Doesn't Make Human have severe issues with making an efficient mesh
reasonably optimised for realtime 3D rendering? That seems like the first
issue to address for them.
- Nexii
On Tue, Sep 6, 2011 at 11:23 PM, Robert Martin wrote:
> given that the Mesh docs seem to be a dogs breakfast does any
Guys,
Thank you all for the input. A new fix is at
http://codereview.lindenlab.com/6723148/ . Please review it and/or test it.
All comments/suggestions/complaints are welcome and much appreciated.
The reasons why we introduced this memory pool management scheme are because
1) we want to make the
Gotta give kudos to Bao on this one..
After Grumpity assigned it, 1 minute from status "Acknowledged" to "Fix
Pending" - If you can zero in on it that fast, Bao, you are really in
tune with your code :)
Looking forward to seeing your fix hit the trunk :)
On 9/6/2011 1:05 PM, Robert Martin wrote:
> On Tue, Sep 6, 2011 at 3:25 AM, Nicky D. wrote:
>
>> As strange as this might sound, 6/12 GB might be too much.
>>
>> There are a lot of casts down to U32. There might be a hidden overflow there,
>> turning some counter into a very small number.
>> _
If you are talking about the pool I think you are talking about then it
has a fixed size, 256MB. Requests greater than 4MB in size are NOT
allocated from this pool but are allocated from heap. I increased the
size of the managed private pool to 512MB during a dance party 'cause it
was driving
Over the past couple of years, AL builders have posted many long (winded)
blog and forum posts comparing about the building tools, some containing
various good ideas. I suggest Googling for them.
On Sep 5, 2011 12:07 PM, "Boroondas Gupte"
wrote:
> On 09/05/2011 08:20 PM, Jonathan Welch wrote:
>>
given that the Mesh docs seem to be a dogs breakfast does anybody have
interest in creating a set of "reference" Avatars (with Clothing
maybe??)? Im thinking that it would help say the Make Human project if
they had something to look at to see where they would need to end up
(if they wanted to supp
On Tue, Sep 6, 2011 at 3:25 AM, Nicky D. wrote:
> As strange as this might sound, 6/12 GB might be too much.
>
> There are a lot of casts down to U32. There might be a hidden overflow there,
> turning some counter into a very small number.
> ___
it may
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(Updated Sept. 6, 2011, 7:17 a.m.)
Review request for Viewer.
Summary (up
>
> Even if the size of the memory pool allocated was impacted by the total
> available RAM on the machine, which I'm not sure it is, I can see them
> having more memory on their test machines than I do on my laptop, which
> has only 6G but I've twice that on my gaming rig and I saw the issue on
>
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