Use a tooltip for the text, and have it trigger as soon as the slider is
interacted with, and persist for several seconds after. That way,
there's informational text that follows the mouse cursor from the moment
the user starts interacting with it, until they stop - and several
seconds more.
That
I like the idea of a warning notification if you take the sliders above a
certain distance plus you could even have the warning connected to the
graphics levels.
e.g.:
low -> above 94m
mid -> above 188m
high -> above 512m
ultra -> above 1024m
these are just examples. Also instead of just saying
> On Fri, Jun 10, 2011 at 8:59 PM, wrote:
>
> > The binocs idea for the icon is the best! It's totally like the average
> > person is going to think about it. And it's the way our eyes work.
>
>
> I have serious concerns (based only on the screenshot posted earlier):
> * By elevating this op
While testing the updated graphic I've been looking at the cautionary
wording on the slider and am not happy with it. There is no good way
to align the text so it looks nice in all languages and the width of
the slider would have to be wide enough to support the longest word in
whatever language t
Today, novice users are already hurting themselves by a much larger measure.
At the earliest stages, they're directed by other residents to click the
advanced button and right away change the slider. Not only are they
potentially hurting themselves with the slider, but there are a wide range o
I added in the labels and have been thinking about i10n issues with
them. Would be better to use a graphic or else have some other window
appear with a warning message?
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Love OO's idea of the labels - that should do a lot to offset Josh's, very
reasonable, concerns.
Also - maybe move it the other side of the 'Lindens' fields to show that it
isn't just another audio/media setting.
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On Sat, Jun 11, 2011 at 17:46, Joshua Bell wrote:
> I think it's a very cool idea and conceptually love the design, but please
> proceed with caution. At the risk of making the implementation more
> difficult, I'd suggest adding labels along the lines of "See More (Slower)"
> "See Less (Faster)"
I too am a bit worried that novice viewer users will hurt themselves
with this slider in an easily accessible place.
How about tying the presence of the control to only show when the
Advanced menu has been enabled (in addition or instead of the warning
labels Joshua has suggested)?
Presumably som
On Fri, Jun 10, 2011 at 8:59 PM, wrote:
> The binocs idea for the icon is the best! It's totally like the average
> person is going to think about it. And it's the way our eyes work.
I have serious concerns (based only on the screenshot posted earlier):
* By elevating this option to the top
If you like Snowglobe v1, then why aren't you using
Singularity? http://www.singularityviewer.org/downloads
It's been worked on hard to make it entirely Viewer 2 engine
with a viewer 1 UI. It's perfect. It's also incredibly
much faster due to other improvements ;)
On Fri, 10 Jun 2011 20:59:38 -07
You have to do a viewer restart to get showconsoleWindow to display.
There's also a command line switch for it.
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Please read the policies before posti
Guess we learn everyday. Thanks for that :)
On 11/06/2011, Jonathan Welch wrote:
> The debug setting showconsoleWindow gives you a free-standing window
> with the same information scrolling by in it.
>
> In Windows I get a dos-type window, so copying and pasting is not as
> easy as it should be.
> Guys, the whole thing with the easily accessible slider for draw distance
> is really great! Inspiring, actually. It's almost enough to make me
> wanna try out the v2 viewer again. i hope the feature gets back-ported to
> Snowglobe v1 by someone better at that stuff than me.
There is a simpli
The debug setting showconsoleWindow gives you a free-standing window
with the same information scrolling by in it.
In Windows I get a dos-type window, so copying and pasting is not as
easy as it should be.
> It should be copiable and pastable ! The debug console is nigh useless
> without these two
Whoops once again I replied to Jonathan only instead of the whole
list. Sorry about that. Here is what I tried to answer :
It should be copiable and pastable ! The debug console is nigh useless
without these two features.
On 11/06/2011, Jonathan Welch wrote:
> If you use the debug console (Ctr
If you use the debug console (Ctrl+Shift+4) I would like your feedback
on some changes I would like to make to it:
1) Widen the lines from 50% of the screen width to 75%
2) Reduce the spacing between lines from 8px to 1px
3) Swap the foreground and background colors (I am not sure how
effective thi
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