Re: [opensource-dev] Standard Reference Mesh Avatars anybody??

2011-09-06 Thread Nexii Malthus
Doesn't Make Human have severe issues with making an efficient mesh reasonably optimised for realtime 3D rendering? That seems like the first issue to address for them. - Nexii On Tue, Sep 6, 2011 at 11:23 PM, Robert Martin wrote: > given that the Mesh docs seem to be a dogs breakfast does any

Re: [opensource-dev] ok wtf is this?

2011-09-06 Thread Bao Linden
Guys, Thank you all for the input. A new fix is at http://codereview.lindenlab.com/6723148/ . Please review it and/or test it. All comments/suggestions/complaints are welcome and much appreciated. The reasons why we introduced this memory pool management scheme are because 1) we want to make the

Re: [opensource-dev] ok wtf is this?

2011-09-06 Thread Dave Booth
Gotta give kudos to Bao on this one.. After Grumpity assigned it, 1 minute from status "Acknowledged" to "Fix Pending" - If you can zero in on it that fast, Bao, you are really in tune with your code :) Looking forward to seeing your fix hit the trunk :)

Re: [opensource-dev] ok wtf is this?

2011-09-06 Thread Dave Booth
On 9/6/2011 1:05 PM, Robert Martin wrote: > On Tue, Sep 6, 2011 at 3:25 AM, Nicky D. wrote: > >> As strange as this might sound, 6/12 GB might be too much. >> >> There are a lot of casts down to U32. There might be a hidden overflow there, >> turning some counter into a very small number. >> _

Re: [opensource-dev] ok wtf is this?

2011-09-06 Thread Ardy Lay
If you are talking about the pool I think you are talking about then it has a fixed size, 256MB. Requests greater than 4MB in size are NOT allocated from this pool but are allocated from heap. I increased the size of the managed private pool to 512MB during a dance party 'cause it was driving

Re: [opensource-dev] Feedback wanted for VWR-26858 (User-defined build icons)

2011-09-06 Thread Lee ponzu
Over the past couple of years, AL builders have posted many long (winded) blog and forum posts comparing about the building tools, some containing various good ideas. I suggest Googling for them. On Sep 5, 2011 12:07 PM, "Boroondas Gupte" wrote: > On 09/05/2011 08:20 PM, Jonathan Welch wrote: >>

[opensource-dev] Standard Reference Mesh Avatars anybody??

2011-09-06 Thread Robert Martin
given that the Mesh docs seem to be a dogs breakfast does anybody have interest in creating a set of "reference" Avatars (with Clothing maybe??)? Im thinking that it would help say the Make Human project if they had something to look at to see where they would need to end up (if they wanted to supp

Re: [opensource-dev] ok wtf is this?

2011-09-06 Thread Robert Martin
On Tue, Sep 6, 2011 at 3:25 AM, Nicky D. wrote: > As strange as this might sound, 6/12 GB might be too much. > > There are a lot of casts down to U32. There might be a hidden overflow there, > turning some counter into a very small number. > ___ it may

Re: [opensource-dev] Review Request: STORM-64: Local Bitmaps 2.0 implementation.

2011-09-06 Thread Vaalith Jinn
--- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/347/ --- (Updated Sept. 6, 2011, 7:17 a.m.) Review request for Viewer. Summary (up

Re: [opensource-dev] ok wtf is this?

2011-09-06 Thread Nicky D.
> > Even if the size of the memory pool allocated was impacted by the total > available RAM on the machine, which I'm not sure it is, I can see them > having more memory on their test machines than I do on my laptop, which > has only 6G but I've twice that on my gaming rig and I saw the issue on >