On 2012-03-21, at 12:42, Geenz Spad wrote: > > For a while now, Second Life's deferred renderer has had a somewhat "toonish" > looking specular model, as opposed to other platforms which try to go for > more physically accurate looking models, such as blinn-phong and similar.
Could we see some examples of SL scenes using the two models, because there have been a number of changes to the SL renderer over the years... and the main effect of increasing the "realism" of the renderer has been to throw the deficiencies of the SL avatar mesh into sharp relief. The current specular model was a deliberate compromise. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges