yes you can teleport that high. but not run a teleport script to come back.
this is not jira. this is lack of testing. with the grid. same script to
teleport you back will not work. simple test
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the latest stable came out. it broke the teleporters at 2100 meters.
you know guys this is not a jira this is simple testing. love the new
policy but the fact is the team is running people out of SL. test it befor
it goes stable.
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This mes
> On March 25, 2012, 3:39 p.m., Tofu Buzzard wrote:
> > 4 -> 6 is a bit of a last-minute change... :3 But ship it.
Mostly just using an idea I got from reading up on RGBM encoding, and why they
scale by 6 as well (though really, in theory you could scale by pretty much any
value so long as bo
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Ship it!
4 -> 6 is a bit of a last-minute change... :3 But ship
> On March 25, 2012, 2:56 p.m., Argent Stonecutter wrote:
> > Could we see some examples of SL scenes using the two models, particularly
> > with avatars in them, because there have been a number of changes to the SL
> > renderer over the years... and the main effect of increasing the "realism"
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Could we see some examples of SL scenes using the two models, par
> On March 25, 2012, 2:55 a.m., Tofu Buzzard wrote:
> > I'd like to see the mis-named handleReleaseLUTBufferChanged be called
> > handleLUTBufferChanged, and ideally I'd like some comment (probably in the
> > LUT creation) about why the results of lookups should be multiplied by 4
> > (to avoi
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(Updated March 25, 2012, 2:07 p.m.)
Review request for Viewer and David Par
> On March 25, 2012, 2:55 a.m., Tofu Buzzard wrote:
> > I'd like to see the mis-named handleReleaseLUTBufferChanged be called
> > handleLUTBufferChanged, and ideally I'd like some comment (probably in the
> > LUT creation) about why the results of lookups should be multiplied by 4
> > (to avoi
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(Updated March 25, 2012, 11:06 a.m.)
Review request for Viewer and David Pa
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Ship it!
Ah, that makes things much clearer. Yes, that would be
> On March 25, 2012, 5:29 a.m., Tofu Buzzard wrote:
> > If the downside of that is that the user doesn't know their grid is invalid
> > until they try to login then I reckon that's fine, but I'll defer to others.
@Tofu the malformed grid-address is added PERMANENTLY to the grid-list
IMMEDIATEL
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If the downside of that is that the user doesn't know their grid
> On March 25, 2012, 3:13 a.m., Tofu Buzzard wrote:
> > Thanks for looking at this issue, MartinRJ.
> > The only thing that give me pause for thought is - if the crash is coming
> > from an uncaught exception, the 'right' thing to do seems to be to catch
> > the exception and show the notificat
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Thanks for looking at this issue, MartinRJ.
The only thing that g
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I'd like to see the mis-named handleReleaseLUTBufferChanged be ca
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