with the latest viewer-development source code. See the archive for my rant on using the word "latest". The code enters an infinite loop when two methods are repeatedly calling each other. LLVOAvatarSelf::removeMissingBakedTextures calls LLVOAvata

Re: [opensource-dev] Touch Broken, Stuttering Issues

2010-11-10 Thread Oz Linden (Scott Lawrence)
On 2010-11-10 6:13, Trilo Byte wrote: > I was busy checking out some other items/banging on different parts of the > viewer, and didn't realize until just now that "Touch" appears to not be > working properly in the latest builds. Clicking left/right on a panel vendor > seems to work, but touch

[opensource-dev] Infinite loop in viewer-development?

2010-11-10 Thread Sheet Spotter
A stack overflow is occurring during log on with the latest viewer-development source code. The code enters an infinite loop when two methods are repeatedly calling each other. LLVOAvatarSelf::removeMissingBakedTextures calls LLVOAvatar::updateMeshTextures, which in turn calls LLVOAvatarSelf::

Re: [opensource-dev] Touch Broken, Stuttering Issues

2010-11-10 Thread WolfPup Lowenhar
The point at where touch is broken seems to be when a touched object has to interact with a person like in the following situations: 1. Giving a notecard/landmark to a person 2. The person need to select from a menu(llDialog) Those are the ones I have noticed so far. BTW this is also